mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-02 14:51:40 +00:00
Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
This commit is contained in:
parent
7b1bbf81e0
commit
ccf69ad76b
2
Makefile
2
Makefile
@ -15,7 +15,7 @@ OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
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saveload.o script.o scummvm.o sound.o string.o \
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sys.o verbs.o sdl.o script_v1.o script_v2.o debug.o gui.o \
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sound/imuse.o sound/fmopl.o sound/adlib.o sound/gmidi.o debugrl.o \
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akos.o vars.o insane.o
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akos.o vars.o insane.o gameDetecter.o
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DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
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windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \
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1
akos.h
1
akos.h
@ -91,6 +91,7 @@ struct AkosRenderer {
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byte *akcd;
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byte palette[256];
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};
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enum AkosOpcodes{
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266
gameDetecter.cpp
Normal file
266
gameDetecter.cpp
Normal file
@ -0,0 +1,266 @@
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#include "stdafx.h"
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#include "scumm.h"
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#include "gameDetecter.h"
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#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
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"Syntax:\n" \
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"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
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"Flags:\n" \
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"\tv - show version info and exit\n" \
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"\td - enable debug output\n" \
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"\tn - no subtitles for speech\n" \
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"\tb<num> - start in room <num>\n" \
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"\tt<num> - set music tempo. Suggested: 1F0000\n" \
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"\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
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"\tp<path> - look for game in <path>\n" \
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"\tm<num> - set music volume to <num> (0-100)\n" \
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"\te<num> - set music engine. see readme.txt for details\n" \
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"\tr - emulate roland mt32 instruments\n" \
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"\tf - fullscreen mode\n" \
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"\tg - graphics mode. 1 for 2xSai anti-aliasing\n"
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void GameDetecter::parseCommandLine(int argc, char **argv) {
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#if !defined(__APPLE__CW)
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int i;
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char *s;
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// check for arguments
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if (argc < 2)
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{
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printf( USAGE_STRING );
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//exit(1);
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}
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/* Parse the arguments */
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for (i=1; i < argc; i++) {
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s = argv[i];
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if (s && s[0]=='-') {
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s++;
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while (*s) {
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switch(tolower(*s)) {
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case 'b':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_bootParam = atoi(s+1);
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goto NextArg;
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case 'f':
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_fullScreen = true;
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break;
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case 'd':
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_debugMode = true;
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break;
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case 'n':
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_noSubtitles = true;
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break;
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case 's':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_scale = atoi(s+1);
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if (_scale == 0 || _scale > 3)
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{
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// bad scale - only 1, 2, 3 work for now
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printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1);
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exit(1);
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}
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goto NextArg;
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case 'v':
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printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
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#ifdef SCUMMVM_PLATFORM_VERSION
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printf(" " SCUMMVM_PLATFORM_VERSION "\n");
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#endif
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exit(1);
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case 'p':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_gameDataPath = s+1;
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goto NextArg;
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case 't':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_gameTempo = atoi(s+1);
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goto NextArg;
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case 'm': {
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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SoundEngine *se = (SoundEngine*)_soundEngine;
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if (se)
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se->set_music_volume(atoi(s+1));
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goto NextArg;
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}
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case 'r': {
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SoundEngine *se = (SoundEngine*)_soundEngine;
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if (se)
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se->_mt32emulate = true;
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break;
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}
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case 'e':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_midi_driver = atoi(s+1);
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goto NextArg;
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case 'g':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_videoMode = atoi(s+1);
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goto NextArg;
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default:
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ShowHelpAndExit:;
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printf( USAGE_STRING );
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exit(1);
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}
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s++;
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}
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NextArg:;
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} else {
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if (_exe_name) goto ShowHelpAndExit;
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_exe_name = s;
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}
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}
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#else
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_midi_driver = 4;
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_exe_name = *argv;
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_gameDataPath = (char*)malloc(strlen(_exe_name) + 3);
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sprintf(_gameDataPath, ":%s:", _exe_name);
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#endif
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}
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struct VersionSettings {
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const char *filename;
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const char *gamename;
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byte id,major,middle,minor;
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uint32 features;
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};
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/*
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This is a list of all known SCUMM games. Commented games are not
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supported at this time */
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static const VersionSettings version_settings[] = {
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/* Scumm Version 1 */
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// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
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// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
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/* Scumm Version 2 */
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// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
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// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
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// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
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/* Scumm Version 3 */
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{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
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{"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
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{"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
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/* Scumm Version 4 */
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{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
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/* Scumm version 5 */
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{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
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{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
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{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
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{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
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{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
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{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
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/* Scumm Version 6 */
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{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
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{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
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{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
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{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
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/* Scumm Version 7 */
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{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
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{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
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/* Scumm Version 8 */
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// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
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{NULL,NULL}
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};
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bool GameDetecter::detectGame() {
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const VersionSettings *gnl = version_settings;
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_gameId = 0;
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_gameText = NULL;
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do {
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if (!scumm_stricmp(_exe_name, gnl->filename)) {
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_gameId = gnl->id;
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// _majorScummVersion = gnl->major;
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// _middleScummVersion = gnl->middle;
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// _minorScummVersion = gnl->minor;
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_features = gnl->features;
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_gameText = gnl->gamename;
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debug(1, "Detected game '%s', version %d.%d.%d",
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gnl->gamename, gnl->major, gnl->middle, gnl->minor);
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return true;
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}
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} while ((++gnl)->filename);
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debug(1, "Failed game detection");
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return true;
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}
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char *GameDetecter::getGameName() {
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if (_gameText==NULL) {
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char buf[256];
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sprintf(buf, "Unknown game: \"%s\"", _exe_name);
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return strdup(buf);
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}
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return strdup(_gameText);
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}
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void GameDetecter::detectMain(int argc, char **argv)
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{
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_debugMode = 0; // off by default...
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_noSubtitles = 0; // use by default - should this depend on soundtrack?
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_scale = 2; // double size by default
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_gameDataPath = NULL;
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_gameTempo = 0;
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_videoMode = 0;
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_soundCardType = 3;
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#ifdef WIN32
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_midi_driver = MIDI_WINDOWS;
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#else
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_midi_driver = MIDI_NULL;
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#endif
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parseCommandLine(argc, argv);
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if (_exe_name != NULL) {
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/* No game selection menu */
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if (!detectGame()) {
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warning("Game detection failed. Using default settings");
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_features = GF_DEFAULT;
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}
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} else {
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_gameText = "Please choose a game";
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}
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/* Init graphics and create a primary virtual screen */
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if (_exe_name==NULL) {
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//launcherLoop();
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//setWindowName(this);
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}
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if (!detectGame()) {
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warning("Game detection failed. Using default settings");
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_features = GF_DEFAULT;
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}
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if (!_gameDataPath) {
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warning("No path was provided. Assuming that data file are in the current directory");
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_gameDataPath = (char *)malloc(sizeof(char) * 2);
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strcpy(_gameDataPath, "");
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}
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}
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24
gameDetecter.h
Normal file
24
gameDetecter.h
Normal file
@ -0,0 +1,24 @@
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class GameDetecter {
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public:
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void detectMain(int argc, char **argv);
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void parseCommandLine(int argc, char **argv);
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bool detectGame(void);
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char *getGameName(void);
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bool _fullScreen;
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uint16 _debugMode;
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uint16 _noSubtitles;
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uint16 _bootParam;
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unsigned int _scale;
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char *_gameDataPath;
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int _gameTempo;
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void *_soundEngine;
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int _midi_driver;
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int _videoMode;
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char *_exe_name;
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byte _gameId;
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const char *_gameText;
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uint32 _features;
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uint16 _soundCardType;
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};
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10
object.cpp
10
object.cpp
@ -135,9 +135,9 @@ void Scumm::getObjectXYPos(int object) {
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ImageHeader *imhd;
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int x,y;
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if(!(_features & GF_SMALL_HEADER)) {
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if (_features&GF_AFTER_V6) {
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state = getState(object)-1;
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if(!(_features & GF_SMALL_HEADER)) {
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if (_features&GF_AFTER_V6) {
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state = getState(object)-1;
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if (state<0)
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state = 0;
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@ -159,14 +159,14 @@ void Scumm::getObjectXYPos(int object) {
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}
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} else {
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x = od->walk_x;
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y = od->walk_y;
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y = od->walk_y;
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}
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_xPos = x;
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_yPos = y;
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_dir = oldDirToNewDir(od->actordir&3);
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} else {
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x = od->walk_x;
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y = od->walk_y;
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y = od->walk_y;
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_xPos = x;
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_yPos = y;
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_dir= oldDirToNewDir(od->actordir&3);
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91
scumm.h
91
scumm.h
@ -21,6 +21,7 @@
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#include "scummsys.h"
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#include "system.h"
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#ifdef COMPRESSED_SOUND_FILE
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#include <mad.h>
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#endif
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@ -893,44 +894,6 @@ public:
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byte *getOBCDFromObject(int obj);
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int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
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/* Should be in akos class */
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bool akos_drawCostume(AkosRenderer *ar);
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void akos_setPalette(AkosRenderer *ar, byte *palette);
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void akos_setCostume(AkosRenderer *ar, int costume);
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void akos_setFacing(AkosRenderer *ar, Actor *a);
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bool akos_drawCostumeChannel(AkosRenderer *ar, int chan);
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void akos_codec1(AkosRenderer *ar);
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void akos_codec5(AkosRenderer *ar);
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void akos_codec16(AkosRenderer *ar);
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void akos_codec1_ignorePakCols(AkosRenderer *ar, int num);
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void akos_c1_spec2(AkosRenderer *ar);
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void akos_c1_spec3(AkosRenderer *ar);
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void akos_c1_0_decode(AkosRenderer *ar);
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void akos_c1_12_decode(AkosRenderer *ar);
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void akos_c1_12y_decode(AkosRenderer *ar);
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void akos_c1_3_decode(AkosRenderer *ar);
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void akos_c1_4_decode(AkosRenderer *ar);
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void akos_c1_4y_decode(AkosRenderer *ar);
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void akos_c1_56_decode(AkosRenderer *ar);
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void akos_c1_56y_decode(AkosRenderer *ar);
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void akos_c1_7_decode(AkosRenderer *ar);
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bool akos_increaseAnims(byte *akos, Actor *a);
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bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
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int getAnimVar(Actor *a, byte var);
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void setAnimVar(Actor *a, byte var, int value);
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void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
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bool akos_compare(int a, int b, byte cmd);
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void akos_decodeData(Actor *a, int frame, uint usemask);
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int akos_frameToAnim(Actor *a, int frame);
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bool akos_hasManyDirections(Actor *a);
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int akos_findManyDirection(int16 ManyDirection, uint16 facing);
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/* Should be in Costume class */
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void loadCostume(LoadedCostume *lc, int costume);
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void cost_setPalette(CostumeRenderer *cr, byte *palette);
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@ -1080,6 +1043,41 @@ public:
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void actorTalk();
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void stopTalk();
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/* Akos Class */
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bool akos_drawCostume(AkosRenderer *ar);
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void akos_setPalette(AkosRenderer *ar, byte *palette);
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void akos_setCostume(AkosRenderer *ar, int costume);
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void akos_setFacing(AkosRenderer *ar, Actor *a);
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bool akos_drawCostumeChannel(AkosRenderer *ar, int chan);
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void akos_codec1(AkosRenderer *ar);
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void akos_codec5(AkosRenderer *ar);
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void akos_codec16(AkosRenderer *ar);
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void akos_codec1_ignorePakCols(AkosRenderer *ar, int num);
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void akos_c1_spec2(AkosRenderer *ar);
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void akos_c1_spec3(AkosRenderer *ar);
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void akos_c1_0_decode(AkosRenderer *ar);
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void akos_c1_12_decode(AkosRenderer *ar);
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void akos_c1_12y_decode(AkosRenderer *ar);
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void akos_c1_3_decode(AkosRenderer *ar);
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void akos_c1_4_decode(AkosRenderer *ar);
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void akos_c1_4y_decode(AkosRenderer *ar);
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void akos_c1_56_decode(AkosRenderer *ar);
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void akos_c1_56y_decode(AkosRenderer *ar);
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void akos_c1_7_decode(AkosRenderer *ar);
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||||
bool akos_increaseAnims(byte *akos, Actor *a);
|
||||
bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
|
||||
|
||||
int getAnimVar(Actor *a, byte var);
|
||||
void setAnimVar(Actor *a, byte var, int value);
|
||||
|
||||
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
|
||||
bool akos_compare(int a, int b, byte cmd);
|
||||
void akos_decodeData(Actor *a, int frame, uint usemask);
|
||||
int akos_frameToAnim(Actor *a, int frame);
|
||||
bool akos_hasManyDirections(Actor *a);
|
||||
int akos_findManyDirection(int16 ManyDirection, uint16 facing);
|
||||
|
||||
|
||||
|
||||
@ -1663,8 +1661,25 @@ public:
|
||||
|
||||
byte VAR_DEFAULT_TALK_DELAY;
|
||||
byte VAR_CHARSET_MASK;
|
||||
|
||||
void launch();
|
||||
|
||||
virtual void test1() const { return; };
|
||||
};
|
||||
|
||||
class Scumm_v7 : public Scumm
|
||||
{
|
||||
public:
|
||||
// Scumm_v7();
|
||||
// const static int test = 1;
|
||||
void test1v7() const { printf("Test1"); }
|
||||
void test1() const { test1v7(); }
|
||||
};
|
||||
|
||||
class Scumm_v3 : public Scumm
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
struct ScummDebugger {
|
||||
Scumm *_s;
|
||||
|
388
scummvm.cpp
388
scummvm.cpp
@ -186,115 +186,6 @@ void Scumm::checkRange(int max, int min, int no, const char *str) {
|
||||
}
|
||||
}
|
||||
|
||||
void Scumm::scummMain(int argc, char **argv) {
|
||||
charset._vm = this;
|
||||
gdi._vm = this;
|
||||
|
||||
_fileHandle = NULL;
|
||||
|
||||
_debugMode = 0; // off by default...
|
||||
_noSubtitles = 0; // use by default - should this depend on soundtrack?
|
||||
_scale = 2; // double size by default
|
||||
|
||||
_maxHeapThreshold = 450000;
|
||||
_minHeapThreshold = 400000;
|
||||
|
||||
_gameDataPath = NULL;
|
||||
_gameTempo = 0;
|
||||
_videoMode = 0;
|
||||
_soundCardType = 3;
|
||||
|
||||
#ifdef WIN32
|
||||
_midi_driver = MIDI_WINDOWS;
|
||||
#else
|
||||
_midi_driver = MIDI_NULL;
|
||||
#endif
|
||||
parseCommandLine(argc, argv);
|
||||
|
||||
if (_exe_name != NULL) {
|
||||
/* No game selection menu */
|
||||
if (!detectGame()) {
|
||||
warning("Game detection failed. Using default settings");
|
||||
_features = GF_DEFAULT;
|
||||
}
|
||||
} else {
|
||||
_gameText = "Please choose a game";
|
||||
}
|
||||
|
||||
/* Init graphics and create a primary virtual screen */
|
||||
initGraphics(this, _fullScreen, _scale);
|
||||
allocResTypeData(rtBuffer, MKID('NONE'),10,"buffer", 0);
|
||||
initVirtScreen(0, 0, 200, false, false);
|
||||
|
||||
if (_exe_name==NULL) {
|
||||
launcherLoop();
|
||||
setWindowName(this);
|
||||
}
|
||||
|
||||
if (!detectGame()) {
|
||||
warning("Game detection failed. Using default settings");
|
||||
_features = GF_DEFAULT;
|
||||
}
|
||||
|
||||
if (!_gameDataPath) {
|
||||
warning("No path was provided. Assuming that data file are in the current directory");
|
||||
_gameDataPath = (char *)malloc(sizeof(char) * 2);
|
||||
strcpy(_gameDataPath, "");
|
||||
}
|
||||
|
||||
if(_features & GF_AFTER_V7)
|
||||
setupScummVarsNew();
|
||||
else
|
||||
setupScummVarsOld();
|
||||
|
||||
|
||||
if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
|
||||
NUM_ACTORS = 30;
|
||||
else
|
||||
NUM_ACTORS = 13;
|
||||
|
||||
if(_features & GF_AFTER_V7)
|
||||
OF_OWNER_ROOM = 0xFF;
|
||||
else
|
||||
OF_OWNER_ROOM = 0x0F;
|
||||
|
||||
|
||||
if (_gameId==GID_INDY4 && _bootParam==0) {
|
||||
_bootParam = -7873;
|
||||
}
|
||||
|
||||
// if (_gameId==GID_MONKEY2 && _bootParam==0) {
|
||||
// _bootParam = 10001;
|
||||
// }
|
||||
|
||||
if (_features & GF_SMALL_HEADER)
|
||||
readIndexFileSmall();
|
||||
else
|
||||
readIndexFile();
|
||||
|
||||
initRandSeeds();
|
||||
|
||||
if (_features & GF_NEW_OPCODES)
|
||||
setupOpcodes2();
|
||||
else
|
||||
setupOpcodes();
|
||||
|
||||
scummInit();
|
||||
|
||||
if(!(_features & GF_AFTER_V7))
|
||||
_vars[VAR_VERSION] = 21;
|
||||
_vars[VAR_DEBUGMODE] = _debugMode;
|
||||
|
||||
if (_gameId==GID_MONKEY) {
|
||||
_vars[74] = 1225;
|
||||
}
|
||||
|
||||
setupSound();
|
||||
|
||||
runScript(1,0,0,&_bootParam);
|
||||
// _scummTimer = 0;
|
||||
}
|
||||
|
||||
int Scumm::scummLoop(int delta) {
|
||||
|
||||
|
||||
@ -438,221 +329,6 @@ int Scumm::scummLoop(int delta) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
|
||||
"Syntax:\n" \
|
||||
"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
|
||||
"Flags:\n" \
|
||||
"\tv - show version info and exit\n" \
|
||||
"\td - enable debug output\n" \
|
||||
"\tn - no subtitles for speech\n" \
|
||||
"\tb<num> - start in room <num>\n" \
|
||||
"\tt<num> - set music tempo. Suggested: 1F0000\n" \
|
||||
"\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
|
||||
"\tp<path> - look for game in <path>\n" \
|
||||
"\tm<num> - set music volume to <num> (0-100)\n" \
|
||||
"\te<num> - set music engine. see readme.txt for details\n" \
|
||||
"\tr - emulate roland mt32 instruments\n" \
|
||||
"\tf - fullscreen mode\n" \
|
||||
"\tg - graphics mode. 1 for 2xSai anti-aliasing\n"
|
||||
|
||||
void Scumm::parseCommandLine(int argc, char **argv) {
|
||||
#if !defined(__APPLE__CW)
|
||||
int i;
|
||||
char *s;
|
||||
|
||||
// check for arguments
|
||||
if (argc < 2)
|
||||
{
|
||||
printf( USAGE_STRING );
|
||||
//exit(1);
|
||||
}
|
||||
|
||||
/* Parse the arguments */
|
||||
for (i=1; i < argc; i++) {
|
||||
s = argv[i];
|
||||
|
||||
if (s && s[0]=='-') {
|
||||
s++;
|
||||
while (*s) {
|
||||
switch(tolower(*s)) {
|
||||
case 'b':
|
||||
if (*(s+1) == '\0')
|
||||
goto ShowHelpAndExit;
|
||||
_bootParam = atoi(s+1);
|
||||
goto NextArg;
|
||||
case 'f':
|
||||
_fullScreen = true;
|
||||
break;
|
||||
case 'd':
|
||||
_debugMode = true;
|
||||
break;
|
||||
case 'n':
|
||||
_noSubtitles = true;
|
||||
break;
|
||||
case 's':
|
||||
if (*(s+1) == '\0')
|
||||
goto ShowHelpAndExit;
|
||||
_scale = atoi(s+1);
|
||||
if (_scale == 0 || _scale > 3)
|
||||
{
|
||||
// bad scale - only 1, 2, 3 work for now
|
||||
printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1);
|
||||
exit(1);
|
||||
}
|
||||
goto NextArg;
|
||||
case 'v':
|
||||
printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
|
||||
#ifdef SCUMMVM_PLATFORM_VERSION
|
||||
printf(" " SCUMMVM_PLATFORM_VERSION "\n");
|
||||
#endif
|
||||
exit(1);
|
||||
case 'p':
|
||||
if (*(s+1) == '\0')
|
||||
goto ShowHelpAndExit;
|
||||
_gameDataPath = s+1;
|
||||
goto NextArg;
|
||||
case 't':
|
||||
if (*(s+1) == '\0')
|
||||
goto ShowHelpAndExit;
|
||||
_gameTempo = atoi(s+1);
|
||||
goto NextArg;
|
||||
case 'm': {
|
||||
if (*(s+1) == '\0')
|
||||
goto ShowHelpAndExit;
|
||||
SoundEngine *se = (SoundEngine*)_soundEngine;
|
||||
|
||||
if (se)
|
||||
se->set_music_volume(atoi(s+1));
|
||||
goto NextArg;
|
||||
}
|
||||
case 'r': {
|
||||
SoundEngine *se = (SoundEngine*)_soundEngine;
|
||||
|
||||
if (se)
|
||||
se->_mt32emulate = true;
|
||||
break;
|
||||
}
|
||||
case 'e':
|
||||
if (*(s+1) == '\0')
|
||||
goto ShowHelpAndExit;
|
||||
_midi_driver = atoi(s+1);
|
||||
goto NextArg;
|
||||
case 'g':
|
||||
if (*(s+1) == '\0')
|
||||
goto ShowHelpAndExit;
|
||||
_videoMode = atoi(s+1);
|
||||
goto NextArg;
|
||||
|
||||
default:
|
||||
ShowHelpAndExit:;
|
||||
printf( USAGE_STRING );
|
||||
exit(1);
|
||||
}
|
||||
s++;
|
||||
}
|
||||
NextArg:;
|
||||
} else {
|
||||
if (_exe_name) goto ShowHelpAndExit;
|
||||
_exe_name = s;
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
_midi_driver = 4;
|
||||
_exe_name = *argv;
|
||||
_gameDataPath = (char*)malloc(strlen(_exe_name) + 3);
|
||||
sprintf(_gameDataPath, ":%s:", _exe_name);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
struct VersionSettings {
|
||||
const char *filename;
|
||||
const char *gamename;
|
||||
byte id,major,middle,minor;
|
||||
uint32 features;
|
||||
};
|
||||
|
||||
/*
|
||||
This is a list of all known SCUMM games. Commented games are not
|
||||
supported at this time */
|
||||
|
||||
static const VersionSettings version_settings[] = {
|
||||
/* Scumm Version 1 */
|
||||
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
|
||||
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
|
||||
|
||||
/* Scumm Version 2 */
|
||||
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
|
||||
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
|
||||
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
|
||||
|
||||
/* Scumm Version 3 */
|
||||
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
|
||||
{"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
|
||||
{"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
|
||||
|
||||
/* Scumm Version 4 */
|
||||
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
|
||||
|
||||
/* Scumm version 5 */
|
||||
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
|
||||
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
|
||||
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
|
||||
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
|
||||
{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
|
||||
{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
|
||||
|
||||
/* Scumm Version 6 */
|
||||
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
|
||||
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
|
||||
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
|
||||
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
|
||||
|
||||
/* Scumm Version 7 */
|
||||
{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
|
||||
{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
|
||||
|
||||
/* Scumm Version 8 */
|
||||
// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
|
||||
{NULL,NULL}
|
||||
};
|
||||
|
||||
bool Scumm::detectGame() {
|
||||
const VersionSettings *gnl = version_settings;
|
||||
|
||||
_gameId = 0;
|
||||
_gameText = NULL;
|
||||
do {
|
||||
if (!scumm_stricmp(_exe_name, gnl->filename)) {
|
||||
_gameId = gnl->id;
|
||||
// _majorScummVersion = gnl->major;
|
||||
// _middleScummVersion = gnl->middle;
|
||||
// _minorScummVersion = gnl->minor;
|
||||
_features = gnl->features;
|
||||
_gameText = gnl->gamename;
|
||||
debug(1, "Detected game '%s', version %d.%d.%d",
|
||||
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
|
||||
return true;
|
||||
}
|
||||
} while ((++gnl)->filename);
|
||||
|
||||
debug(1, "Failed game detection");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
char *Scumm::getGameName() {
|
||||
if (_gameText==NULL) {
|
||||
char buf[256];
|
||||
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
|
||||
return strdup(buf);
|
||||
}
|
||||
return strdup(_gameText);
|
||||
}
|
||||
|
||||
void Scumm::startScene(int room, Actor *a, int objectNr) {
|
||||
int i,where;
|
||||
Actor *at;
|
||||
@ -1341,3 +1017,67 @@ void Scumm::mainRun() {
|
||||
delta = scummLoop(delta);
|
||||
}while(1);
|
||||
}
|
||||
|
||||
void Scumm::launch()
|
||||
{
|
||||
charset._vm = this;
|
||||
gdi._vm = this;
|
||||
_fileHandle = NULL;
|
||||
|
||||
_maxHeapThreshold = 450000;
|
||||
_minHeapThreshold = 400000;
|
||||
|
||||
/* Init graphics and create a primary virtual screen */
|
||||
|
||||
initGraphics(this, _fullScreen, _scale);
|
||||
allocResTypeData(rtBuffer, MKID('NONE'),10,"buffer",0);
|
||||
initVirtScreen(0, 0, 200, false, false);
|
||||
|
||||
if (_features & GF_AFTER_V7)
|
||||
setupScummVarsNew();
|
||||
else
|
||||
setupScummVarsOld();
|
||||
|
||||
if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
|
||||
NUM_ACTORS = 30;
|
||||
else
|
||||
NUM_ACTORS = 13;
|
||||
|
||||
if(_features & GF_AFTER_V7)
|
||||
OF_OWNER_ROOM = 0xFF;
|
||||
else
|
||||
OF_OWNER_ROOM = 0x0F;
|
||||
|
||||
if (_gameId==GID_MONKEY2 && _bootParam == 0)
|
||||
_bootParam = 10001;
|
||||
|
||||
if (_features & GF_SMALL_HEADER)
|
||||
readIndexFileSmall();
|
||||
else
|
||||
readIndexFile();
|
||||
|
||||
initRandSeeds();
|
||||
|
||||
if (_features & GF_NEW_OPCODES)
|
||||
setupOpcodes2();
|
||||
else
|
||||
setupOpcodes();
|
||||
|
||||
scummInit();
|
||||
|
||||
if(!(_features & GF_AFTER_V7))
|
||||
_vars[VAR_VERSION] = 21;
|
||||
|
||||
_vars[VAR_DEBUGMODE] = _debugMode;
|
||||
|
||||
if (_gameId == GID_MONKEY)
|
||||
_vars[74] = 1225;
|
||||
|
||||
setupSound();
|
||||
|
||||
runScript(1,0,0,&_bootParam);
|
||||
|
||||
// _scummTimer = 0;
|
||||
|
||||
|
||||
}
|
||||
|
59
sdl.cpp
59
sdl.cpp
@ -26,15 +26,17 @@
|
||||
#include "scumm.h"
|
||||
#include "gui.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "gameDetecter.h"
|
||||
|
||||
#include "cdmusic.h"
|
||||
|
||||
static unsigned int scale;
|
||||
|
||||
Scumm scumm;
|
||||
Scumm *scumm;
|
||||
ScummDebugger debugger;
|
||||
Gui gui;
|
||||
OSystem _system;
|
||||
GameDetecter detecter;
|
||||
|
||||
SoundEngine sound;
|
||||
SOUND_DRIVER_TYPE snd_driv;
|
||||
@ -664,7 +666,7 @@ void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool vis
|
||||
}
|
||||
|
||||
void fill_sound(void *userdata, Uint8 *stream, int len) {
|
||||
scumm.mixWaves((int16*)stream, len>>1);
|
||||
scumm->mixWaves((int16*)stream, len>>1);
|
||||
}
|
||||
|
||||
static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame;
|
||||
@ -678,7 +680,7 @@ void cd_play(int track, int num_loops, int start_frame, int end_frame) {
|
||||
// warning("cd_play(%d,%d,%d,%d)", track, num_loops, start_frame, end_frame);
|
||||
if (!cdrom) return;
|
||||
|
||||
scumm._vars[14] = 0;
|
||||
scumm->_vars[14] = 0;
|
||||
cd_track = track;
|
||||
cd_num_loops = num_loops;
|
||||
cd_start_frame = start_frame;
|
||||
@ -787,7 +789,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
|
||||
|
||||
char buf[512], *gameName;
|
||||
|
||||
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
|
||||
sprintf(buf, "ScummVM - %s", gameName = detecter.getGameName());
|
||||
free(gameName);
|
||||
|
||||
desired.freq = SAMPLES_PER_SEC;
|
||||
@ -849,7 +851,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
|
||||
void setWindowName(Scumm *s) {
|
||||
char buf[512], *gameName;
|
||||
|
||||
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
|
||||
sprintf(buf, "ScummVM - %s", gameName = detecter.getGameName());
|
||||
free(gameName);
|
||||
SDL_WM_SetCaption(buf,buf);
|
||||
}
|
||||
@ -866,10 +868,10 @@ void launcherLoop() {
|
||||
|
||||
gui.launcher();
|
||||
do {
|
||||
updateScreen(&scumm);
|
||||
updateScreen(scumm);
|
||||
|
||||
new_time = SDL_GetTicks();
|
||||
waitForTimer(&scumm, delta * 15 + last_time - new_time);
|
||||
waitForTimer(scumm, delta * 15 + last_time - new_time);
|
||||
last_time = SDL_GetTicks();
|
||||
|
||||
if (gui._active) {
|
||||
@ -916,20 +918,41 @@ int main(int argc, char* argv[]) {
|
||||
|
||||
#endif
|
||||
|
||||
scumm._gui = &gui;
|
||||
gui.init(&scumm);
|
||||
sound.initialize(&scumm, &snd_driv);
|
||||
detecter.detectMain(argc, argv);
|
||||
|
||||
scumm = new Scumm;
|
||||
|
||||
scumm->_fullScreen = detecter._fullScreen;
|
||||
scumm->_debugMode = detecter._debugMode;
|
||||
scumm->_bootParam = detecter._bootParam;
|
||||
scumm->_scale = detecter._scale;
|
||||
scumm->_gameDataPath = detecter._gameDataPath;
|
||||
scumm->_gameTempo = detecter._gameTempo;
|
||||
scumm->_soundEngine = detecter._soundEngine;
|
||||
scumm->_videoMode = detecter._videoMode;
|
||||
scumm->_exe_name = detecter._exe_name;
|
||||
scumm->_gameId = detecter._gameId;
|
||||
scumm->_gameText = detecter._gameText;
|
||||
scumm->_features = detecter._features;
|
||||
scumm->_soundCardType = detecter._soundCardType;
|
||||
|
||||
|
||||
scumm->_gui = &gui;
|
||||
// gui.init(scumm);
|
||||
sound.initialize(scumm, &snd_driv);
|
||||
|
||||
scumm.delta=0;
|
||||
scumm._system = &_system;
|
||||
scumm->delta=0;
|
||||
scumm->_system = &_system;
|
||||
|
||||
scumm->launch();
|
||||
|
||||
scumm.scummMain(argc, argv); // Todo: need to change that as well
|
||||
// scumm->scummMain(argc, argv); // Todo: need to change that as well
|
||||
|
||||
gui.init(&scumm); /* Reinit GUI after loading a game */
|
||||
gui.init(scumm); /* Reinit GUI after loading a game */
|
||||
|
||||
_system.last_time = SDL_GetTicks();
|
||||
|
||||
scumm.mainRun();
|
||||
scumm->mainRun();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -1130,7 +1153,7 @@ void BoxTest(int num) {
|
||||
BoxCoords box;
|
||||
Sint16 rx1[4], ry1[4];
|
||||
|
||||
scumm.getBoxCoordinates(num, &box);
|
||||
scumm->getBoxCoordinates(num, &box);
|
||||
rx1[0] = box.ul.x*2; ry1[0] = box.ul.y*2+32;
|
||||
rx1[1] = box.ur.x*2; ry1[1] = box.ur.y*2+32;
|
||||
rx1[2] = box.ll.x*2; ry1[2] = box.ll.y*2+32;
|
||||
@ -1953,9 +1976,9 @@ void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
|
||||
|
||||
int OSystem::waitTick(int delta)
|
||||
{
|
||||
updateScreen(&scumm);
|
||||
updateScreen(scumm);
|
||||
new_time = SDL_GetTicks();
|
||||
waitForTimer(&scumm, delta * 15 + last_time - new_time);
|
||||
waitForTimer(scumm, delta * 15 + last_time - new_time);
|
||||
last_time = SDL_GetTicks();
|
||||
if (gui._active) {
|
||||
gui.loop();
|
||||
|
Loading…
x
Reference in New Issue
Block a user