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SCI: Remove dead data, make table static
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@ -50,7 +50,7 @@ namespace Sci {
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// we solve that by calling the hook before executing the opcode following proc0_36 call
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// and check the return value. if the hero should die, we kill him
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const byte qfg1_die_after_running_on_ice[] = {
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static const byte qfg1_die_after_running_on_ice[] = {
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// if shouldn't die, jump to end
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0x2f, 22, // bt +22
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@ -65,11 +65,7 @@ const byte qfg1_die_after_running_on_ice[] = {
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0x38, 32, 3, // push 800
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0x39, 1, // pushi 1
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0x39, 4, // pushi 4
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0x47, 0x00, 0x01, 0x10 // calle proc0_1
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};
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const byte del_me[] = {
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38 // illegal opcode
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0x47, 0x00, 0x01, 0x10 // calle proc0_1
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};
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/** Write here all games hooks
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@ -89,7 +85,7 @@ static const GeneralHookEntry allGamesHooks[] = {
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VmHooks::VmHooks() {
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// build _hooksMap
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for (uint i = 0; i < ARRAYSIZE(allGamesHooks); i++) {
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if (allGamesHooks[i].gameId == g_sci->getGameId())
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if (allGamesHooks[i].gameId == g_sci->getGameId())
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_hooksMap.setVal(allGamesHooks[i].key, allGamesHooks[i].entry);
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}
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