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OPENGL: Add debug output for more features
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@ -103,7 +103,6 @@ void Context::initialize(ContextType contextType) {
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#endif
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const char *verString = (const char *)glGetString(GL_VERSION);
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debug(5, "OpenGL version: %s", verString);
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if (type == kContextGL) {
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// OpenGL version number is either of the form major.minor or major.minor.release,
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@ -140,7 +139,6 @@ void Context::initialize(ContextType contextType) {
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// Obtain maximum texture size.
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&maxTextureSize);
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debug(5, "OpenGL maximum texture size: %d", maxTextureSize);
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const char *extString = (const char *)glGetString(GL_EXTENSIONS);
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@ -290,6 +288,7 @@ void Context::initialize(ContextType contextType) {
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const char *glslVersionString = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
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// Log features supported by GL context.
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debug(5, "OpenGL version: %s", verString);
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debug(5, "OpenGL vendor: %s", glGetString(GL_VENDOR));
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debug(5, "OpenGL renderer: %s", glGetString(GL_RENDERER));
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debug(5, "OpenGL: version %d.%d", majorVersion, minorVersion);
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@ -298,6 +297,7 @@ void Context::initialize(ContextType contextType) {
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debug(5, "OpenGL: Max texture size: %d", maxTextureSize);
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debug(5, "OpenGL: NPOT texture support: %d", NPOTSupported);
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debug(5, "OpenGL: Shader support: %d", shadersSupported);
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debug(5, "OpenGL: Shader support for engines: %d", enginesShadersSupported);
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debug(5, "OpenGL: Multitexture support: %d", multitextureSupported);
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debug(5, "OpenGL: FBO support: %d", framebufferObjectSupported);
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debug(5, "OpenGL: Multisample FBO support: %d", framebufferObjectMultisampleSupported);
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@ -307,6 +307,8 @@ void Context::initialize(ContextType contextType) {
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debug(5, "OpenGL: Unpack subimage support: %d", unpackSubImageSupported);
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debug(5, "OpenGL: OpenGL ES depth 24 support: %d", OESDepth24);
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debug(5, "OpenGL: Texture edge clamping support: %d", textureEdgeClampSupported);
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debug(5, "OpenGL: Texture border clamping support: %d", textureBorderClampSupported);
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debug(5, "OpenGL: Texture mirror repeat support: %d", textureMirrorRepeatSupported);
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debug(5, "OpenGL: Texture max level support: %d", textureMaxLevelSupported);
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}
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