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Added rooms and overlays archives.
svn-id: r42035
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parent
4a4aab83d0
commit
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@ -47,6 +47,8 @@ namespace Draci {
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const Common::String objectsPath("OBJEKTY.DFW");
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const Common::String palettePath("PALETY.DFW");
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const Common::String spritesPath("OBR_AN.DFW");
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const Common::String overlaysPath("OBR_MAS.DFW");
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const Common::String roomsPath("MIST.DFW");
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DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
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: Engine(syst) {
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@ -76,6 +78,8 @@ int DraciEngine::init() {
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_objectsArchive = new BArchive(objectsPath);
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_spritesArchive = new BArchive(spritesPath);
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_paletteArchive = new BArchive(palettePath);
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_roomsArchive = new BArchive(roomsPath);
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_overlaysArchive = new BArchive(overlaysPath);
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_screen = new Screen(this);
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_font = new Font();
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@ -59,6 +59,8 @@ public:
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BArchive *_objectsArchive;
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BArchive *_spritesArchive;
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BArchive *_paletteArchive;
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BArchive *_roomsArchive;
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BArchive *_overlaysArchive;
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private:
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Common::RandomSource _rnd;
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@ -133,6 +133,8 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
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loadObject(1);
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_vm->_script->run(getObject(1)->_program, getObject(1)->_init);
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// changeRoom(_currentRoom);
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}
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void Game::loadObject(uint16 objNum) {
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