Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....

svn-id: r3802
This commit is contained in:
Vincent Hamm 2002-03-23 20:34:47 +00:00
parent 7b1bbf81e0
commit ccf69ad76b
8 changed files with 455 additions and 386 deletions

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@ -15,7 +15,7 @@ OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o sdl.o script_v1.o script_v2.o debug.o gui.o \
sound/imuse.o sound/fmopl.o sound/adlib.o sound/gmidi.o debugrl.o \
akos.o vars.o insane.o
akos.o vars.o insane.o gameDetecter.o
DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \

1
akos.h
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@ -91,6 +91,7 @@ struct AkosRenderer {
byte *akcd;
byte palette[256];
};
enum AkosOpcodes{

266
gameDetecter.cpp Normal file
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@ -0,0 +1,266 @@
#include "stdafx.h"
#include "scumm.h"
#include "gameDetecter.h"
#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
"Syntax:\n" \
"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
"Flags:\n" \
"\tv - show version info and exit\n" \
"\td - enable debug output\n" \
"\tn - no subtitles for speech\n" \
"\tb<num> - start in room <num>\n" \
"\tt<num> - set music tempo. Suggested: 1F0000\n" \
"\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
"\tp<path> - look for game in <path>\n" \
"\tm<num> - set music volume to <num> (0-100)\n" \
"\te<num> - set music engine. see readme.txt for details\n" \
"\tr - emulate roland mt32 instruments\n" \
"\tf - fullscreen mode\n" \
"\tg - graphics mode. 1 for 2xSai anti-aliasing\n"
void GameDetecter::parseCommandLine(int argc, char **argv) {
#if !defined(__APPLE__CW)
int i;
char *s;
// check for arguments
if (argc < 2)
{
printf( USAGE_STRING );
//exit(1);
}
/* Parse the arguments */
for (i=1; i < argc; i++) {
s = argv[i];
if (s && s[0]=='-') {
s++;
while (*s) {
switch(tolower(*s)) {
case 'b':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_bootParam = atoi(s+1);
goto NextArg;
case 'f':
_fullScreen = true;
break;
case 'd':
_debugMode = true;
break;
case 'n':
_noSubtitles = true;
break;
case 's':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_scale = atoi(s+1);
if (_scale == 0 || _scale > 3)
{
// bad scale - only 1, 2, 3 work for now
printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1);
exit(1);
}
goto NextArg;
case 'v':
printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
#ifdef SCUMMVM_PLATFORM_VERSION
printf(" " SCUMMVM_PLATFORM_VERSION "\n");
#endif
exit(1);
case 'p':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_gameDataPath = s+1;
goto NextArg;
case 't':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_gameTempo = atoi(s+1);
goto NextArg;
case 'm': {
if (*(s+1) == '\0')
goto ShowHelpAndExit;
SoundEngine *se = (SoundEngine*)_soundEngine;
if (se)
se->set_music_volume(atoi(s+1));
goto NextArg;
}
case 'r': {
SoundEngine *se = (SoundEngine*)_soundEngine;
if (se)
se->_mt32emulate = true;
break;
}
case 'e':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_midi_driver = atoi(s+1);
goto NextArg;
case 'g':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_videoMode = atoi(s+1);
goto NextArg;
default:
ShowHelpAndExit:;
printf( USAGE_STRING );
exit(1);
}
s++;
}
NextArg:;
} else {
if (_exe_name) goto ShowHelpAndExit;
_exe_name = s;
}
}
#else
_midi_driver = 4;
_exe_name = *argv;
_gameDataPath = (char*)malloc(strlen(_exe_name) + 3);
sprintf(_gameDataPath, ":%s:", _exe_name);
#endif
}
struct VersionSettings {
const char *filename;
const char *gamename;
byte id,major,middle,minor;
uint32 features;
};
/*
This is a list of all known SCUMM games. Commented games are not
supported at this time */
static const VersionSettings version_settings[] = {
/* Scumm Version 1 */
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
/* Scumm Version 2 */
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
{"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
/* Scumm version 5 */
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
/* Scumm Version 6 */
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
/* Scumm Version 7 */
{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
/* Scumm Version 8 */
// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
{NULL,NULL}
};
bool GameDetecter::detectGame() {
const VersionSettings *gnl = version_settings;
_gameId = 0;
_gameText = NULL;
do {
if (!scumm_stricmp(_exe_name, gnl->filename)) {
_gameId = gnl->id;
// _majorScummVersion = gnl->major;
// _middleScummVersion = gnl->middle;
// _minorScummVersion = gnl->minor;
_features = gnl->features;
_gameText = gnl->gamename;
debug(1, "Detected game '%s', version %d.%d.%d",
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
return true;
}
} while ((++gnl)->filename);
debug(1, "Failed game detection");
return true;
}
char *GameDetecter::getGameName() {
if (_gameText==NULL) {
char buf[256];
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
return strdup(buf);
}
return strdup(_gameText);
}
void GameDetecter::detectMain(int argc, char **argv)
{
_debugMode = 0; // off by default...
_noSubtitles = 0; // use by default - should this depend on soundtrack?
_scale = 2; // double size by default
_gameDataPath = NULL;
_gameTempo = 0;
_videoMode = 0;
_soundCardType = 3;
#ifdef WIN32
_midi_driver = MIDI_WINDOWS;
#else
_midi_driver = MIDI_NULL;
#endif
parseCommandLine(argc, argv);
if (_exe_name != NULL) {
/* No game selection menu */
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_features = GF_DEFAULT;
}
} else {
_gameText = "Please choose a game";
}
/* Init graphics and create a primary virtual screen */
if (_exe_name==NULL) {
//launcherLoop();
//setWindowName(this);
}
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_features = GF_DEFAULT;
}
if (!_gameDataPath) {
warning("No path was provided. Assuming that data file are in the current directory");
_gameDataPath = (char *)malloc(sizeof(char) * 2);
strcpy(_gameDataPath, "");
}
}

24
gameDetecter.h Normal file
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@ -0,0 +1,24 @@
class GameDetecter {
public:
void detectMain(int argc, char **argv);
void parseCommandLine(int argc, char **argv);
bool detectGame(void);
char *getGameName(void);
bool _fullScreen;
uint16 _debugMode;
uint16 _noSubtitles;
uint16 _bootParam;
unsigned int _scale;
char *_gameDataPath;
int _gameTempo;
void *_soundEngine;
int _midi_driver;
int _videoMode;
char *_exe_name;
byte _gameId;
const char *_gameText;
uint32 _features;
uint16 _soundCardType;
};

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@ -135,9 +135,9 @@ void Scumm::getObjectXYPos(int object) {
ImageHeader *imhd;
int x,y;
if(!(_features & GF_SMALL_HEADER)) {
if (_features&GF_AFTER_V6) {
state = getState(object)-1;
if(!(_features & GF_SMALL_HEADER)) {
if (_features&GF_AFTER_V6) {
state = getState(object)-1;
if (state<0)
state = 0;
@ -159,14 +159,14 @@ void Scumm::getObjectXYPos(int object) {
}
} else {
x = od->walk_x;
y = od->walk_y;
y = od->walk_y;
}
_xPos = x;
_yPos = y;
_dir = oldDirToNewDir(od->actordir&3);
} else {
x = od->walk_x;
y = od->walk_y;
y = od->walk_y;
_xPos = x;
_yPos = y;
_dir= oldDirToNewDir(od->actordir&3);

91
scumm.h
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@ -21,6 +21,7 @@
#include "scummsys.h"
#include "system.h"
#ifdef COMPRESSED_SOUND_FILE
#include <mad.h>
#endif
@ -893,44 +894,6 @@ public:
byte *getOBCDFromObject(int obj);
int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
/* Should be in akos class */
bool akos_drawCostume(AkosRenderer *ar);
void akos_setPalette(AkosRenderer *ar, byte *palette);
void akos_setCostume(AkosRenderer *ar, int costume);
void akos_setFacing(AkosRenderer *ar, Actor *a);
bool akos_drawCostumeChannel(AkosRenderer *ar, int chan);
void akos_codec1(AkosRenderer *ar);
void akos_codec5(AkosRenderer *ar);
void akos_codec16(AkosRenderer *ar);
void akos_codec1_ignorePakCols(AkosRenderer *ar, int num);
void akos_c1_spec2(AkosRenderer *ar);
void akos_c1_spec3(AkosRenderer *ar);
void akos_c1_0_decode(AkosRenderer *ar);
void akos_c1_12_decode(AkosRenderer *ar);
void akos_c1_12y_decode(AkosRenderer *ar);
void akos_c1_3_decode(AkosRenderer *ar);
void akos_c1_4_decode(AkosRenderer *ar);
void akos_c1_4y_decode(AkosRenderer *ar);
void akos_c1_56_decode(AkosRenderer *ar);
void akos_c1_56y_decode(AkosRenderer *ar);
void akos_c1_7_decode(AkosRenderer *ar);
bool akos_increaseAnims(byte *akos, Actor *a);
bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
int getAnimVar(Actor *a, byte var);
void setAnimVar(Actor *a, byte var, int value);
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
bool akos_compare(int a, int b, byte cmd);
void akos_decodeData(Actor *a, int frame, uint usemask);
int akos_frameToAnim(Actor *a, int frame);
bool akos_hasManyDirections(Actor *a);
int akos_findManyDirection(int16 ManyDirection, uint16 facing);
/* Should be in Costume class */
void loadCostume(LoadedCostume *lc, int costume);
void cost_setPalette(CostumeRenderer *cr, byte *palette);
@ -1080,6 +1043,41 @@ public:
void actorTalk();
void stopTalk();
/* Akos Class */
bool akos_drawCostume(AkosRenderer *ar);
void akos_setPalette(AkosRenderer *ar, byte *palette);
void akos_setCostume(AkosRenderer *ar, int costume);
void akos_setFacing(AkosRenderer *ar, Actor *a);
bool akos_drawCostumeChannel(AkosRenderer *ar, int chan);
void akos_codec1(AkosRenderer *ar);
void akos_codec5(AkosRenderer *ar);
void akos_codec16(AkosRenderer *ar);
void akos_codec1_ignorePakCols(AkosRenderer *ar, int num);
void akos_c1_spec2(AkosRenderer *ar);
void akos_c1_spec3(AkosRenderer *ar);
void akos_c1_0_decode(AkosRenderer *ar);
void akos_c1_12_decode(AkosRenderer *ar);
void akos_c1_12y_decode(AkosRenderer *ar);
void akos_c1_3_decode(AkosRenderer *ar);
void akos_c1_4_decode(AkosRenderer *ar);
void akos_c1_4y_decode(AkosRenderer *ar);
void akos_c1_56_decode(AkosRenderer *ar);
void akos_c1_56y_decode(AkosRenderer *ar);
void akos_c1_7_decode(AkosRenderer *ar);
bool akos_increaseAnims(byte *akos, Actor *a);
bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
int getAnimVar(Actor *a, byte var);
void setAnimVar(Actor *a, byte var, int value);
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
bool akos_compare(int a, int b, byte cmd);
void akos_decodeData(Actor *a, int frame, uint usemask);
int akos_frameToAnim(Actor *a, int frame);
bool akos_hasManyDirections(Actor *a);
int akos_findManyDirection(int16 ManyDirection, uint16 facing);
@ -1663,8 +1661,25 @@ public:
byte VAR_DEFAULT_TALK_DELAY;
byte VAR_CHARSET_MASK;
void launch();
virtual void test1() const { return; };
};
class Scumm_v7 : public Scumm
{
public:
// Scumm_v7();
// const static int test = 1;
void test1v7() const { printf("Test1"); }
void test1() const { test1v7(); }
};
class Scumm_v3 : public Scumm
{
public:
};
struct ScummDebugger {
Scumm *_s;

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@ -186,115 +186,6 @@ void Scumm::checkRange(int max, int min, int no, const char *str) {
}
}
void Scumm::scummMain(int argc, char **argv) {
charset._vm = this;
gdi._vm = this;
_fileHandle = NULL;
_debugMode = 0; // off by default...
_noSubtitles = 0; // use by default - should this depend on soundtrack?
_scale = 2; // double size by default
_maxHeapThreshold = 450000;
_minHeapThreshold = 400000;
_gameDataPath = NULL;
_gameTempo = 0;
_videoMode = 0;
_soundCardType = 3;
#ifdef WIN32
_midi_driver = MIDI_WINDOWS;
#else
_midi_driver = MIDI_NULL;
#endif
parseCommandLine(argc, argv);
if (_exe_name != NULL) {
/* No game selection menu */
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_features = GF_DEFAULT;
}
} else {
_gameText = "Please choose a game";
}
/* Init graphics and create a primary virtual screen */
initGraphics(this, _fullScreen, _scale);
allocResTypeData(rtBuffer, MKID('NONE'),10,"buffer", 0);
initVirtScreen(0, 0, 200, false, false);
if (_exe_name==NULL) {
launcherLoop();
setWindowName(this);
}
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_features = GF_DEFAULT;
}
if (!_gameDataPath) {
warning("No path was provided. Assuming that data file are in the current directory");
_gameDataPath = (char *)malloc(sizeof(char) * 2);
strcpy(_gameDataPath, "");
}
if(_features & GF_AFTER_V7)
setupScummVarsNew();
else
setupScummVarsOld();
if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
NUM_ACTORS = 30;
else
NUM_ACTORS = 13;
if(_features & GF_AFTER_V7)
OF_OWNER_ROOM = 0xFF;
else
OF_OWNER_ROOM = 0x0F;
if (_gameId==GID_INDY4 && _bootParam==0) {
_bootParam = -7873;
}
// if (_gameId==GID_MONKEY2 && _bootParam==0) {
// _bootParam = 10001;
// }
if (_features & GF_SMALL_HEADER)
readIndexFileSmall();
else
readIndexFile();
initRandSeeds();
if (_features & GF_NEW_OPCODES)
setupOpcodes2();
else
setupOpcodes();
scummInit();
if(!(_features & GF_AFTER_V7))
_vars[VAR_VERSION] = 21;
_vars[VAR_DEBUGMODE] = _debugMode;
if (_gameId==GID_MONKEY) {
_vars[74] = 1225;
}
setupSound();
runScript(1,0,0,&_bootParam);
// _scummTimer = 0;
}
int Scumm::scummLoop(int delta) {
@ -438,221 +329,6 @@ int Scumm::scummLoop(int delta) {
}
#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
"Syntax:\n" \
"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
"Flags:\n" \
"\tv - show version info and exit\n" \
"\td - enable debug output\n" \
"\tn - no subtitles for speech\n" \
"\tb<num> - start in room <num>\n" \
"\tt<num> - set music tempo. Suggested: 1F0000\n" \
"\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
"\tp<path> - look for game in <path>\n" \
"\tm<num> - set music volume to <num> (0-100)\n" \
"\te<num> - set music engine. see readme.txt for details\n" \
"\tr - emulate roland mt32 instruments\n" \
"\tf - fullscreen mode\n" \
"\tg - graphics mode. 1 for 2xSai anti-aliasing\n"
void Scumm::parseCommandLine(int argc, char **argv) {
#if !defined(__APPLE__CW)
int i;
char *s;
// check for arguments
if (argc < 2)
{
printf( USAGE_STRING );
//exit(1);
}
/* Parse the arguments */
for (i=1; i < argc; i++) {
s = argv[i];
if (s && s[0]=='-') {
s++;
while (*s) {
switch(tolower(*s)) {
case 'b':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_bootParam = atoi(s+1);
goto NextArg;
case 'f':
_fullScreen = true;
break;
case 'd':
_debugMode = true;
break;
case 'n':
_noSubtitles = true;
break;
case 's':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_scale = atoi(s+1);
if (_scale == 0 || _scale > 3)
{
// bad scale - only 1, 2, 3 work for now
printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1);
exit(1);
}
goto NextArg;
case 'v':
printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
#ifdef SCUMMVM_PLATFORM_VERSION
printf(" " SCUMMVM_PLATFORM_VERSION "\n");
#endif
exit(1);
case 'p':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_gameDataPath = s+1;
goto NextArg;
case 't':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_gameTempo = atoi(s+1);
goto NextArg;
case 'm': {
if (*(s+1) == '\0')
goto ShowHelpAndExit;
SoundEngine *se = (SoundEngine*)_soundEngine;
if (se)
se->set_music_volume(atoi(s+1));
goto NextArg;
}
case 'r': {
SoundEngine *se = (SoundEngine*)_soundEngine;
if (se)
se->_mt32emulate = true;
break;
}
case 'e':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_midi_driver = atoi(s+1);
goto NextArg;
case 'g':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_videoMode = atoi(s+1);
goto NextArg;
default:
ShowHelpAndExit:;
printf( USAGE_STRING );
exit(1);
}
s++;
}
NextArg:;
} else {
if (_exe_name) goto ShowHelpAndExit;
_exe_name = s;
}
}
#else
_midi_driver = 4;
_exe_name = *argv;
_gameDataPath = (char*)malloc(strlen(_exe_name) + 3);
sprintf(_gameDataPath, ":%s:", _exe_name);
#endif
}
struct VersionSettings {
const char *filename;
const char *gamename;
byte id,major,middle,minor;
uint32 features;
};
/*
This is a list of all known SCUMM games. Commented games are not
supported at this time */
static const VersionSettings version_settings[] = {
/* Scumm Version 1 */
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
/* Scumm Version 2 */
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
{"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
/* Scumm version 5 */
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
/* Scumm Version 6 */
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
/* Scumm Version 7 */
{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
/* Scumm Version 8 */
// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
{NULL,NULL}
};
bool Scumm::detectGame() {
const VersionSettings *gnl = version_settings;
_gameId = 0;
_gameText = NULL;
do {
if (!scumm_stricmp(_exe_name, gnl->filename)) {
_gameId = gnl->id;
// _majorScummVersion = gnl->major;
// _middleScummVersion = gnl->middle;
// _minorScummVersion = gnl->minor;
_features = gnl->features;
_gameText = gnl->gamename;
debug(1, "Detected game '%s', version %d.%d.%d",
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
return true;
}
} while ((++gnl)->filename);
debug(1, "Failed game detection");
return true;
}
char *Scumm::getGameName() {
if (_gameText==NULL) {
char buf[256];
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
return strdup(buf);
}
return strdup(_gameText);
}
void Scumm::startScene(int room, Actor *a, int objectNr) {
int i,where;
Actor *at;
@ -1341,3 +1017,67 @@ void Scumm::mainRun() {
delta = scummLoop(delta);
}while(1);
}
void Scumm::launch()
{
charset._vm = this;
gdi._vm = this;
_fileHandle = NULL;
_maxHeapThreshold = 450000;
_minHeapThreshold = 400000;
/* Init graphics and create a primary virtual screen */
initGraphics(this, _fullScreen, _scale);
allocResTypeData(rtBuffer, MKID('NONE'),10,"buffer",0);
initVirtScreen(0, 0, 200, false, false);
if (_features & GF_AFTER_V7)
setupScummVarsNew();
else
setupScummVarsOld();
if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
NUM_ACTORS = 30;
else
NUM_ACTORS = 13;
if(_features & GF_AFTER_V7)
OF_OWNER_ROOM = 0xFF;
else
OF_OWNER_ROOM = 0x0F;
if (_gameId==GID_MONKEY2 && _bootParam == 0)
_bootParam = 10001;
if (_features & GF_SMALL_HEADER)
readIndexFileSmall();
else
readIndexFile();
initRandSeeds();
if (_features & GF_NEW_OPCODES)
setupOpcodes2();
else
setupOpcodes();
scummInit();
if(!(_features & GF_AFTER_V7))
_vars[VAR_VERSION] = 21;
_vars[VAR_DEBUGMODE] = _debugMode;
if (_gameId == GID_MONKEY)
_vars[74] = 1225;
setupSound();
runScript(1,0,0,&_bootParam);
// _scummTimer = 0;
}

59
sdl.cpp
View File

@ -26,15 +26,17 @@
#include "scumm.h"
#include "gui.h"
#include "SDL_thread.h"
#include "gameDetecter.h"
#include "cdmusic.h"
static unsigned int scale;
Scumm scumm;
Scumm *scumm;
ScummDebugger debugger;
Gui gui;
OSystem _system;
GameDetecter detecter;
SoundEngine sound;
SOUND_DRIVER_TYPE snd_driv;
@ -664,7 +666,7 @@ void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool vis
}
void fill_sound(void *userdata, Uint8 *stream, int len) {
scumm.mixWaves((int16*)stream, len>>1);
scumm->mixWaves((int16*)stream, len>>1);
}
static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame;
@ -678,7 +680,7 @@ void cd_play(int track, int num_loops, int start_frame, int end_frame) {
// warning("cd_play(%d,%d,%d,%d)", track, num_loops, start_frame, end_frame);
if (!cdrom) return;
scumm._vars[14] = 0;
scumm->_vars[14] = 0;
cd_track = track;
cd_num_loops = num_loops;
cd_start_frame = start_frame;
@ -787,7 +789,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
char buf[512], *gameName;
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
sprintf(buf, "ScummVM - %s", gameName = detecter.getGameName());
free(gameName);
desired.freq = SAMPLES_PER_SEC;
@ -849,7 +851,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
void setWindowName(Scumm *s) {
char buf[512], *gameName;
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
sprintf(buf, "ScummVM - %s", gameName = detecter.getGameName());
free(gameName);
SDL_WM_SetCaption(buf,buf);
}
@ -866,10 +868,10 @@ void launcherLoop() {
gui.launcher();
do {
updateScreen(&scumm);
updateScreen(scumm);
new_time = SDL_GetTicks();
waitForTimer(&scumm, delta * 15 + last_time - new_time);
waitForTimer(scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
if (gui._active) {
@ -916,20 +918,41 @@ int main(int argc, char* argv[]) {
#endif
scumm._gui = &gui;
gui.init(&scumm);
sound.initialize(&scumm, &snd_driv);
detecter.detectMain(argc, argv);
scumm = new Scumm;
scumm->_fullScreen = detecter._fullScreen;
scumm->_debugMode = detecter._debugMode;
scumm->_bootParam = detecter._bootParam;
scumm->_scale = detecter._scale;
scumm->_gameDataPath = detecter._gameDataPath;
scumm->_gameTempo = detecter._gameTempo;
scumm->_soundEngine = detecter._soundEngine;
scumm->_videoMode = detecter._videoMode;
scumm->_exe_name = detecter._exe_name;
scumm->_gameId = detecter._gameId;
scumm->_gameText = detecter._gameText;
scumm->_features = detecter._features;
scumm->_soundCardType = detecter._soundCardType;
scumm->_gui = &gui;
// gui.init(scumm);
sound.initialize(scumm, &snd_driv);
scumm.delta=0;
scumm._system = &_system;
scumm->delta=0;
scumm->_system = &_system;
scumm->launch();
scumm.scummMain(argc, argv); // Todo: need to change that as well
// scumm->scummMain(argc, argv); // Todo: need to change that as well
gui.init(&scumm); /* Reinit GUI after loading a game */
gui.init(scumm); /* Reinit GUI after loading a game */
_system.last_time = SDL_GetTicks();
scumm.mainRun();
scumm->mainRun();
return 0;
}
@ -1130,7 +1153,7 @@ void BoxTest(int num) {
BoxCoords box;
Sint16 rx1[4], ry1[4];
scumm.getBoxCoordinates(num, &box);
scumm->getBoxCoordinates(num, &box);
rx1[0] = box.ul.x*2; ry1[0] = box.ul.y*2+32;
rx1[1] = box.ur.x*2; ry1[1] = box.ur.y*2+32;
rx1[2] = box.ll.x*2; ry1[2] = box.ll.y*2+32;
@ -1953,9 +1976,9 @@ void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
int OSystem::waitTick(int delta)
{
updateScreen(&scumm);
updateScreen(scumm);
new_time = SDL_GetTicks();
waitForTimer(&scumm, delta * 15 + last_time - new_time);
waitForTimer(scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
if (gui._active) {
gui.loop();