- fixing compilation

svn-id: r16376
This commit is contained in:
Andrew Kurushin 2004-12-29 22:00:47 +00:00
parent 41a5251e28
commit cc2f79394b

View File

@ -942,7 +942,7 @@ bool Actor::actorWalkTo(uint16 actorId, const ActorLocation &toLocation) {
bool extraEndNode;
actor = getActor(actorId);
if (actor == _protagonist) {
_vm->_scene->setDoorState(2, 0xff);
_vm->_scene->setDoorState(3, 0);
@ -950,7 +950,8 @@ bool Actor::actorWalkTo(uint16 actorId, const ActorLocation &toLocation) {
_vm->_scene->setDoorState(2, 0);
_vm->_scene->setDoorState(3, 0xff);
}
if (actorId == 2002)
debug("eah");
if (_vm->_scene->getMode() == SCENE_MODE_ISO) {
//todo: it
} else {
@ -1417,7 +1418,7 @@ void Actor::setActorPath(ActorData * actor, const Point &fromPoint, const Point
removePathPoints();
_pathNodeIndex++;
last = min(_pathNodeIndex, PATH_NODE_MAX);
last = MIN(_pathNodeIndex, PATH_NODE_MAX);
for (i = 0, node = _pathNodeList; i < last; i++, node++) {
actor->addWalkPath(node->x, node->y);
}
@ -1428,13 +1429,12 @@ void Actor::pathToNode() {
Point point1, point2, delta;
int direction;
int i;
WORD nodeindex = 0;
Point *point;
PathNode *nodeList;
_pathNodeIndex = 0;
point= &_pathList[_pathListIndex];
direction = 0,
direction = 0;
_pathNodeList->x = point->x;
_pathNodeList->y = point->y;