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- Fix AMIGA to DOS palette conversion
- Amiga version uses 13 instead of 12 palette buffers svn-id: r43220
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@ -110,7 +110,7 @@ bool Screen::init() {
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memset(_shapePages, 0, sizeof(_shapePages));
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memset(_shapePages, 0, sizeof(_shapePages));
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const int paletteCount = (_vm->gameFlags().platform == Common::kPlatformAmiga) ? 12 : 4;
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const int paletteCount = (_vm->gameFlags().platform == Common::kPlatformAmiga) ? 13 : 4;
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const int numColors = _use16ColorMode ? 16 : ((_vm->gameFlags().platform == Common::kPlatformAmiga) ? 32 : 256);
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const int numColors = _use16ColorMode ? 16 : ((_vm->gameFlags().platform == Common::kPlatformAmiga) ? 32 : 256);
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_interfacePaletteEnabled = false;
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_interfacePaletteEnabled = false;
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@ -3247,9 +3247,9 @@ void Palette::loadAmigaPalette(Common::ReadStream &stream, int startIndex, int c
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for (int i = 0; i < colors; ++i) {
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for (int i = 0; i < colors; ++i) {
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uint16 col = stream.readUint16BE();
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uint16 col = stream.readUint16BE();
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_palData[(i + startIndex) * 3 + 2] = ((col & 0xF) * 0xFF) / 0x3F; col >>= 4;
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_palData[(i + startIndex) * 3 + 2] = ((col & 0xF) * 0x3F) / 0xF; col >>= 4;
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_palData[(i + startIndex) * 3 + 1] = ((col & 0xF) * 0xFF) / 0x3F; col >>= 4;
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_palData[(i + startIndex) * 3 + 1] = ((col & 0xF) * 0x3F) / 0xF; col >>= 4;
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_palData[(i + startIndex) * 3 + 0] = ((col & 0xF) * 0xFF) / 0x3F; col >>= 4;
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_palData[(i + startIndex) * 3 + 0] = ((col & 0xF) * 0x3F) / 0xF; col >>= 4;
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}
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}
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}
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}
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@ -3259,9 +3259,9 @@ void Palette::loadPC98Palette(Common::ReadStream &stream, int startIndex, int co
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for (int i = 0; i < colors; ++i) {
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for (int i = 0; i < colors; ++i) {
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const byte g = stream.readByte(), r = stream.readByte(), b = stream.readByte();
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const byte g = stream.readByte(), r = stream.readByte(), b = stream.readByte();
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_palData[(i + startIndex) * 3 + 0] = ((r & 0x0F) * 0x3F) / 0x0F;
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_palData[(i + startIndex) * 3 + 0] = ((r & 0xF) * 0x3F) / 0xF;
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_palData[(i + startIndex) * 3 + 1] = ((g & 0x0F) * 0x3F) / 0x0F;
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_palData[(i + startIndex) * 3 + 1] = ((g & 0xF) * 0x3F) / 0xF;
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_palData[(i + startIndex) * 3 + 2] = ((b & 0x0F) * 0x3F) / 0x0F;
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_palData[(i + startIndex) * 3 + 2] = ((b & 0xF) * 0x3F) / 0xF;
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}
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}
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}
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}
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