SHERLOCK: Implement screen clipping for sprite drawing

This commit is contained in:
Paul Gilbert 2015-03-16 23:38:58 -04:00
parent 0ee3f1895f
commit cb874522e4
3 changed files with 56 additions and 10 deletions

View File

@ -101,7 +101,7 @@ bool Animation::playPrologue(const Common::String &filename, int minDelay, int f
events.delay(minDelay);
if (fade != 0 && fade != 255)
screen.fadeToBlack();
fade = 0; //***DEBUG****
if (setPalette) {
if (fade != 255)
screen.setPalette(sprite._palette);
@ -112,19 +112,26 @@ bool Animation::playPrologue(const Common::String &filename, int minDelay, int f
Common::Point pt;
bool skipped = false;
while (!_vm->shouldQuit()) {
// Get the next sprite to display
spriteFrame = stream->readSint16LE();
if (spriteFrame != -1) {
if (spriteFrame == -2) {
// End of animation reached
break;
} else if (spriteFrame != -1) {
// Read position from either animation stream or the sprite frame itself
if (spriteFrame < 0) {
spriteFrame = ABS(spriteFrame);
spriteFrame += 32769;
pt.x = stream->readUint16LE();
pt.y = stream->readUint16LE();
} else {
pt = sprite[spriteFrame]._position;
}
screen.copyFrom(sprite[spriteFrame]._frame);
events.pollEventsAndWait();
// Draw the sprite
screen.copyFrom(sprite[spriteFrame]._frame, pt);
} else {
// No sprite to show for this animation frame
if (fade == 255) {
// Gradual fade in
if (screen.equalizePalette(sprite._palette) == 0)
@ -144,11 +151,6 @@ bool Animation::playPrologue(const Common::String &filename, int minDelay, int f
}
events.delay(speed);
if (stream->readSint16LE() == -2)
// End of animation
break;
stream->seek(-2, SEEK_CUR);
}
if (events.isKeyPressed()) {

View File

@ -35,6 +35,44 @@ Surface::~Surface() {
free();
}
/**
* Draws a surface into another
*/
void Surface::copyFrom(const Graphics::Surface &src) {
copyFrom(src, Common::Point());
}
/**
* Draws a surface at a given position within this surface
*/
void Surface::copyFrom(const Graphics::Surface &src, const Common::Point &pt) {
Common::Rect drawRect(0, 0, src.w, src.h);
Common::Point destPt = pt;
if (destPt.x < 0) {
drawRect.left += -destPt.x;
destPt.x = 0;
}
if (destPt.y < 0) {
drawRect.top += -destPt.y;
destPt.y = 0;
}
int right = destPt.x + src.w;
if (right > this->w) {
drawRect.right -= (right - this->w);
}
int bottom = destPt.y + src.h;
if (bottom > this->h) {
drawRect.bottom -= (bottom - this->h);
}
if (drawRect.isValidRect()) {
addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(),
destPt.y + drawRect.height()));
copyRectToSurface(src, destPt.x, destPt.y, drawRect);
}
}
void Surface::fillRect(int x1, int y1, int x2, int y2, byte color) {
Graphics::Surface::fillRect(Common::Rect(x1, y1, x2, y2), color);
}

View File

@ -36,9 +36,15 @@ namespace Sherlock {
class SherlockEngine;
class Surface : public Graphics::Surface {
protected:
virtual void addDirtyRect(const Common::Rect &r) {}
public:
Surface(uint16 width, uint16 height);
~Surface();
void copyFrom(const Graphics::Surface &src);
void copyFrom(const Graphics::Surface &src, const Common::Point &pt);
void fillRect(int x1, int y1, int x2, int y2, byte color);
void drawSprite(int x, int y, SpriteFrame *spriteFrame, bool flipped = false, bool altFlag = false);
};