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HOPKINS: Take advantage of Surface::getPixels.
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254dea1a35
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@ -691,7 +691,7 @@ void DialogsManager::showSaveLoad(SaveLoadMode mode) {
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Graphics::Surface thumb8;
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_vm->_saveLoad->convertThumb16To8(header._thumbnail, &thumb8);
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byte *thumb = (byte *)thumb8.getBasePtr(0, 0);
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byte *thumb = (byte *)thumb8.getPixels();
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int16 startPosX_ = _vm->_events->_startPos.x;
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switch (slotNumber) {
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@ -325,7 +325,7 @@ void GraphicsManager::loadPCX640(byte *surface, const Common::String &file, byte
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// Copy out the dimensions and pixels of the decoded surface
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_largeScreenFl = s->w > SCREEN_WIDTH;
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Common::copy((const byte *)s->getBasePtr(0, 0), (const byte *)s->getBasePtr(0, s->h), surface);
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Common::copy((const byte *)s->getPixels(), (const byte *)s->getBasePtr(0, s->h), surface);
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// Copy out the palette
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const byte *palSrc = pcxDecoder.getPalette();
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@ -1202,7 +1202,7 @@ void GraphicsManager::displayZones() {
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void GraphicsManager::displayLines() {
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Graphics::Surface *screenSurface = g_system->lockScreen();
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uint16 *pixels = (uint16 *)screenSurface->getBasePtr(0, 0);
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uint16 *pixels = (uint16 *)screenSurface->getPixels();
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for (int lineIndex = 0; lineIndex < _vm->_linesMan->_linesNumb; lineIndex++) {
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int i = 0;
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@ -233,14 +233,14 @@ void SaveLoadManager::createThumbnail(Graphics::Surface *s) {
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Graphics::Surface thumb8;
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thumb8.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
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_vm->_graphicsMan->reduceScreenPart(_vm->_graphicsMan->_frontBuffer, (byte *)thumb8.getBasePtr(0, 0),
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_vm->_graphicsMan->reduceScreenPart(_vm->_graphicsMan->_frontBuffer, (byte *)thumb8.getPixels(),
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_vm->_events->_startPos.x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
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// Convert the 8-bit pixel to 16 bit surface
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s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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const byte *srcP = (const byte *)thumb8.getBasePtr(0, 0);
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uint16 *destP = (uint16 *)s->getBasePtr(0, 0);
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const byte *srcP = (const byte *)thumb8.getPixels();
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uint16 *destP = (uint16 *)s->getPixels();
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for (int yp = 0; yp < h; ++yp) {
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// Copy over the line, using the source pixels as lookups into the pixels palette
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@ -299,8 +299,8 @@ void SaveLoadManager::convertThumb16To8(Graphics::Surface *thumb16, Graphics::Su
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pixelFormat16.colorToRGB(p, paletteR[palIndex], paletteG[palIndex], paletteB[palIndex]);
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}
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const uint16 *srcP = (const uint16 *)thumb16->getBasePtr(0, 0);
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byte *destP = (byte *)thumb8->getBasePtr(0, 0);
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const uint16 *srcP = (const uint16 *)thumb16->getPixels();
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byte *destP = (byte *)thumb8->getPixels();
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for (int yp = 0; yp < thumb16->h; ++yp) {
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const uint16 *lineSrcP = srcP;
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