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AGI: Cleanup
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@ -539,6 +539,9 @@ void GfxMgr::block_restore(int16 x, int16 y, int16 width, int16 height, byte *bu
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void GfxMgr::copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height) {
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g_system->copyRectToScreen(_displayScreen + y * DISPLAY_WIDTH + x, DISPLAY_WIDTH, x, y, width, height);
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}
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void GfxMgr::copyDisplayToScreen() {
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g_system->copyRectToScreen(_displayScreen, DISPLAY_WIDTH, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
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}
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// coordinates are for visual screen, but are supposed to point somewhere inside the playscreen
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// attention: Clipping is done here against 160x200 instead of 160x168
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@ -741,7 +744,7 @@ void GfxMgr::shakeScreen(int16 repeatCount) {
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for (shakeNr = 0; shakeNr < shakeCount; shakeNr++) {
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if (shakeNr & 1) {
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// move back
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copyDisplayRectToScreen(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
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copyDisplayToScreen();
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} else {
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g_system->copyRectToScreen(_displayScreen, DISPLAY_WIDTH, SHAKE_HORIZONTAL_PIXELS, SHAKE_VERTICAL_PIXELS, DISPLAY_WIDTH - SHAKE_HORIZONTAL_PIXELS, DISPLAY_HEIGHT - SHAKE_VERTICAL_PIXELS);
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// additionally fill the remaining space with black
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@ -32,11 +32,6 @@ namespace Agi {
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#define DISPLAY_WIDTH 320
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#define DISPLAY_HEIGHT 200
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#define GFX_WIDTH 320
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#define GFX_HEIGHT 200
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#define CHAR_COLS 8
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#define CHAR_LINES 8
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class AgiEngine;
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enum GfxScreenMasks {
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@ -128,6 +123,7 @@ public:
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void block_restore(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr);
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void copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height);
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void copyDisplayToScreen();
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void drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroundColor, byte lineColor);
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void drawRect(int16 x, int16 y, int16 width, int16 height, byte color);
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@ -112,7 +112,7 @@ void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
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}
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void PreAgiEngine::clearGfxScreen(int attr) {
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_gfx->drawDisplayRect(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10);
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_gfx->drawDisplayRect(0, 0, DISPLAY_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10);
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}
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// String functions
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@ -957,7 +957,7 @@ void MickeyEngine::drawLogo() {
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}
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}
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_gfx->copyDisplayRectToScreen(0, 0, DISPLAY_WIDTH, height);
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_gfx->copyDisplayToScreen();
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delete[] fileBuffer;
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}
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@ -704,7 +704,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
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_text->promptRedraw();
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// copy everything over (we should probably only copy over the remaining parts of the screen w/o play screen
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_gfx->copyDisplayRectToScreen(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
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_gfx->copyDisplayToScreen();
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// Sync volume settings from ScummVM system settings, so that VM volume variable is overwritten
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setVolumeViaSystemSetting();
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