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https://github.com/libretro/scummvm.git
synced 2025-01-23 02:44:56 +00:00
Add a few akos codes
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
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3540014e45
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@ -57,7 +57,7 @@ Actor::Actor() {
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walkbox = 0;
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animProgress = 0;
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skipLimb = false;
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actorDrawVirScr = false;
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drawToBackBuf = false;
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memset(animVariable, 0, sizeof(animVariable));
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memset(palette, 0, sizeof(palette));
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memset(sound, 0, sizeof(sound));
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@ -129,6 +129,7 @@ void Actor::initActor(int mode) {
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talkStopFrame = 5;
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}
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talking = false;
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walkScript = 0;
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talkScript = 0;
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@ -1062,7 +1063,7 @@ void Actor::drawActorCostume() {
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// If the actor is partially hidden, redraw it next frame.
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// Only done for pre-AKOS, though.
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if (bcr->drawCostume(_vm->virtscr[0], cost, actorDrawVirScr) & 1) {
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if (bcr->drawCostume(_vm->virtscr[0], cost, drawToBackBuf) & 1) {
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needRedraw = (_vm->_version <= 6);
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}
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@ -1224,6 +1225,7 @@ void ScummEngine::actorTalk(const byte *msg) {
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if ((_version <= 7 && !_keepText) || (_version == 8 && VAR(VAR_HAVE_MSG)))
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stopTalk();
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setTalkingActor(a->number);
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a->talking = true;
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if (!_string[0].no_talk_anim) {
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a->runActorTalkScript(a->talkStartFrame);
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_useTalkAnims = true;
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@ -1287,6 +1289,7 @@ void ScummEngine::stopTalk() {
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}
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if (_version <= 7 && !(_features & GF_HUMONGOUS))
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setTalkingActor(0xFF);
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a->talking = false;
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}
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if (_version == 8 || _features & GF_HUMONGOUS)
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setTalkingActor(0);
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@ -1828,7 +1831,7 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
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MKLINE(Actor, speedy, sleUint16, VER(8)),
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MKLINE(Actor, cost.animCounter, sleUint16, VER(8)),
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MKLINE(Actor, cost.soundCounter, sleByte, VER(8)),
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MKLINE(Actor, actorDrawVirScr, sleByte, VER(32)),
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MKLINE(Actor, drawToBackBuf, sleByte, VER(32)),
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MKLINE(Actor, flip, sleByte, VER(32)),
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MKLINE(Actor, skipLimb, sleByte, VER(32)),
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@ -109,7 +109,8 @@ public:
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uint16 talkScript, walkScript;
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bool ignoreTurns;
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bool skipLimb;
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bool actorDrawVirScr;
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bool drawToBackBuf;
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bool talking;
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int8 layer;
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uint16 sound[8];
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CostumeData cost;
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@ -59,7 +59,7 @@ enum AkosOpcodes {
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AKC_SetVar = 0xC010,
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AKC_CmdQue3 = 0xC015,
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AKC_ComplexChan = 0xC020,
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AKC_Unk3 = 0xC021,
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AKC_C021 = 0xC021,
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AKC_ComplexChan2 = 0xC025,
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AKC_Jump = 0xC030,
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AKC_JumpIfSet = 0xC031,
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@ -88,7 +88,7 @@ enum AkosOpcodes {
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AKC_Cmd3 = 0xC08B,
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AKC_Ignore3 = 0xC08C,
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AKC_Ignore2 = 0xC08D,
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AKC_Unk1 = 0xC08E,
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AKC_C08E = 0xC08E,
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AKC_SkipStart = 0xC090,
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AKC_SkipE = 0xC090,
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AKC_SkipNE = 0xC091,
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@ -97,7 +97,10 @@ enum AkosOpcodes {
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AKC_SkipG = 0xC094,
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AKC_SkipGE = 0xC095,
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AKC_ClearFlag = 0xC09F,
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AKC_Unk4 = 0xC0A1,
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AKC_C0A0 = 0xC0A0,
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AKC_C0A1 = 0xC0A1,
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AKC_C0A2 = 0xC0A2,
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AKC_C0A3 = 0xC0A3,
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AKC_EndSeq = 0xC0FF
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};
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@ -1137,6 +1140,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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case AKC_StartAnim:
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case AKC_StartVarAnim:
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case AKC_CmdQue3:
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case AKC_C0A3:
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curpos += 3;
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break;
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case AKC_SoundStuff:
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@ -1170,7 +1174,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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case AKC_Flip:
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case AKC_Jump:
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case AKC_StartAnimInActor:
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case AKC_Unk4:
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case AKC_C0A0:
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case AKC_C0A1:
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case AKC_C0A2:
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curpos += 4;
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break;
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case AKC_ComplexChan2:
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@ -1184,7 +1190,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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curpos += (aksq[curpos] & 0x80) ? 2 : 1;
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}
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break;
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case AKC_Unk3:
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case AKC_C021:
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curpos += aksq[curpos + 2];
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break;
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default:
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@ -1309,9 +1315,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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case AKC_Return:
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case AKC_EndSeq:
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case AKC_ComplexChan:
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case AKC_Unk1:
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case AKC_C08E:
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case AKC_ComplexChan2:
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case AKC_Unk3:
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case AKC_C021:
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break;
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case AKC_Cmd3:
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@ -1329,10 +1335,24 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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if (akos_compare(a->getAnimVar(GB(4)), GW(2), code - AKC_SkipStart) == 0)
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flag_value = true;
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continue;
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case AKC_Unk4:
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curpos = GUW(2);
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break;
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case AKC_C0A0:
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//akos_queCommand(8, a, GB(2), 0);
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continue;
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case AKC_C0A1:
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if (a->talking) {
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curpos = GUW(2);
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break;
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}
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continue;
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case AKC_C0A2:
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if (!a->talking) {
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curpos = GUW(2);
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break;
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}
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continue;
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case AKC_C0A3:
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//akos_queCommand(8, a, a->getAnimVar(GB(2), 0);
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continue;
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default:
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if ((code & 0xC000) == 0xC000)
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error("Undefined uSweat token %X", code);
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@ -1343,7 +1363,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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int code2 = aksq[curpos];
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if (code2 & 0x80)
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code2 = (code2 << 8) | aksq[curpos + 1];
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assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_Unk1 || code2 == AKC_ComplexChan2);
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assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_C08E || code2 == AKC_ComplexChan2);
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a->cost.curpos[chan] = curpos;
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@ -25,11 +25,11 @@
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namespace Scumm {
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byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawVirScr) {
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byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawToBackBuf) {
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int i;
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byte result = 0;
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if (drawVirScr)
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if (drawToBackBuf)
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_outptr = vs.getBackPixels(0, 0);
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else
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_outptr = vs.getPixels(0, 0);
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@ -126,7 +126,7 @@ public:
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virtual void setCostume(int costume) = 0;
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byte drawCostume(const VirtScreen &vs, const CostumeData &cost, bool actorDrawVirScr);
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byte drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawToBackBuf);
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protected:
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@ -715,6 +715,7 @@ protected:
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void o72_readFile();
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void o72_writeFile();
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void o72_findAllObjects();
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void o72_deleteFile();
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void o72_getPixel();
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void o72_pickVarRandom();
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void o72_redimArray();
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@ -2240,9 +2240,6 @@ void ScummEngine::resourceStats() {
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void ScummEngine::readMAXS(int blockSize) {
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debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
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// FIXME: trying to detect multiple targets probably a better way to do this
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if (_heversion >= 70 && blockSize > 38 && _heversion < 72)
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_heversion = 72;
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if (_version == 8) { // CMI
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_fileHandle.seek(50 + 50, SEEK_CUR); // 176 - 8
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@ -2922,9 +2922,9 @@ void ScummEngine_v6::o6_stampObject() {
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a->scalex = state;
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a->scaley = state;
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a->putActor(x, y, _currentRoom);
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a->actorDrawVirScr = true;
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a->drawToBackBuf = true;
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a->drawActorCostume();
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a->actorDrawVirScr = false;
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a->drawToBackBuf = false;
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a->drawActorCostume();
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return;
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}
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@ -693,10 +693,10 @@ void ScummEngine_v6he::o6_actorOps() {
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{
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int top_actor = a->top;
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int bottom_actor = a->bottom;
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a->actorDrawVirScr = true;
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a->drawToBackBuf = true;
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a->needRedraw = true;
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a->drawActorCostume();
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a->actorDrawVirScr = false;
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a->drawToBackBuf = false;
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a->needRedraw = true;
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a->drawActorCostume();
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a->needRedraw = false;
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@ -709,7 +709,7 @@ void ScummEngine_v6he::o6_actorOps() {
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}
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break;
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case 219:
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a->actorDrawVirScr = false;
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a->drawToBackBuf = false;
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a->needRedraw = true;
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a->needBgReset = true;
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break;
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@ -323,7 +323,7 @@ void ScummEngine_v72he::setupOpcodes() {
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/* DC */
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OPCODE(o72_writeFile),
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OPCODE(o72_findAllObjects),
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OPCODE(o6_deleteFile),
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OPCODE(o72_deleteFile),
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OPCODE(o6_rename),
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/* E0 */
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OPCODE(o6_soundOps),
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@ -1070,6 +1070,20 @@ void ScummEngine_v72he::o72_findAllObjects() {
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push(readVar(0));
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}
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void ScummEngine_v72he::o72_deleteFile() {
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int len, r;
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byte filename[100];
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copyScriptString(filename);
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for (r = strlen((char*)filename); r != 0; r--) {
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if (filename[r - 1] == '\\')
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break;
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}
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debug(1, "stub o72_deleteFile(\"%s\")", filename + r);
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}
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void ScummEngine_v72he::o72_getPixel() {
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byte area;
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int x = pop();
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@ -1118,7 +1132,11 @@ void ScummEngine_v72he::o72_pickVarRandom() {
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num = readArray(value, 0, 0);
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ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, num);
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var_A = FROM_LE_32(ah->dim1end);
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// FIXME
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if (!ah)
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var_A = 0;
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else
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var_A = FROM_LE_32(ah->dim1end);
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if (var_A-1 <= num) {
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int16 var_2 = readArray(value, 0, num - 1);
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@ -180,7 +180,7 @@ void Sound::playSound(int soundID, int offset) {
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musicFile.seek(+40, SEEK_CUR);
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if (musicFile.readUint32LE() == MKID('SGEN')) {
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// TODO Work out skpi calcution
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// TODO Work out skip calcution
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//skip = (soundID - 8001) * 21;
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musicFile.seek(+skip, SEEK_CUR);
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@ -191,8 +191,8 @@ void Sound::playSound(int soundID, int offset) {
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// Rewind
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musicFile.seek(-44, SEEK_CUR);
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// Skip header junk
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musicFile.seek(+20, SEEK_CUR);
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// Skip SGHD header (16)
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musicFile.seek(+16, SEEK_CUR);
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// Skip to correct music header
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if (soundID >= 8000)
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@ -201,8 +201,6 @@ void Sound::playSound(int soundID, int offset) {
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skip = (soundID - 4001) * 25;
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musicFile.seek(+skip, SEEK_CUR);
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// Skip to offsets
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musicFile.seek(+21, SEEK_CUR);
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}
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