Last modifications for Actions to WinCE.

svn-id: r18500
This commit is contained in:
Lars Persson 2005-07-05 20:51:54 +00:00
parent a5af0165ba
commit caf6151bba
6 changed files with 12 additions and 238 deletions

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@ -513,7 +513,7 @@ void OSystem_SDL::internUpdateScreen() {
ScalerProc *scalerProc;
int scale1, scale2;
#ifdef DEBUG // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
assert(_hwscreen != NULL);
assert(_hwscreen->map->sw_data != NULL);
#endif

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@ -1,151 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "CEActions.h"
#include "CEActionsPocket.h"
#include "CEActionsSmartphone.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
CEActions* CEActions::Instance() {
return _instance;
}
CEActions::CEActions(GameDetector &detector) :
_detector(&detector), _mapping_active(false), _initialized(false)
{
}
CEActions::~CEActions() {
}
void CEActions::init(GameDetector &detector) {
if (!CEDevice::hasSmartphoneResolution())
CEActionsPocket::init(detector);
//#ifdef WIN32_PLATFORM_WFSP
else
CEActionsSmartphone::init(detector);
//#endif
}
void CEActions::initInstanceMain(OSystem *mainSystem) {
_mainSystem = mainSystem;
}
void CEActions::initInstanceGame() {
_instance->_initialized = true;
}
bool CEActions::initialized() {
return _initialized;
}
bool CEActions::isActive(ActionType action) {
return false;
}
bool CEActions::isEnabled(ActionType action) {
return _action_enabled[action];
}
void CEActions::beginMapping(bool start) {
_mapping_active = start;
}
bool CEActions::mappingActive() {
return _mapping_active;
}
bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
int i;
for (i=0; i<size(); i++) {
if (_action_mapping[i] == keyCode && _action_enabled[i])
return perform((ActionType)i, pushed);
}
return false;
}
bool CEActions::loadMapping() {
const char *tempo;
int current_version;
int i;
current_version = ConfMan.getInt("action_mapping_version", domain());
if (current_version != version())
return false;
tempo = ConfMan.get("action_mapping", domain()).c_str();
if (tempo && strlen(tempo)) {
for (i=0; i<size(); i++) {
char x[6];
int j;
memset(x, 0, sizeof(x));
memcpy(x, tempo + 5 * i, 4);
sscanf(x, "%x", &j);
_action_mapping[i] = j;
}
return true;
}
else
return false;
}
bool CEActions::saveMapping() {
char tempo[200];
int i;
tempo[0] = '\0';
ConfMan.set("action_mapping_version", version(), domain());
for (i=0; i<size(); i++) {
char x[4];
sprintf(x, "%.4x ", _action_mapping[i]);
strcat(tempo, x);
}
ConfMan.set("action_mapping", tempo, domain());
ConfMan.flushToDisk();
return true;
}
unsigned int CEActions::getMapping(ActionType action) {
return _action_mapping[action];
}
void CEActions::setMapping(ActionType action, unsigned int keyCode) {
int i;
for (i=0; i<size(); i++) {
if (_action_mapping[i] == keyCode)
_action_mapping[i] = 0;
}
_action_mapping[action] = keyCode;
}
CEActions *CEActions::_instance = NULL;

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@ -1,83 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CEACTIONS
#define CEACTIONS
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "wince-sdl.h"
#include "Key.h"
#define MAX_ACTIONS 20
typedef int ActionType;
class OSystem_WINCE3;
class CEActions {
public:
static CEActions* Instance();
static void init(GameDetector &detector);
virtual void initInstanceMain(OSystem *mainSystem);
virtual void initInstanceGame();
bool initialized();
// Actions
virtual bool perform(ActionType action, bool pushed = true) = 0;
bool isActive(ActionType action);
bool isEnabled(ActionType action);
virtual String actionName(ActionType action) = 0;
virtual int size() = 0;
// Mapping
void beginMapping(bool start);
bool mappingActive();
bool performMapped(unsigned int keyCode, bool pushed);
bool loadMapping();
bool saveMapping();
unsigned int getMapping(ActionType action);
void setMapping(ActionType action, unsigned int keyCode);
// Action domain
virtual String domain() = 0;
virtual int version() = 0;
virtual ~CEActions();
protected:
CEActions(GameDetector &detector);
static CEActions* _instance;
OSystem_WINCE3 *_mainSystem;
GameDetector *_detector;
Key _key_action[MAX_ACTIONS + 1];
bool _action_active[MAX_ACTIONS + 1];
bool _action_enabled[MAX_ACTIONS + 1];
unsigned int _action_mapping[MAX_ACTIONS + 1];
bool _mapping_active;
bool _initialized;
};
#endif

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@ -30,6 +30,10 @@
#include "common/config-manager.h"
#ifdef _WIN32_WCE
#define KEY_ALL_SKIP 3457
#endif
const String pocketActionNames[] = {
"Pause",
"Save",
@ -137,7 +141,7 @@ void CEActionsPocket::initInstanceGame() {
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob)
_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
_key_action[POCKET_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
// Hide
_action_enabled[POCKET_ACTION_HIDE] = true;
// Keyboard

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@ -33,6 +33,10 @@
#include "common/config-manager.h"
#ifdef _WIN32_WCE
#define KEY_ALL_SKIP 3457
#endif
const String smartphoneActionNames[] = {
"Up",
"Down",
@ -137,7 +141,7 @@ void CEActionsSmartphone::initInstanceGame() {
if (is_simon || is_sky || is_gob)
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
// Zone
_action_enabled[SMARTPHONE_ACTION_ZONE] = true;
// FT Cheat

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@ -86,7 +86,7 @@ void Engine::initCommonGFX(GameDetector &detector) {
}
void Engine::checkCD() {
#ifdef WIN32
#if defined (WIN32) && !defined(_WIN32_WCE)
// It is a known bug under Windows that games that play CD audio cause
// ScummVM to crash if the data files are read from the same CD. Check
// if this appears to be the case and issue a warning.