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Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too.
svn-id: r42480
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@ -136,9 +136,11 @@ const byte *AGOSEngine::getStringPtrByID(uint16 stringId, bool upperCase) {
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strcpy((char *)dst, (const char *)stringPtr);
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}
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// WORKAROUND bug #1538873: The French version used excess spaces,
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// at the end of many messages, so we strip off those excess spaces.
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if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA) {
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// WORKAROUND bug #1538873: The French version of Simon 1 and the
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// Polish version of Simon 2 used excess spaces, at the end of many
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// messages, so we strip off those excess spaces.
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if ((getGameType() == GType_SIMON1 && _language == Common::FR_FRA) ||
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(getGameType() == GType_SIMON2 && _language == Common::PL_POL)) {
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uint16 len = strlen((const char *)dst) - 1;
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while (len && dst[len] == 32) {
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