AVALANCHE: Remove useless check and move some comments in Sequence

This commit is contained in:
Strangerke 2013-10-11 08:16:38 +02:00
parent aba6b02b5b
commit ccebfc78fd

View File

@ -70,9 +70,12 @@ void Sequence::startTimer() {
}
void Sequence::startTimerImmobilized() {
_vm->_userMovesAvvy = false; // They can't move.
_vm->_animation->stopWalking(); // And they're not moving now.
startTimer(); // Apart from that, it's the same thing.
// They can't move.
_vm->_userMovesAvvy = false;
// And they're not moving now.
_vm->_animation->stopWalking();
// Apart from that, it's the same thing.
startTimer();
}
void Sequence::shoveLeft() {
@ -86,23 +89,25 @@ void Sequence::callSequencer() {
switch (curSeq) {
case 0:
return; // No more routines.
// No more routines.
return;
break;
case kNowFlip: // Flip room.
case kNowFlip:
// Flip room.
_vm->_userMovesAvvy = true;
_vm->flipRoom(_flipToWhere, _flipToPed);
// CHECKME: Always true?
if (curSeq == kNowFlip)
shoveLeft();
shoveLeft();
break;
}
if (curSeq <= 176) { // Show a frame.
if (curSeq <= 176) {
// Show a frame.
_vm->_background->draw(-1, -1, curSeq - 1);
shoveLeft();
}
startTimer(); // Make sure this PROC gets called again.
// Make sure this PROC gets called again.
startTimer();
}
void Sequence::startHallSeq(Room whither, byte ped) {
@ -164,8 +169,10 @@ void Sequence::startMusicRoomSeq2(Room whither, byte ped) {
void Sequence::startGeidaLuteSeq() {
init(5);
add(6); // He falls asleep...
startTimer(); // Not really closing, but we're using the same procedure.
// He falls asleep...
add(6);
// Not really closing, but we're using the same procedure.
startTimer();
}
void Sequence::startMusicRoomSeq() {