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GOB: Replace strncmp by scumm_stricmp when possible
svn-id: r53774
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parent
e3ea3b5b7e
commit
cb6efae5af
@ -268,23 +268,23 @@ void Inter::funcBlock(int16 retFlag) {
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int addr = _vm->_game->_script->pos();
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if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie, EGA
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!strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt005.tot")) ||
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(startaddr == 0x188D && addr == 0x1A58 && // Zombie, Mac
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!strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt005.tot")) ||
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(startaddr == 0x1299 && addr == 0x139A && // Dungeon
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!strncmp(_vm->_game->_curTotFile, "avt006.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt006.tot")) ||
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(startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron, EGA
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!strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt012.tot")) ||
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(startaddr == 0x11C8 && addr == 0x1341 && // Cauldron, Mac
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!strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt012.tot")) ||
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(startaddr == 0x09F2 && addr == 0x0AF3 && // Statue
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!strncmp(_vm->_game->_curTotFile, "avt016.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt016.tot")) ||
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(startaddr == 0x0B92 && addr == 0x0C93 && // Castle
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!strncmp(_vm->_game->_curTotFile, "avt019.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt019.tot")) ||
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(startaddr == 0x17D9 && addr == 0x18DA && // Finale, EGA
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!strncmp(_vm->_game->_curTotFile, "avt022.tot", 10)) ||
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!scumm_stricmp(_vm->_game->_curTotFile, "avt022.tot")) ||
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(startaddr == 0x17E9 && addr == 0x19A8 && // Finale, Mac
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!strncmp(_vm->_game->_curTotFile, "avt022.tot", 10))) {
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!scumm_stricmp(_vm->_game->_curTotFile, "avt022.tot"))) {
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_vm->_util->longDelay(5000);
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}
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@ -295,7 +295,7 @@ void Inter::funcBlock(int16 retFlag) {
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// of Fascination have a too short delay between the storage room and the lab.
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// We manually add it here.
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if ((_vm->getGameType() == kGameTypeFascination) &&
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!strncmp(_vm->_game->_curTotFile, "PLANQUE.tot", 9)) {
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!scumm_stricmp(_vm->_game->_curTotFile, "PLANQUE.tot")) {
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int addr = _vm->_game->_script->pos();
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if ((startaddr == 0x0202 && addr == 0x0330) || // Before Lab, Amiga & Atari, English
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(startaddr == 0x023D && addr == 0x032D) || // Before Lab, PC floppy, German
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@ -150,7 +150,7 @@ void Util::processInput(bool scroll) {
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// WORKAROUND:
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// Force a check of the mouse in order to fix the sofa bug. This apply only for Gob3, and only
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// in the impacted TOT file so that the second screen animation is not broken.
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if ((_vm->getGameType() == kGameTypeGob3) && !strncmp(_vm->_game->_curTotFile, "EMAP1008.TOT", 12))
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if ((_vm->getGameType() == kGameTypeGob3) && !scumm_stricmp(_vm->_game->_curTotFile, "EMAP1008.TOT"))
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_vm->_game->evaluateScroll();
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}
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}
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