JANITORIAL: Fix namespace comments

This commit is contained in:
Eugene Sandulenko 2023-02-05 22:04:44 +01:00
parent 878fbe404c
commit cae5e1cadd
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GPG Key ID: 014D387312D34F08
13 changed files with 13 additions and 13 deletions

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@ -29,4 +29,4 @@ namespace Immortal {
} // namespace immortal
} // namespace Immortal

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@ -258,4 +258,4 @@ void ImmortalEngine::appendList(uint16 codeW, uint16 k, uint16 &hash, uint16 &fi
}
}
} // namespace immortal
} // namespace Immortal

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@ -235,6 +235,6 @@ enum SObjType {
};
} // namespace immortal
} // namespace Immortal
#endif

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@ -127,4 +127,4 @@ void ImmortalEngine::doorCloseSecret() {}
void ImmortalEngine::doorInit() {}
void ImmortalEngine::doorClrLock() {}
} // namespace immortal
} // namespace Immortal

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@ -43,4 +43,4 @@ void ImmortalEngine::drawURHC(int chr, int x, int y) {}
void ImmortalEngine::drawLLHC(int chr, int x, int y) {}
void ImmortalEngine::drawLRHC(int chr, int x, int y) {}
} // namespace immortal
} // namespace Immortal

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@ -148,4 +148,4 @@ int Room::flameGetCyc(Flame *f, int first) {
}
}
} // namespace immortal
} // namespace Immortal

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@ -153,4 +153,4 @@ bool ImmortalEngine::levelIsShowRoom(int r) {
return false;
}
} // namespace immortal
} // namespace Immortal

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@ -85,4 +85,4 @@ bool Room::getWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id) {
return true;
}
} // namespace immortal
} // namespace Immortal

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@ -211,6 +211,6 @@ public:
void univAddSprite(uint16 vX, uint16 vY, uint16 x, uint16 y, SpriteName s, int img, uint16 p);
};
} // namespace immortal
} // namespace Immortal
#endif

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@ -294,6 +294,6 @@ enum SpriteName {
kFont
};
} // namespace immortal
} // namespace Immortal
#endif

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@ -254,6 +254,6 @@ struct Story {
CArray2D<SMonster> _monsters;
};
} // namespace immortal
} // namespace Immortal
#endif

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@ -28,4 +28,4 @@ void Room::univAddSprite(uint16 vX, uint16 vY, uint16 x, uint16 y, SpriteName s,
//g_immortal->addSprite(vX, vY, s, img, x, y, p);
}
} // namespace immortal
} // namespace Immortal

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@ -79,7 +79,7 @@ void delay8(int j); // || /8
bool inside(uint8 dist, uint8 centX, uint8 centY, uint8 pointX, uint8 pointY);
bool insideRect(uint8 rectX, uint8 rectY, uint8 w, uint8 h, uint8 pointX, uint8 pointY);
}; // namespace Util
}; // namespace Utilities
}; // namespace Immortal