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Last modifications for Actions to WinCE.
svn-id: r18500
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commit
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@ -513,7 +513,7 @@ void OSystem_SDL::internUpdateScreen() {
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ScalerProc *scalerProc;
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int scale1, scale2;
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#ifdef DEBUG // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
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#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
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assert(_hwscreen != NULL);
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assert(_hwscreen->map->sw_data != NULL);
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#endif
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@ -1,151 +0,0 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "CEActions.h"
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#include "CEActionsPocket.h"
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#include "CEActionsSmartphone.h"
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#include "gui/message.h"
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#include "scumm/scumm.h"
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#include "common/config-manager.h"
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CEActions* CEActions::Instance() {
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return _instance;
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}
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CEActions::CEActions(GameDetector &detector) :
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_detector(&detector), _mapping_active(false), _initialized(false)
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{
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}
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CEActions::~CEActions() {
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}
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void CEActions::init(GameDetector &detector) {
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if (!CEDevice::hasSmartphoneResolution())
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CEActionsPocket::init(detector);
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//#ifdef WIN32_PLATFORM_WFSP
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else
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CEActionsSmartphone::init(detector);
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//#endif
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}
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void CEActions::initInstanceMain(OSystem *mainSystem) {
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_mainSystem = mainSystem;
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}
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void CEActions::initInstanceGame() {
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_instance->_initialized = true;
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}
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bool CEActions::initialized() {
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return _initialized;
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}
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bool CEActions::isActive(ActionType action) {
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return false;
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}
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bool CEActions::isEnabled(ActionType action) {
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return _action_enabled[action];
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}
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void CEActions::beginMapping(bool start) {
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_mapping_active = start;
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}
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bool CEActions::mappingActive() {
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return _mapping_active;
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}
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bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
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int i;
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for (i=0; i<size(); i++) {
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if (_action_mapping[i] == keyCode && _action_enabled[i])
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return perform((ActionType)i, pushed);
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}
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return false;
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}
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bool CEActions::loadMapping() {
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const char *tempo;
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int current_version;
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int i;
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current_version = ConfMan.getInt("action_mapping_version", domain());
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if (current_version != version())
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return false;
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tempo = ConfMan.get("action_mapping", domain()).c_str();
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if (tempo && strlen(tempo)) {
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for (i=0; i<size(); i++) {
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char x[6];
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int j;
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memset(x, 0, sizeof(x));
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memcpy(x, tempo + 5 * i, 4);
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sscanf(x, "%x", &j);
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_action_mapping[i] = j;
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}
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return true;
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}
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else
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return false;
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}
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bool CEActions::saveMapping() {
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char tempo[200];
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int i;
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tempo[0] = '\0';
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ConfMan.set("action_mapping_version", version(), domain());
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for (i=0; i<size(); i++) {
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char x[4];
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sprintf(x, "%.4x ", _action_mapping[i]);
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strcat(tempo, x);
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}
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ConfMan.set("action_mapping", tempo, domain());
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ConfMan.flushToDisk();
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return true;
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}
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unsigned int CEActions::getMapping(ActionType action) {
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return _action_mapping[action];
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}
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void CEActions::setMapping(ActionType action, unsigned int keyCode) {
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int i;
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for (i=0; i<size(); i++) {
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if (_action_mapping[i] == keyCode)
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_action_mapping[i] = 0;
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}
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_action_mapping[action] = keyCode;
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}
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CEActions *CEActions::_instance = NULL;
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@ -1,83 +0,0 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef CEACTIONS
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#define CEACTIONS
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "base/gameDetector.h"
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#include "wince-sdl.h"
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#include "Key.h"
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#define MAX_ACTIONS 20
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typedef int ActionType;
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class OSystem_WINCE3;
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class CEActions {
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public:
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static CEActions* Instance();
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static void init(GameDetector &detector);
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virtual void initInstanceMain(OSystem *mainSystem);
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virtual void initInstanceGame();
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bool initialized();
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// Actions
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virtual bool perform(ActionType action, bool pushed = true) = 0;
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bool isActive(ActionType action);
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bool isEnabled(ActionType action);
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virtual String actionName(ActionType action) = 0;
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virtual int size() = 0;
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// Mapping
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void beginMapping(bool start);
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bool mappingActive();
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bool performMapped(unsigned int keyCode, bool pushed);
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bool loadMapping();
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bool saveMapping();
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unsigned int getMapping(ActionType action);
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void setMapping(ActionType action, unsigned int keyCode);
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// Action domain
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virtual String domain() = 0;
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virtual int version() = 0;
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virtual ~CEActions();
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protected:
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CEActions(GameDetector &detector);
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static CEActions* _instance;
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OSystem_WINCE3 *_mainSystem;
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GameDetector *_detector;
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Key _key_action[MAX_ACTIONS + 1];
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bool _action_active[MAX_ACTIONS + 1];
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bool _action_enabled[MAX_ACTIONS + 1];
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unsigned int _action_mapping[MAX_ACTIONS + 1];
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bool _mapping_active;
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bool _initialized;
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};
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#endif
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@ -30,6 +30,10 @@
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#include "common/config-manager.h"
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#ifdef _WIN32_WCE
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#define KEY_ALL_SKIP 3457
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#endif
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const String pocketActionNames[] = {
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"Pause",
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"Save",
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@ -137,7 +141,7 @@ void CEActionsPocket::initInstanceGame() {
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if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob)
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_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
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else
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_key_action[POCKET_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
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_key_action[POCKET_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
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// Hide
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_action_enabled[POCKET_ACTION_HIDE] = true;
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// Keyboard
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@ -33,6 +33,10 @@
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#include "common/config-manager.h"
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#ifdef _WIN32_WCE
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#define KEY_ALL_SKIP 3457
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#endif
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const String smartphoneActionNames[] = {
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"Up",
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"Down",
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@ -137,7 +141,7 @@ void CEActionsSmartphone::initInstanceGame() {
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if (is_simon || is_sky || is_gob)
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_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
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else
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_key_action[SMARTPHONE_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
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_key_action[SMARTPHONE_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
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// Zone
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_action_enabled[SMARTPHONE_ACTION_ZONE] = true;
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// FT Cheat
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@ -86,7 +86,7 @@ void Engine::initCommonGFX(GameDetector &detector) {
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}
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void Engine::checkCD() {
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#ifdef WIN32
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#if defined (WIN32) && !defined(_WIN32_WCE)
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// It is a known bug under Windows that games that play CD audio cause
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// ScummVM to crash if the data files are read from the same CD. Check
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// if this appears to be the case and issue a warning.
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