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DM: Move F0463_START_InitializeGame_CPSADEF, F0002_MAIN_GameLoop_CPSDF in DMEngine to private
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@ -81,13 +81,13 @@ enum {
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class DMEngine : public Engine {
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class DMEngine : public Engine {
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void startGame(); // @ F0462_START_StartGame_CPSF
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void startGame(); // @ F0462_START_StartGame_CPSF
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void processNewPartyMap(uint16 mapIndex); // @ F0003_MAIN_ProcessNewPartyMap_CPSE
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void processNewPartyMap(uint16 mapIndex); // @ F0003_MAIN_ProcessNewPartyMap_CPSE
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void initializeGame(); // @ F0463_START_InitializeGame_CPSADEF
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void gameloop(); // @ F0002_MAIN_GameLoop_CPSDF
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public:
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public:
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DMEngine(OSystem *syst);
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DMEngine(OSystem *syst);
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~DMEngine();
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~DMEngine();
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virtual Common::Error run(); // @ main
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virtual Common::Error run(); // @ main
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void initializeGame(); // @ F0463_START_InitializeGame_CPSADEF
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void gameloop(); // @ F0002_MAIN_GameLoop_CPSDF
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private:
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private:
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Console *_console;
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Console *_console;
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