mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-19 00:15:30 +00:00
DM: Clean up includes
Swap <> to "" with scummvm files Add dm/ prefix to dm files Reorder includes to system files, dm files
This commit is contained in:
parent
0d7481b2a5
commit
cd3b485952
@ -25,18 +25,18 @@
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "champion.h"
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#include "dungeonman.h"
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#include "eventman.h"
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#include "menus.h"
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#include "inventory.h"
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#include "objectman.h"
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#include "text.h"
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#include "timeline.h"
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#include "projexpl.h"
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#include "group.h"
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#include "movesens.h"
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#include "sounds.h"
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#include "dm/champion.h"
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#include "dm/dungeonman.h"
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#include "dm/eventman.h"
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#include "dm/menus.h"
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#include "dm/inventory.h"
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#include "dm/objectman.h"
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#include "dm/text.h"
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#include "dm/timeline.h"
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#include "dm/projexpl.h"
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#include "dm/group.h"
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#include "dm/movesens.h"
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#include "dm/sounds.h"
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namespace DM {
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@ -30,8 +30,8 @@
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#include "common/str.h"
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#include "dm.h"
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#include "gfx.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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namespace DM {
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@ -25,12 +25,12 @@
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "console.h"
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#include "dm.h"
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#include "champion.h"
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#include "dungeonman.h"
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#include "movesens.h"
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#include "objectman.h"
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#include "dm/console.h"
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#include "dm/dm.h"
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#include "dm/champion.h"
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#include "dm/dungeonman.h"
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#include "dm/movesens.h"
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#include "dm/objectman.h"
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namespace DM {
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@ -25,14 +25,15 @@
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm/dm.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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#include <common/system.h>
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#include "dm/dm.h"
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namespace DM {
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static const PlainGameDescriptor DMGames[] = {
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@ -25,11 +25,10 @@
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dialog.h"
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#include "gfx.h"
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#include "text.h"
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#include "eventman.h"
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#include "dm/dialog.h"
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#include "dm/gfx.h"
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#include "dm/text.h"
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#include "dm/eventman.h"
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namespace DM {
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@ -25,8 +25,7 @@
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm.h"
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#include "dm/dm.h"
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namespace DM {
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@ -25,6 +25,8 @@
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "advancedDetector.h"
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#include "common/config-manager.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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@ -33,35 +35,37 @@
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "engines/util.h"
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#include "engines/engine.h"
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#include "graphics/palette.h"
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#include "common/file.h"
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#include "common/events.h"
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#include "common/array.h"
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#include "common/algorithm.h"
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#include "common/translation.h"
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#include "engines/util.h"
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#include "engines/engine.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "gui/saveload.h"
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#include "dm/dm.h"
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#include "gfx.h"
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#include "dungeonman.h"
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#include "eventman.h"
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#include "menus.h"
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#include "champion.h"
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#include "loadsave.h"
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#include "objectman.h"
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#include "inventory.h"
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#include "text.h"
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#include "movesens.h"
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#include "group.h"
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#include "timeline.h"
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#include "projexpl.h"
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#include "dialog.h"
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#include <graphics/cursorman.h>
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#include <advancedDetector.h>
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#include "sounds.h"
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#include <graphics/surface.h>
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#include <common/translation.h>
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#include <gui/saveload.h>
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#include "dm/gfx.h"
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#include "dm/dungeonman.h"
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#include "dm/eventman.h"
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#include "dm/menus.h"
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#include "dm/champion.h"
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#include "dm/loadsave.h"
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#include "dm/objectman.h"
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#include "dm/inventory.h"
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#include "dm/text.h"
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#include "dm/movesens.h"
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#include "dm/group.h"
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#include "dm/timeline.h"
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#include "dm/projexpl.h"
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#include "dm/dialog.h"
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#include "dm/sounds.h"
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namespace DM {
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const char *debugGetDirectionName(Direction dir) {
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@ -28,16 +28,17 @@
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#ifndef DM_H
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#define DM_H
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#include "common/random.h"
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#include "engines/engine.h"
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#include "common/savefile.h"
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#include "common/str.h"
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#include "engines/savestate.h"
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#include "console.h"
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#include <common/memstream.h>
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#include <advancedDetector.h>
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#include "common/random.h"
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#include "common/savefile.h"
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#include "common/str.h"
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#include "common/memstream.h"
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#include "advancedDetector.h"
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#include "dm/console.h"
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struct ADGameDescription;
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*/
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#include "common/system.h"
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#include "dm/dm.h"
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#include "gfx.h"
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#include "dungeonman.h"
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#include "eventman.h"
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#include "menus.h"
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#include "champion.h"
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#include "loadsave.h"
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#include "objectman.h"
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#include "inventory.h"
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#include "text.h"
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#include "movesens.h"
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#include "string.h"
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#include "dm/gfx.h"
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#include "dm/dungeonman.h"
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#include "dm/eventman.h"
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#include "dm/menus.h"
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#include "dm/champion.h"
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#include "dm/loadsave.h"
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#include "dm/objectman.h"
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#include "dm/inventory.h"
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#include "dm/text.h"
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#include "dm/movesens.h"
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namespace DM {
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#include "common/file.h"
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#include "common/memstream.h"
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#include "dungeonman.h"
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#include "timeline.h"
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#include "champion.h"
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#include "group.h"
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#include "movesens.h"
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#include "projexpl.h"
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#include "dm/dungeonman.h"
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#include "dm/timeline.h"
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#include "dm/champion.h"
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#include "dm/group.h"
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#include "dm/movesens.h"
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#include "dm/projexpl.h"
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namespace DM {
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#ifndef DUNGEONMAN_H
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#define DUNGEONMAN_H
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#include "dm.h"
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#include "gfx.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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namespace DM {
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@ -27,20 +27,20 @@
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "graphics/thumbnail.h"
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#include "eventman.h"
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#include "dungeonman.h"
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#include "movesens.h"
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#include "objectman.h"
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#include "inventory.h"
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#include "menus.h"
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#include "timeline.h"
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#include "projexpl.h"
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#include "text.h"
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#include "group.h"
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#include "dialog.h"
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#include "sounds.h"
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#include <mortevielle/saveload.h>
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#include "dm/eventman.h"
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#include "dm/dungeonman.h"
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#include "dm/movesens.h"
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#include "dm/objectman.h"
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#include "dm/inventory.h"
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#include "dm/menus.h"
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#include "dm/timeline.h"
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#include "dm/projexpl.h"
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#include "dm/text.h"
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#include "dm/group.h"
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#include "dm/dialog.h"
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#include "dm/sounds.h"
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namespace DM {
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#include "common/queue.h"
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#include "common/array.h"
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#include "dm.h"
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#include "gfx.h"
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#include "champion.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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#include "dm/champion.h"
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namespace DM {
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#include "engines/util.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "graphics/palette.h"
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#include "common/endian.h"
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#include "graphics/palette.h"
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#include "gfx.h"
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#include "dungeonman.h"
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#include "group.h"
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#include "timeline.h"
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#include "champion.h"
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#include "eventman.h"
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#include "lzw.h"
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#include "text.h"
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#include "dm/gfx.h"
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#include "dm/dungeonman.h"
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#include "dm/group.h"
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#include "dm/timeline.h"
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#include "dm/champion.h"
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#include "dm/eventman.h"
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#include "dm/lzw.h"
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#include "dm/text.h"
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namespace DM {
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DisplayMan::DisplayMan(DMEngine *dmEngine) : _vm(dmEngine) {
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/memstream.h"
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#include "dm.h"
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#include "common/array.h"
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#include "dm/dm.h"
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namespace DM {
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#define k0_viewFloor_D3L 0 // @ C0_VIEW_FLOOR_D3L
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "group.h"
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#include "dungeonman.h"
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#include "champion.h"
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#include "movesens.h"
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#include "projexpl.h"
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#include "timeline.h"
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#include "objectman.h"
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#include "menus.h"
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#include "sounds.h"
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#include "dm/group.h"
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#include "dm/dungeonman.h"
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#include "dm/champion.h"
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#include "dm/movesens.h"
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#include "dm/projexpl.h"
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#include "dm/timeline.h"
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#include "dm/objectman.h"
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#include "dm/menus.h"
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#include "dm/sounds.h"
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namespace DM {
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#ifndef DM_GROUP_H
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#define DM_GROUP_H
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#include "dm.h"
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#include "dm/dm.h"
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namespace DM {
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class Champion;
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include <graphics/surface.h>
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#include "graphics/surface.h"
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#include "graphics/thumbnail.h"
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#include "inventory.h"
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#include "dungeonman.h"
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#include "eventman.h"
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#include "menus.h"
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#include "gfx.h"
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#include "text.h"
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#include "objectman.h"
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#include "timeline.h"
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#include "projexpl.h"
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#include "sounds.h"
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#include "dm/inventory.h"
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#include "dm/dungeonman.h"
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#include "dm/eventman.h"
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#include "dm/menus.h"
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#include "dm/gfx.h"
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#include "dm/text.h"
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#include "dm/objectman.h"
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#include "dm/timeline.h"
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#include "dm/projexpl.h"
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#include "dm/sounds.h"
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namespace DM {
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm.h"
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#include "gfx.h"
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#include "champion.h"
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#include "dungeonman.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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#include "dm/champion.h"
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#include "dm/dungeonman.h"
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namespace DM {
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "graphics/thumbnail.h"
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#include "gui/saveload.h"
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#include "dm.h"
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#include "dungeonman.h"
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#include "timeline.h"
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#include "group.h"
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#include "champion.h"
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#include "menus.h"
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#include "eventman.h"
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#include "projexpl.h"
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#include "dialog.h"
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#include <gui/saveload.h>
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#include <common/translation.h>
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#include "dm/dm.h"
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#include "dm/dungeonman.h"
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#include "dm/timeline.h"
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#include "dm/group.h"
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#include "dm/champion.h"
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#include "dm/menus.h"
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#include "dm/eventman.h"
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#include "dm/projexpl.h"
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#include "dm/dialog.h"
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namespace DM {
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#ifndef DM_LOADSAVE_H
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#define DM_LOADSAVE_H
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#include "dm.h"
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#include "dm/dm.h"
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namespace DM {
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "lzw.h"
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#include <common/memstream.h>
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#include "common/memstream.h"
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#include "dm/lzw.h"
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namespace DM {
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include <common/file.h>
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#include "common/file.h"
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#include "dm.h"
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#include "dm/dm.h"
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namespace Common {
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class MemoryReadStream;
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "menus.h"
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#include "gfx.h"
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#include "champion.h"
|
||||
#include "dungeonman.h"
|
||||
#include "objectman.h"
|
||||
#include "inventory.h"
|
||||
#include "text.h"
|
||||
#include "eventman.h"
|
||||
#include "timeline.h"
|
||||
#include "movesens.h"
|
||||
#include "group.h"
|
||||
#include "projexpl.h"
|
||||
#include "sounds.h"
|
||||
#include "dm/menus.h"
|
||||
#include "dm/gfx.h"
|
||||
#include "dm/champion.h"
|
||||
#include "dm/dungeonman.h"
|
||||
#include "dm/objectman.h"
|
||||
#include "dm/inventory.h"
|
||||
#include "dm/text.h"
|
||||
#include "dm/eventman.h"
|
||||
#include "dm/timeline.h"
|
||||
#include "dm/movesens.h"
|
||||
#include "dm/group.h"
|
||||
#include "dm/projexpl.h"
|
||||
#include "dm/sounds.h"
|
||||
|
||||
|
||||
namespace DM {
|
||||
|
@ -28,9 +28,9 @@
|
||||
#ifndef DM_MENUS_H
|
||||
#define DM_MENUS_H
|
||||
|
||||
#include "dm.h"
|
||||
#include "champion.h"
|
||||
#include "dungeonman.h"
|
||||
#include "dm/dm.h"
|
||||
#include "dm/champion.h"
|
||||
#include "dm/dungeonman.h"
|
||||
|
||||
namespace DM {
|
||||
|
||||
|
@ -26,16 +26,16 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "movesens.h"
|
||||
#include "champion.h"
|
||||
#include "inventory.h"
|
||||
#include "dungeonman.h"
|
||||
#include "objectman.h"
|
||||
#include "timeline.h"
|
||||
#include "group.h"
|
||||
#include "projexpl.h"
|
||||
#include "text.h"
|
||||
#include "sounds.h"
|
||||
#include "dm/movesens.h"
|
||||
#include "dm/champion.h"
|
||||
#include "dm/inventory.h"
|
||||
#include "dm/dungeonman.h"
|
||||
#include "dm/objectman.h"
|
||||
#include "dm/timeline.h"
|
||||
#include "dm/group.h"
|
||||
#include "dm/projexpl.h"
|
||||
#include "dm/text.h"
|
||||
#include "dm/sounds.h"
|
||||
|
||||
|
||||
namespace DM {
|
||||
|
@ -29,7 +29,7 @@
|
||||
#ifndef DM_MOVESENS_H
|
||||
#define DM_MOVESENS_H
|
||||
|
||||
#include "dm.h"
|
||||
#include "dm/dm.h"
|
||||
|
||||
namespace DM {
|
||||
class Sensor;
|
||||
|
@ -25,9 +25,9 @@
|
||||
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
|
||||
*/
|
||||
|
||||
#include "objectman.h"
|
||||
#include "dungeonman.h"
|
||||
#include "text.h"
|
||||
#include "dm/objectman.h"
|
||||
#include "dm/dungeonman.h"
|
||||
#include "dm/text.h"
|
||||
|
||||
namespace DM {
|
||||
|
||||
|
@ -25,8 +25,8 @@
|
||||
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
|
||||
*/
|
||||
|
||||
#include "dm.h"
|
||||
#include "champion.h"
|
||||
#include "dm/dm.h"
|
||||
#include "dm/champion.h"
|
||||
|
||||
|
||||
namespace DM {
|
||||
|
@ -26,13 +26,13 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "projexpl.h"
|
||||
#include "dungeonman.h"
|
||||
#include "timeline.h"
|
||||
#include "group.h"
|
||||
#include "objectman.h"
|
||||
#include "movesens.h"
|
||||
#include "sounds.h"
|
||||
#include "dm/projexpl.h"
|
||||
#include "dm/dungeonman.h"
|
||||
#include "dm/timeline.h"
|
||||
#include "dm/group.h"
|
||||
#include "dm/objectman.h"
|
||||
#include "dm/movesens.h"
|
||||
#include "dm/sounds.h"
|
||||
|
||||
namespace DM {
|
||||
|
||||
|
@ -27,7 +27,7 @@
|
||||
#ifndef DM_PROJEXPL_H
|
||||
#define DM_PROJEXPL_H
|
||||
|
||||
#include "dm.h"
|
||||
#include "dm/dm.h"
|
||||
|
||||
|
||||
namespace DM {
|
||||
|
@ -27,14 +27,14 @@
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/decoders/raw.h"
|
||||
#include <advancedDetector.h>
|
||||
#include "audio/mixer.h"
|
||||
#include "advancedDetector.h"
|
||||
|
||||
#include "dm.h"
|
||||
#include "gfx.h"
|
||||
#include <audio/mixer.h>
|
||||
#include "timeline.h"
|
||||
#include "dungeonman.h"
|
||||
#include "sounds.h"
|
||||
#include "dm/dm.h"
|
||||
#include "dm/gfx.h"
|
||||
#include "dm/timeline.h"
|
||||
#include "dm/dungeonman.h"
|
||||
#include "dm/sounds.h"
|
||||
|
||||
|
||||
namespace DM {
|
||||
|
@ -25,7 +25,7 @@
|
||||
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
|
||||
*/
|
||||
|
||||
#include "dm.h"
|
||||
#include "dm/dm.h"
|
||||
|
||||
namespace DM {
|
||||
|
||||
|
@ -25,9 +25,9 @@
|
||||
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
|
||||
*/
|
||||
|
||||
#include "text.h"
|
||||
#include <common/system.h>
|
||||
#include "common/system.h"
|
||||
|
||||
#include "dm/text.h"
|
||||
|
||||
namespace DM {
|
||||
|
||||
|
@ -28,8 +28,8 @@
|
||||
#ifndef DM_TEXT_H
|
||||
#define DM_TEXT_H
|
||||
|
||||
#include "dm.h"
|
||||
#include "gfx.h"
|
||||
#include "dm/dm.h"
|
||||
#include "dm/gfx.h"
|
||||
|
||||
namespace DM {
|
||||
|
||||
|
@ -25,17 +25,17 @@
|
||||
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
|
||||
*/
|
||||
|
||||
#include "timeline.h"
|
||||
#include "dungeonman.h"
|
||||
#include "champion.h"
|
||||
#include "inventory.h"
|
||||
#include "group.h"
|
||||
#include "projexpl.h"
|
||||
#include "movesens.h"
|
||||
#include "text.h"
|
||||
#include "eventman.h"
|
||||
#include "objectman.h"
|
||||
#include "sounds.h"
|
||||
#include "dm/timeline.h"
|
||||
#include "dm/dungeonman.h"
|
||||
#include "dm/champion.h"
|
||||
#include "dm/inventory.h"
|
||||
#include "dm/group.h"
|
||||
#include "dm/projexpl.h"
|
||||
#include "dm/movesens.h"
|
||||
#include "dm/text.h"
|
||||
#include "dm/eventman.h"
|
||||
#include "dm/objectman.h"
|
||||
#include "dm/sounds.h"
|
||||
|
||||
|
||||
namespace DM {
|
||||
|
@ -28,7 +28,7 @@
|
||||
#ifndef DM_TIMELINE_H
|
||||
#define DM_TIMELINE_H
|
||||
|
||||
#include "dm.h"
|
||||
#include "dm/dm.h"
|
||||
|
||||
namespace DM {
|
||||
class Champion;
|
||||
|
Loading…
x
Reference in New Issue
Block a user