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svn-id: r7535
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@ -636,8 +636,11 @@ void Scumm_v5::o5_cursorCommand() {
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i = getVarOrDirectByte(0x80);
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j = getVarOrDirectByte(0x40);
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// cursor image in both Looms is based on image from charset
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// omit for now
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// omit for now.
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// FIXME: Actually: is this opcode ever called by a non-Loom game?
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// Which V3-V5 game besides Loom makes use of custom cursors, ever?
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if ((_gameId != GID_LOOM256) && (_gameId != GID_LOOM)) {
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warning("setCursorImg called - tell Fingolfin where you saw this!");
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setCursorImg(i, j, 1);
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}
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break;
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