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SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
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a141438e60
commit
cb12a88fc5
@ -459,17 +459,17 @@ const char *gameText[] = {
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"Energievorrat ersch\224pft",
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"Notstromversorgung aktiv",
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"Was?! Keiner im Cockpit!|Die sind wohl verr\201ckt!",
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"",
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"",
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"Du hast die Platte schon aufgelegt.",
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"Es ist doch gar keine Platte aufgelegt.",
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//355
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"",
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"",
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"",
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"",
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"",
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"Die Platte scheint einen Sprung zu haben.",
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"Schneid doch besser ein|l\204ngeres St\201ck Kabel ab!",
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"Das ist befestigt.",
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"Zu niedriger Luftdruck soll ungesund sein.",
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"Er zeigt Null an.",
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//360
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"",
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"",
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"Er zeigt Normaldruck an.",
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"Komisch, es ist nur|noch ein Raumanzug da.",
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"",
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"",
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"",
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@ -482,7 +482,9 @@ enum StringID {
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kStringShipCockpit1, kStringShipCockpit2, kStringShipCockpit3, kStringShipCockpit4, kStringShipCockpit5,
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kStringShipCockpit6, kStringShipCockpit7, kStringShipCockpit8, kStringShipCockpit9, kStringShipCockpit10,
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// 350
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kStringShipCockpit11, kStringShipCockpit12, kStringShipCockpit13
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kStringShipCockpit11, kStringShipCockpit12, kStringShipCockpit13, kStringShipCabinL3_1, kStringShipCabinL3_2,
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kStringShipCabinL3_3, kStringShipCabinL3_4, kStringShipCabinL3_5, kStringShipAirlock1, kStringShipAirlock2,
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kStringShipAirlock3, kStringShipAirlock4
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};
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static StringID guiCommands[] = {
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@ -870,7 +870,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) {
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if ((verb == ACTION_USE) && Object::combine(obj1, obj2, RECORD, TURNTABLE)) {
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if (!_gm->_guiEnabled || isSectionVisible(15))
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_vm->renderMessage("Du hast die Platte schon aufgelegt.");
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_vm->renderMessage(kStringShipCabinL3_1);
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else {
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if (!getObject(4)->hasProperty(CARRIED))
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_gm->drawImage(_gm->invertSection(8));
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@ -881,7 +881,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) {
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}
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} else if ((verb == ACTION_PRESS) && (obj1._id == TURNTABLE_BUTTON)) {
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if (!isSectionVisible(15)) {
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_vm->renderMessage("Es ist doch gar keine Platte aufgelegt.");
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_vm->renderMessage(kStringShipCabinL3_2);
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} else if (!isSectionVisible(10) && !isSectionVisible(11) && isSectionVisible(12)) {
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_gm->drawImage(14);
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setSectionVisible(15, false);
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@ -902,7 +902,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) {
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_gm->drawImage(15);
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setSectionVisible(14, false);
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setSectionVisible(13, false);
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_vm->renderMessage("Die Platte scheint einen Sprung zu haben.");
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_vm->renderMessage(kStringShipCabinL3_3);
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} else if ((verb == ACTION_TAKE) && (obj1._id == RECORD) && (obj1._click != 15)) {
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_gm->drawImage(9);
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setSectionVisible(13, false);
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@ -919,7 +919,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) {
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setSectionVisible(10, false);
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getObject(10)->_click = 20;
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} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KNIFE, WIRE2))
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_vm->renderMessage("Schneid doch besser ein|l\204ngeres St\201ck Kabel ab!");
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_vm->renderMessage(kStringShipCabinL3_4);
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else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KNIFE, WIRE)) {
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r = _gm->_rooms[AIRLOCK];
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if (!isSectionVisible(10) && !r->getObject(5)->hasProperty(WORN)) {
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@ -939,7 +939,7 @@ bool ShipCabinL3::interact(Action verb, Object &obj1, Object &obj2) {
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getObject(9)->_click = 255;
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getObject(10)->_click = 255;
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} else {
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_vm->renderMessage("Das ist befestigt.");
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_vm->renderMessage(kStringShipCabinL3_5);
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}
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} else {
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return false;
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@ -1096,7 +1096,7 @@ bool ShipAirlock::interact(Action verb, Object &obj1, Object &obj2) {
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if (!r->getObject(4)->hasProperty(WORN) ||
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!r->getObject(5)->hasProperty(WORN) ||
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!r->getObject(6)->hasProperty(WORN)) {
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_gm->death("Zu niedriger Luftdruck soll ungesund sein.");
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_gm->dead(kStringShipAirlock1);
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return true;
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}
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}
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@ -1104,9 +1104,9 @@ bool ShipAirlock::interact(Action verb, Object &obj1, Object &obj2) {
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}
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} else if ((verb == ACTION_LOOK) && (obj1._id == MANOMETER)) {
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if (getObject(1)->hasProperty(OPENED))
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_vm->renderMessage("Er zeigt Null an.");
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_vm->renderMessage(kStringShipAirlock2);
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else
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_vm->renderMessage("Er zeigt Normaldruck an.");
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_vm->renderMessage(kStringShipAirlock3);
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} else
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return false;
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@ -1115,7 +1115,7 @@ bool ShipAirlock::interact(Action verb, Object &obj1, Object &obj2) {
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void ShipAirlock::onEntrance() {
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if (!hasSeen())
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_vm->renderMessage("Komisch, es ist nur|noch ein Raumanzug da.");
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_vm->renderMessage(kStringShipAirlock4);
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setRoomSeen(true);
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}
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@ -2508,7 +2508,7 @@ bool AxacussCell::interact(Action verb, Object &obj1, Object &obj2) {
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// TODO: wait till sound is played
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_vm->playSound(kAudioGunShot);
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_vm->playSound(kAudioGunShot);
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_gm->death("Bei deinem Fluchtversuch hat|dich der Roboter erschossen.");
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_gm->dead("Bei deinem Fluchtversuch hat|dich der Roboter erschossen.");
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} else if ((verb == ACTION_USE) && (obj1._id == TRAY))
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_vm->renderMessage("Du i\341t etwas, aber|es schmeckt scheu\341lich.");
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else if ((verb == ACTION_TAKE) && (obj1._id == MAGNET)) {
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@ -1035,7 +1035,7 @@ void GameManager::screenShake() {
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void GameManager::shock() {
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_vm->playSound(kAudioShock);
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death("Du h\204ttest besser vorher|den Stecker rausgezogen.");
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dead("Du h\204ttest besser vorher|den Stecker rausgezogen.");
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}
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void GameManager::showMenu() {
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@ -1159,7 +1159,7 @@ void GameManager::shot(int a, int b) {
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if (b)
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drawImage(b);
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death("Der Axacussaner hat dich erwischt.");
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dead("Der Axacussaner hat dich erwischt.");
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}
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void GameManager::takeMoney(int amount) {
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@ -1221,7 +1221,32 @@ void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int s
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}
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}
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void GameManager::death(const char *message) {
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void GameManager::dead(StringID messageId) {
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_vm->paletteFadeOut();
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_guiEnabled = false;
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_vm->renderImage(11, 0);
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_vm->renderMessage(messageId);
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_vm->playSound(kAudioDeath);
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_vm->paletteFadeIn();
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getInput();
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_vm->paletteFadeOut();
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_vm->removeMessage();
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// TODO: Load screen
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destroyRooms();
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initRooms();
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initState();
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initGui();
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_inventory.clear();
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changeRoom(CABIN_R3);
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g_system->fillScreen(kColorBlack);
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_vm->paletteFadeIn();
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_guiEnabled = true;
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}
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// TODO: Remove this function when all the texts are properly extracted
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void GameManager::dead(const char *message) {
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_vm->paletteFadeOut();
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_guiEnabled = false;
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_vm->renderImage(11, 0);
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@ -1480,7 +1505,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
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} else {
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if (obj1.hasProperty(WORN)) {
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if (airless()) {
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death("Den Helm h\204ttest du|besser angelassen!");
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dead("Den Helm h\204ttest du|besser angelassen!");
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}
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obj1.disableProperty(WORN);
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_vm->renderMessage("Du ziehst den Helm ab.");
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@ -1507,7 +1532,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
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} else {
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if (obj1.hasProperty(WORN)) {
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if (airless()) {
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death("Den Versorgungsteil h\204ttest du|besser nicht abgenommen!");
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dead("Den Versorgungsteil h\204ttest du|besser nicht abgenommen!");
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}
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obj1.disableProperty(WORN);
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_vm->renderMessage("Du nimmst den Versorgungsteil ab.");
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@ -178,7 +178,8 @@ public:
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void handleInput();
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void handleTime();
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void setAnimationTimer(int ticks);
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void death(const char *message);
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void dead(const char *message);
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void dead(StringID messageId);
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int dialog(int num, byte *rowLength[6], const char **text[6], int number);
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void sentence(int number, bool brightness);
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void removeSentence(int sentence, int number);
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