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Hooked inputs
Cleanup & fix in input management code svn-id: r29267
This commit is contained in:
parent
01e88f1fbf
commit
cc9b0844b9
@ -580,7 +580,7 @@ void valide_noeud(int16 table[], int16 p, int *nclick, int16 solution0[20 + 3][2
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}
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}
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//computePathfinding(returnVar2, params.X, params.Y, var34, var35, currentActor->stepX, currentActor->stepY);
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//computePathfinding(returnVar2, params.X, params.Y, aniX, aniY, currentActor->stepX, currentActor->stepY);
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int16 computePathfinding(int16 *pSolution, int16 x, int16 y, int16 destX,
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int16 destY, int16 stepX, int16 stepY, int16 oldPathId) {
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persoStruct *perso;
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@ -776,8 +776,8 @@ void processAnimation(void) {
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if (((animationStart && !currentActor->flag) || (!animationStart && currentActor->x_dest != -1 && currentActor->y_dest != -1)) && (currentActor->type == 0)) {
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// mouse animation
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if (!animationStart) {
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var34 = currentActor->x_dest;
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var35 = currentActor->y_dest;
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aniX = currentActor->x_dest;
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aniY = currentActor->y_dest;
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currentActor->x_dest = -1;
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currentActor->y_dest = -1;
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@ -785,7 +785,7 @@ void processAnimation(void) {
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currentActor->flag = 1;
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}
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currentActor->pathId = computePathfinding(returnVar2, params.X, params.Y, var34, var35, currentActor->stepX, currentActor->stepY, currentActor->pathId);
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currentActor->pathId = computePathfinding(returnVar2, params.X, params.Y, aniX, aniY, currentActor->stepX, currentActor->stepY, currentActor->pathId);
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if (currentActor->pathId == -1) {
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if ((currentActor->endDirection != -1) && (currentActor->endDirection != currentActor->startDirection)) {
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@ -109,7 +109,7 @@ backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx,
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newElement->Y = params.Y;
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newElement->scale = params.scale;
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newElement->field_E = params.fileIdx;
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newElement->var34 = filesDatabase[params.fileIdx].subData.index;
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newElement->aniX = filesDatabase[params.fileIdx].subData.index;
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newElement->ptr = NULL;
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strcpy(newElement->name, filesDatabase[params.fileIdx].subData.name);
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@ -176,7 +176,7 @@ void loadBackgroundIncrustFromSave(FILE *fileHandle) {
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fread(¤t->field_22, 2, 1, fileHandle);
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fread(¤t->field_24, 2, 1, fileHandle);
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fread(current->name, 14, 1, fileHandle);
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fread(¤t->var34, 2, 1, fileHandle);
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fread(¤t->aniX, 2, 1, fileHandle);
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if (current->size) {
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current->ptr = (uint8 *) mallocAndZero(current->size);
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@ -48,7 +48,7 @@ struct backgroundIncrustStruct {
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uint16 field_22;
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uint16 field_24;
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char name[14];
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uint16 var34;
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uint16 aniX;
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};
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extern backgroundIncrustStruct backgroundIncrustHead;
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@ -605,9 +605,9 @@ int removeFinishedScripts(scriptInstanceStruct *ptrHandle) {
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return (0);
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}
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int nePasAffichierMenuDialogue;
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int var37 = 0;
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int var38 = 0;
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int buttonDown;
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int selectDown = 0;
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int menuDown = 0;
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int getCursorFromObject(int mouseX, int mouseY, int *outX, int *outY) {
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int16 var_2;
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@ -626,99 +626,101 @@ int getCursorFromObject(int mouseX, int mouseY, int *outX, int *outY) {
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cellStruct *currentObject = cellHead.prev;
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while (currentObject) {
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if (currentObject->overlay >= 0 && overlayTable[currentObject->overlay].alreadyLoaded
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&& (currentObject->type == 4 || currentObject->type == 1
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|| currentObject->type == 9 || currentObject->type == 3)) {
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strcpy(objectName,
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getObjectName(currentObject->idx,
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overlayTable[currentObject->overlay].ovlData->specialString2));
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while (currentObject)
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{
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if (currentObject->overlay >= 0 && overlayTable[currentObject->overlay].alreadyLoaded && (currentObject->type == 4 || currentObject->type == 1 || currentObject->type == 9 || currentObject->type == 3))
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{
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char* pObjectName = getObjectName(currentObject->idx, overlayTable[currentObject->overlay].ovlData->specialString2);
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if(pObjectName)
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{
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strcpy(objectName, pObjectName);
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if (strlen(objectName)) {
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if (currentObject->freeze == 0) {
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var_2 = currentObject->idx;
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var_4 = currentObject->overlay;
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var_14 = currentObject->followObjectIdx;
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var_16 = currentObject->followObjectOverlayIdx;
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if (strlen(objectName)) {
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if (currentObject->freeze == 0) {
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var_2 = currentObject->idx;
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var_4 = currentObject->overlay;
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var_14 = currentObject->followObjectIdx;
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var_16 = currentObject->followObjectOverlayIdx;
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getMultipleObjectParam(currentObject->overlay, currentObject->idx, ¶ms);
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getMultipleObjectParam(currentObject->overlay, currentObject->idx, ¶ms);
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var_10 = 0;
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var_E = 0;
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var_C = 0;
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var_10 = 0;
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var_E = 0;
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var_C = 0;
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if ((var_4 != var_16)
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&& (var_2 != var_14)) {
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getMultipleObjectParam
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(var_16, var_14, ¶ms);
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if ((var_4 != var_16)
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&& (var_2 != var_14)) {
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getMultipleObjectParam
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(var_16, var_14, ¶ms);
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var_C = params.X;
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var_E = params.Y;
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var_10 = params.fileIdx;
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}
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var_C = params.X;
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var_E = params.Y;
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var_10 = params.fileIdx;
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}
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if (params.var5 >= 0 && params.fileIdx >= 0) {
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if (currentObject->type == 3) {
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assert(0);
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var_2 = params.scale;
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var_A = params.X + var_C;
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// TODO: this var3 is stupid, investigate...
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if ((var_A <= mouseX) && (var_A + params.fileIdx >= mouseX) && (mouseY >= params.Y + var_E) && (params.Y + var_E + var2 >= mouseY)) {
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*outX = var_16;
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*outY = var_14;
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return (currentObject->type);
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}
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} else if (currentObject->type == 4 ||
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currentObject->type == 1 ||
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currentObject->type == 9) {
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int si;
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int var_8;
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int di;
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var_A = params.X + var_C;
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var_6 = params.Y + var_E;
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di = params.fileIdx;
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if (di < 0) {
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di += var_10;
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}
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/* if ((filesDatabase[di].subData.resourceType == 8) && (filesDatabase[di].subData.ptr)) {
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if (params.var5 >= 0 && params.fileIdx >= 0) {
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if (currentObject->type == 3) {
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assert(0);
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}
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*/
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{
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var_4 = filesDatabase[di].resType;
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if (var_4 == 1) {
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var_C = filesDatabase[di].widthInColumn / 2;
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} else {
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var_C = filesDatabase[di].width;
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var_2 = params.scale;
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var_A = params.X + var_C;
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// TODO: this var3 is stupid, investigate...
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if ((var_A <= mouseX) && (var_A + params.fileIdx >= mouseX) && (mouseY >= params.Y + var_E) && (params.Y + var_E + var2 >= mouseY)) {
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*outX = var_16;
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*outY = var_14;
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return (currentObject->type);
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}
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} else if (currentObject->type == 4 ||
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currentObject->type == 1 ||
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currentObject->type == 9) {
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int si;
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int var_8;
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int di;
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var_A = params.X + var_C;
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var_6 = params.Y + var_E;
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di = params.fileIdx;
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if (di < 0) {
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di += var_10;
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}
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var_8 = filesDatabase[di].height;
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/* if ((filesDatabase[di].subData.resourceType == 8) && (filesDatabase[di].subData.ptr)) {
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assert(0);
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}
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*/
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{
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var_4 = filesDatabase[di].resType;
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var_2 = mouseX - var_A;
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si = mouseY - var_6;
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if (var_4 == 1) {
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var_C = filesDatabase[di].widthInColumn / 2;
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} else {
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var_C = filesDatabase[di].width;
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}
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if (var_2 > 0 && var_C > var_2 && si > 0 && var_8 >= si) {
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if (filesDatabase[di].subData.ptr) {
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if (var_4 == 1) {
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} else {
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var_8 = filesDatabase[di].height;
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var_2 = mouseX - var_A;
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si = mouseY - var_6;
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if (var_2 > 0 && var_C > var_2 && si > 0 && var_8 >= si) {
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if (filesDatabase[di].subData.ptr) {
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if (var_4 == 1) {
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} else {
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}
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printf("should compare to mask in getCursorFromObject...\n");
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*outX = var_16;
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*outY = var_14;
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printf("Selected: %s\n", objectName);
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return currentObject->type;
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}
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printf("should compare to mask in getCursorFromObject...\n");
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*outX = var_16;
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*outY = var_14;
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printf("Selected: %s\n", objectName);
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return currentObject->type;
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}
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}
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}
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@ -1038,9 +1040,8 @@ int processInventory(void) {
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return 0;
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}
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int processInput(void) {
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menuStruct *var_5C;
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int processInput(void)
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{
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int16 mouseX = 0;
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int16 mouseY = 0;
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int16 button = 0;
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@ -1052,28 +1053,31 @@ int processInput(void) {
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button = 0;
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if (sysKey != -1) {
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if (sysKey != -1)
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{
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button = sysKey;
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mouseX = var11;
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mouseY = var12;
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mouseX = sysX;
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mouseY = sysY;
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sysKey = -1;
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} else {
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if (automaticMode == 0) {
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getMouseStatus(&main10, &mouseX, &button, &mouseY);
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}
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}
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else if (automaticMode == 0)
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{
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getMouseStatus(&main10, &mouseX, &button, &mouseY);
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}
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if (button) {
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nePasAffichierMenuDialogue = 0;
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if (!button)
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{
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buttonDown = 0;
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}
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if (userDelay) {
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userDelay--;
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return 0;
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}
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// test both buttons
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if (((button & 3) == 3) || keyboardVar == 0x44 || keyboardVar == 0x53) {
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// test both buttons
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if (((button & 3) == 3) || keyboardVar == 0x44 || keyboardVar == 0x53)
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{
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changeCursor(0);
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keyboardVar = 0;
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return (playerMenu(mouseX, mouseY));
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@ -1083,100 +1087,118 @@ int processInput(void) {
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return 0;
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}
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if (currentActiveMenu != -1) {
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var_5C = menuTable[currentActiveMenu];
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if (var_5C) {
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updateMenuMouse(mouseX, mouseY, var_5C);
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}
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if ((currentActiveMenu != -1) && menuTable[currentActiveMenu])
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{
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updateMenuMouse(mouseX, mouseY, menuTable[currentActiveMenu]);
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}
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if (var6) {
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if (dialogueEnabled)
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{
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ASSERT(0);
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}
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else
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{
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// not in dialogue
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if (button & 1) {
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if (nePasAffichierMenuDialogue == 0) {
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nePasAffichierMenuDialogue = 1;
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// left click
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if ((button & 1) && (buttonDown == 0))
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{
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buttonDown = 1;
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if (mouseVar1) {
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// is there a relation
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if (linkedRelation)
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{
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ASSERT(0);
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}
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else
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{
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// manage click on object menu
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if (menuDown == 0)
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{
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// Handle left click on an object
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if (menuTable[0] == 0)
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{
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int X;
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int Y;
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int objIdx;
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if (var38 == 0) { // are we in inventory mode ?
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if (menuTable[0] == 0) {
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int X;
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int Y;
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int objIdx;
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objIdx = getCursorFromObject(mouseX, mouseY, &X, &Y);
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objIdx =
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getCursorFromObject(mouseX, mouseY,
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&X, &Y);
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if (objIdx != -1) {
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//ASSERT(0);
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//moveActor(X,Y,mouseVar1);
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} else {
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var34 = mouseX;
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var35 = mouseY;
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animationStart = true;
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var38 = 0;
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if (objIdx != -1)
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{
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ASSERT(0);
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}else {
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// No object found, we move the character to the cursor
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aniX = mouseX;
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aniY = mouseY;
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animationStart = true;
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menuDown = 0;
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}
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}
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else
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{
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ASSERT(0);
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}
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}
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//ASSERT(0);
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} else {
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if (processInventory()) {
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var37 = 1;
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currentActiveMenu = 0;
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var38 = 0;
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} else {
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else
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{
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// Handle left click in inventory
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if (processInventory())
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{
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currentActiveMenu = 0;
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selectDown = 1;
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menuDown = 0;
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} else {
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currentActiveMenu = -1;
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menuDown = 0;
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}
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}
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}
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}
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// test right button
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else if ((button & 2) || (keyboardVar == 0x43) || (keyboardVar == 0x52))
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{
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if (buttonDown == 0)
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{
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keyboardVar = 0;
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// close object menu if there is no linked relation
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if ((linkedRelation == 0) && (menuTable[0])) {
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freeMenu(menuTable[0]);
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menuTable[0] = NULL;
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selectDown = 0;
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menuDown = 0;
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currentActiveMenu = -1;
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var38 = 0;
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}
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return 0;
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if ((!selectDown) && (!menuDown) && (menuTable[1] == NULL))
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{
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buildInventory(mouseX, mouseY);
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if (menuTable[1]) {
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currentActiveMenu = 1;
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menuDown = 1;
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} else {
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menuDown = 1;
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}
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}
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buttonDown = 1;
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}
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//ASSERT(0);
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}
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}
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if ((button & 2) || (keyboardVar == 0x43) || (keyboardVar == 0x52)) {
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if (nePasAffichierMenuDialogue == 0) {
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keyboardVar = 0;
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if ((mouseVar1 == 0) && (menuTable[0])) {
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ASSERT(0);
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freeMenu(menuTable[0]);
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menuTable[0] = NULL;
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var37 = 0;
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var38 = 0;
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currentActiveMenu = -1;
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}
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if (var37 || var38 || menuTable[1]) {
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nePasAffichierMenuDialogue = 1;
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return 0;
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}
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buildInventory(mouseX, mouseY);
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if (menuTable[1]) {
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currentActiveMenu = 1;
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var38 = 1;
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} else {
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var38 = 1;
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}
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nePasAffichierMenuDialogue = 1;
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return 0;
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}
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}
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return 0;
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}
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int oldMouseX;
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int oldMouseY;
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int currentMouseX = 0;
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int currentMouseY = 0;
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int currentMouseButton = 0;
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void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton, int16 *pMouseY)
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{
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*pMouseX = currentMouseX;
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*pMouseY = currentMouseY;
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*pMouseButton = currentMouseButton;
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}
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bool bFastMode = false;
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@ -1186,18 +1208,41 @@ void manageEvents() {
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Common::EventManager * eventMan = g_system->getEventManager();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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/* case Common::EVENT_LBUTTONDOWN:
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* mouseLeft = 1;
|
||||
* break;
|
||||
* case Common::EVENT_RBUTTONDOWN:
|
||||
* mouseRight = 1;
|
||||
* break;
|
||||
* case Common::EVENT_MOUSEMOVE:
|
||||
* break; */
|
||||
case Common::EVENT_LBUTTONDOWN:
|
||||
currentMouseButton |= 1;
|
||||
break;
|
||||
case Common::EVENT_LBUTTONUP:
|
||||
currentMouseButton &= ~1;
|
||||
break;
|
||||
case Common::EVENT_RBUTTONDOWN:
|
||||
currentMouseButton |= 2;
|
||||
break;
|
||||
case Common::EVENT_RBUTTONUP:
|
||||
currentMouseButton &= ~2;
|
||||
break;
|
||||
case Common::EVENT_MOUSEMOVE:
|
||||
currentMouseX = event.mouse.x;
|
||||
currentMouseY = event.mouse.y;
|
||||
break;
|
||||
case Common::EVENT_QUIT:
|
||||
g_system->quit();
|
||||
break;
|
||||
case Common::EVENT_KEYUP:
|
||||
switch(event.kbd.keycode)
|
||||
{
|
||||
case 27: // ESC
|
||||
currentMouseButton &= ~4;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Common::EVENT_KEYDOWN:
|
||||
switch(event.kbd.keycode)
|
||||
{
|
||||
case 27: // ESC
|
||||
currentMouseButton |= 4;
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
* switch (event.kbd.keycode) {
|
||||
* case '\n':
|
||||
@ -1297,10 +1342,6 @@ void manageEvents() {
|
||||
}
|
||||
|
||||
void mainLoop(void) {
|
||||
#define SPEED 40 /* Ticks per Frame */
|
||||
#define SLEEP_MIN 20 /* Minimum time a sleep takes, usually 2*GRAN */
|
||||
#define SLEEP_GRAN 1 /* Granularity of sleep */
|
||||
|
||||
int frames = 0; /* Number of frames displayed */
|
||||
//int32 t_start,t_left;
|
||||
//uint32 t_end;
|
||||
@ -1316,7 +1357,7 @@ void mainLoop(void) {
|
||||
initVar4[0] = 0;
|
||||
currentActiveMenu = -1;
|
||||
main14 = -1;
|
||||
mouseVar1 = 0;
|
||||
linkedRelation = 0;
|
||||
main21 = 0;
|
||||
main22 = 0;
|
||||
main7 = 0;
|
||||
|
@ -1007,7 +1007,7 @@ void mainDraw(int16 param) {
|
||||
}
|
||||
}
|
||||
|
||||
if (mouseVar1) {
|
||||
if (linkedRelation) {
|
||||
ASSERT(0);
|
||||
// TODO: draw mouse here
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ void updateMenuMouse(int mouseX, int mouseY, menuStruct *pMenu) {
|
||||
}
|
||||
}
|
||||
|
||||
void manageEvents();
|
||||
|
||||
int processMenu(menuStruct *pMenu) {
|
||||
int16 mouseX;
|
||||
int16 mouseY;
|
||||
@ -198,6 +200,8 @@ int processMenu(menuStruct *pMenu) {
|
||||
mainDraw(1);
|
||||
flipScreen();
|
||||
|
||||
manageEvents();
|
||||
|
||||
// readKeyboard();
|
||||
} while (!si);
|
||||
|
||||
@ -224,16 +228,16 @@ int playerMenu(int menuX, int menuY) {
|
||||
if (currentMenu) {
|
||||
freeMenu(currentMenu);
|
||||
currentMenu = 0;
|
||||
var37 = 0;
|
||||
var38 = 0;
|
||||
selectDown = 0;
|
||||
menuDown = 0;
|
||||
main9 = -1;
|
||||
}
|
||||
|
||||
if (inventoryMenu) {
|
||||
freeMenu(inventoryMenu);
|
||||
inventoryMenu = 0;
|
||||
var37 = 0;
|
||||
var38 = 0;
|
||||
selectDown = 0;
|
||||
menuDown = 0;
|
||||
main9 = -1;
|
||||
}*/
|
||||
|
||||
@ -242,7 +246,7 @@ int playerMenu(int menuX, int menuY) {
|
||||
} */
|
||||
|
||||
/* mouseVar2 = 0;
|
||||
mouseVar1 = 0; */
|
||||
linkedRelation = 0; */
|
||||
freeDisk();
|
||||
|
||||
menuTable[0] = createMenu(menuX, menuY, "Menu Joueur");
|
||||
|
@ -28,7 +28,7 @@
|
||||
namespace Cruise {
|
||||
|
||||
int16 main10;
|
||||
|
||||
#if 0
|
||||
void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton,
|
||||
int16 *pMouseY) {
|
||||
// mouseStatusStruct localStatus;
|
||||
@ -48,5 +48,6 @@ void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton,
|
||||
*pMouseButton |= 4;
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
|
||||
} // End of namespace Cruise
|
||||
|
@ -197,13 +197,13 @@ int loadSavegameData(int saveGameIdx) {
|
||||
fread(&var3, 2, 1, fileHandle);
|
||||
fread(&var4, 2, 1, fileHandle);
|
||||
fread(&userEnabled, 2, 1, fileHandle);
|
||||
fread(&var6, 2, 1, fileHandle);
|
||||
fread(&dialogueEnabled, 2, 1, fileHandle);
|
||||
fread(&var7, 2, 1, fileHandle);
|
||||
fread(&var8, 2, 1, fileHandle);
|
||||
fread(&userDelay, 2, 1, fileHandle);
|
||||
fread(&sysKey, 2, 1, fileHandle);
|
||||
fread(&var11, 2, 1, fileHandle);
|
||||
fread(&var12, 2, 1, fileHandle);
|
||||
fread(&sysX, 2, 1, fileHandle);
|
||||
fread(&sysY, 2, 1, fileHandle);
|
||||
fread(&var13, 2, 1, fileHandle);
|
||||
fread(&var14, 2, 1, fileHandle);
|
||||
fread(&affichePasMenuJoueur, 2, 1, fileHandle);
|
||||
@ -224,8 +224,8 @@ int loadSavegameData(int saveGameIdx) {
|
||||
|
||||
fread(&var30, 2, 1, fileHandle);
|
||||
fread(&var31, 2, 1, fileHandle);
|
||||
fread(&var34, 2, 1, fileHandle);
|
||||
fread(&var35, 2, 1, fileHandle);
|
||||
fread(&aniX, 2, 1, fileHandle);
|
||||
fread(&aniY, 2, 1, fileHandle);
|
||||
int16 bTemp;
|
||||
fread(&bTemp, 2, 1, fileHandle);
|
||||
animationStart = bTemp != 0;
|
||||
|
@ -57,7 +57,7 @@ int16 numOfDisks;
|
||||
uint8 scriptNameBuffer[15];
|
||||
int16 currentActiveMenu;
|
||||
int16 main14;
|
||||
int16 mouseVar1;
|
||||
int16 linkedRelation;
|
||||
int16 main21;
|
||||
int16 main22;
|
||||
int16 main7;
|
||||
@ -114,21 +114,23 @@ int16 var3;
|
||||
int16 var4;
|
||||
int16 userEnabled;
|
||||
int16 var5;
|
||||
int16 var6;
|
||||
int16 dialogueEnabled;
|
||||
int16 var7;
|
||||
int16 var8;
|
||||
int16 userDelay;
|
||||
|
||||
int16 sysKey = -1;
|
||||
int16 var11 = 0;
|
||||
int16 var12;
|
||||
int16 sysX = 0;
|
||||
int16 sysY = 0;
|
||||
|
||||
int16 var13;
|
||||
int16 var14;
|
||||
int16 var20;
|
||||
int16 var23;
|
||||
int16 var24;
|
||||
int16 automaticMode;
|
||||
int16 var34;
|
||||
int16 var35;
|
||||
int16 aniX;
|
||||
int16 aniY;
|
||||
bool animationStart;
|
||||
|
||||
int16 main17;
|
||||
|
@ -159,7 +159,7 @@ extern int16 numOfDisks;
|
||||
extern uint8 scriptNameBuffer[15];
|
||||
extern int16 currentActiveMenu;
|
||||
extern int16 main14;
|
||||
extern int16 mouseVar1;
|
||||
extern int16 linkedRelation;
|
||||
extern int16 main21;
|
||||
extern int16 main22;
|
||||
extern int16 main7;
|
||||
@ -215,21 +215,21 @@ extern int16 var3;
|
||||
extern int16 var4;
|
||||
extern int16 userEnabled;
|
||||
extern int16 var5;
|
||||
extern int16 var6;
|
||||
extern int16 dialogueEnabled;
|
||||
extern int16 var7;
|
||||
extern int16 var8;
|
||||
extern int16 userDelay;
|
||||
extern int16 sysKey;
|
||||
extern int16 var11;
|
||||
extern int16 var12;
|
||||
extern int16 sysX;
|
||||
extern int16 sysY;
|
||||
extern int16 var13;
|
||||
extern int16 var14;
|
||||
extern int16 var20;
|
||||
extern int16 var23;
|
||||
extern int16 var24;
|
||||
extern int16 automaticMode;
|
||||
extern int16 var34;
|
||||
extern int16 var35;
|
||||
extern int16 aniX;
|
||||
extern int16 aniY;
|
||||
extern bool animationStart;
|
||||
|
||||
extern int16 main17;
|
||||
|
Loading…
x
Reference in New Issue
Block a user