Add separate function for loading palette from choosen room.

Avoid pointer problems.

svn-id: r17653
This commit is contained in:
Travis Howell 2005-04-17 12:55:42 +00:00
parent 2141a2648c
commit caae2f00de
8 changed files with 23 additions and 12 deletions

View File

@ -857,14 +857,24 @@ void ScummEngine::setPalColor(int idx, int r, int g, int b) {
setDirtyColors(idx, idx);
}
void ScummEngine::setPalette(int palindex, int room) {
void ScummEngine::setPalette(int palindex) {
const byte *pals;
_curPalIndex = palindex;
pals = getPalettePtr(_curPalIndex, room);
pals = getPalettePtr(_curPalIndex, _roomResource);
setPaletteFromPtr(pals);
}
void ScummEngine::setRoomPalette(int palindex, int room) {
const byte *roomptr = getResourceAddress(rtRoom, room);
assert(roomptr);
const byte *pals = findResource(MKID('PALS'), roomptr);
assert(pals);
const byte *rgbs = findPalInPals(pals, palindex);
assert(rgbs);
setPaletteFromPtr(rgbs);
}
const byte *ScummEngine::findPalInPals(const byte *pal, int idx) {
const byte *offs;
uint32 size;

View File

@ -519,7 +519,7 @@ void ScummEngine::initRoomSubBlocks() {
}
if (_PALS_offs || _CLUT_offs)
setPalette(0, _roomResource);
setPalette(0);
initBGBuffers(_roomHeight);
}

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@ -1573,13 +1573,13 @@ void ScummEngine_v100he::o100_roomOps() {
case 134: // SO_ROOM_NEW_PALETTE
a = pop();
setPalette(a, _roomResource);
setPalette(a);
break;
case 135:
b = pop();
a = pop();
setPalette(a, b);
setRoomPalette(a, b);
break;
case 136: // SO_ROOM_SAVEGAME

View File

@ -1757,7 +1757,7 @@ void ScummEngine_v6::o6_roomOps() {
if (_gameId == GID_SAMNMAX && vm.slot[_currentScript].number == 64)
setDirtyColors(0, 255);
else
setPalette(a, _roomResource);
setPalette(a);
break;
default:
error("o6_roomOps: default case %d", op);

View File

@ -526,7 +526,7 @@ void ScummEngine_v60he::o60_roomOps() {
case 213: // SO_ROOM_NEW_PALETTE
a = pop();
setPalette(a, _roomResource);
setPalette(a);
break;
case 220:
a = pop();
@ -549,7 +549,7 @@ void ScummEngine_v60he::o60_roomOps() {
case 236: // HE 7.2
b = pop();
a = pop();
setPalette(a, b);
setRoomPalette(a, b);
break;
default:
error("o60_roomOps: default case %d", op);

View File

@ -1043,7 +1043,7 @@ void ScummEngine_v72he::o72_roomOps() {
case 213: // SO_ROOM_NEW_PALETTE
a = pop();
setPalette(a, _roomResource);
setPalette(a);
break;
case 220:
@ -1068,7 +1068,7 @@ void ScummEngine_v72he::o72_roomOps() {
case 236:
b = pop();
a = pop();
setPalette(a, b);
setRoomPalette(a, b);
break;
default:

View File

@ -868,7 +868,7 @@ void ScummEngine_v8::o8_roomOps() {
break;
case 0x5C: // SO_ROOM_NEW_PALETTE New palette
a = pop();
setPalette(a, _roomResource);
setPalette(a);
break;
case 0x5D: // SO_ROOM_SAVE_GAME Save game
_saveTemporaryState = true;

View File

@ -978,7 +978,8 @@ protected:
void setupEGAPalette();
void setupV1ManiacPalette();
void setupV1ZakPalette();
void setPalette(int pal, int room);
void setPalette(int pal);
void setRoomPalette(int pal, int room);
virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
virtual void setPalColor(int index, int r, int g, int b);
void setDirtyColors(int min, int max);