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PS2: Add some stubs for the ps2 port to our primary build system (incomplete WIP)
svn-id: r44800
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parent
b6967bc70d
commit
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25
backends/platform/ps2/module.mk
Normal file
25
backends/platform/ps2/module.mk
Normal file
@ -0,0 +1,25 @@
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MODULE := backends/platform/ps2
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MODULE_OBJS := \
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DmaPipe.o \
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Gs2dScreen.o \
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irxboot.o \
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ps2input.o \
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ps2pad.o \
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savefilemgr.o \
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fileio.o \
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asyncfio.o \
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icon.o \
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cd.o \
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eecodyvdfs.o \
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rpckbd.o \
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systemps2.o \
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ps2mutex.o \
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ps2time.o \
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ps2debug.o
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MODULE_DIRS += \
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backends/platform/ps2/
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# We don't use the rules.mk here on purpose
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OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
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37
configure
vendored
37
configure
vendored
@ -296,7 +296,7 @@ get_system_exe_extension() {
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gp2x-linux)
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_exeext=".gp2x"
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;;
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dreamcast | wii | gamecube | nds | psp)
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dreamcast | wii | gamecube | nds | psp | ps2)
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_exeext=".elf"
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;;
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*)
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@ -570,7 +570,7 @@ Usage: $0 [OPTIONS]...
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Configuration:
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-h, --help display this help and exit
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--backend=BACKEND backend to build (sdl, dc, gp2x, gp2xwiz, iphone, morphos, nds, psp, wii, wince, linuxmoto, null) [sdl]
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--backend=BACKEND backend to build (sdl, dc, gp2x, gp2xwiz, iphone, morphos, nds, psp, ps2, wii, wince, linuxmoto, null) [sdl]
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Installation directories:
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--prefix=DIR use this prefix for installing ScummVM [/usr/local]
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@ -589,6 +589,7 @@ Special configuration feature:
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iphone for Apple iPhone
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wince for Windows CE
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psp for PlayStation Portable
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ps2 for PlayStation 2
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Game engines:
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--enable-all-engines enable all engines
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@ -896,6 +897,12 @@ psp)
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_host_alias=psp
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LDFLAGS="$LDFLAGS -L$PSPDEV/psp/sdk/lib -specs=$_srcdir/backends/platform/psp/psp.spec"
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;;
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ps2)
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_host_os=ps2
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# TODO: The following CPU name is gibberish, need to find out what the 'correct one is
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_host_cpu=mips_emotion_engine
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_host_alias=ee
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;;
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*)
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if test -n "$_host"; then
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guessed_host=`$_srcdir/config.sub $_host`
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@ -951,6 +958,12 @@ psp)
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exit 1
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fi
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;;
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ps2)
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if test -z "$PS2DEV"; then
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echo "Please set PS2DEV in your environment. export PS2DEV=<path to ps2 toolchain>"
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exit 1
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fi
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;;
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*)
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;;
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esac
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@ -1267,6 +1280,9 @@ case $_host_os in
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psp)
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CXXFLAGS="$CXXFLAGS -O3 -G0 -I$PSPDEV/psp/sdk/include -D_PSP_FW_VERSION=150"
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;;
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ps2)
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# TODO ps2
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;;
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wince)
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CXXFLAGS="$CXXFLAGS -O3 -march=armv4 -mtune=xscale -D_WIN32_WCE=300 -D__ARM__ -D_ARM_ -DUNICODE -DFPM_DEFAULT -DNONSTANDARD_PORT"
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CXXFLAGS="$CXXFLAGS -DWIN32 -Dcdecl= -D__cdecl__="
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@ -1549,6 +1565,18 @@ if test -n "$_host"; then
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_mt32emu="no"
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_port_mk="backends/platform/psp/psp.mk"
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;;
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ps2)
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echo "Cross-compiling to $_host, forcing endianness, alignment and type sizes"
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# TODO: complete this
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_endian=little
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_need_memalign=yes
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type_1_byte='char'
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type_2_byte='short'
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type_4_byte='int'
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_backend="ps2"
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_build_scalers="no"
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_build_hq_scalers="no"
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;;
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*)
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echo "Continuing with auto-detected values ... if you have problems, please add your target to configure."
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;;
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@ -2258,6 +2286,11 @@ case $_backend in
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INCLUDES="$INCLUDES -I$PSPDEV/psp/include/SDL"
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LIBS="$LIBS -lSDL"
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;;
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ps2)
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# TODO ps2
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DEFINES="$DEFINES -D_EE -D__PLAYSTATION2__"
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LIBS="$LIBS -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lmad -ltremor -lz -lm -lc -lfileXio -lkernel -lstdc++ "
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;;
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*)
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echo "support for $_backend backend not implemented in configure script yet"
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exit 1
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