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LAB: Avoid manual memory management of RuleList
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b614ccc2e8
commit
cd3ebf687c
@ -60,7 +60,7 @@ bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
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int scene = atoi(argv[1]);
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_vm->_resource->readViews(scene);
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RoomData *roomData = &_vm->_rooms[scene];
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RuleList *rules = roomData->_rules;
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RuleList &rules = roomData->_rules;
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const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" };
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const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" };
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const char *directions[] = { "", "North", "South", "East", "West" };
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@ -76,7 +76,7 @@ bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
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debugPrintf("Script:\n");
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for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
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for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
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debugPrintf("Rule type: %s", ruleTypes[rule->_ruleType]);
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if (rule->_ruleType == kRuleTypeAction || rule->_ruleType == kRuleTypeOperate)
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debugPrintf(" (item %d, closeup %d)", rule->_param1, rule->_param2);
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@ -109,7 +109,7 @@ bool Console::Cmd_FindAction(int argc, const char **argv) {
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for (int i = 1; i <= _vm->_manyRooms; i++) {
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_vm->_resource->readViews(i);
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for (RuleList::iterator rule = _vm->_rooms[i]._rules->begin(); rule != _vm->_rooms[i]._rules->end(); ++rule) {
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for (RuleList::iterator rule = _vm->_rooms[i]._rules.begin(); rule != _vm->_rooms[i]._rules.end(); ++rule) {
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Common::List<Action>::iterator action;
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for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) {
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if (action->_actionType == actionId &&
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@ -482,11 +482,11 @@ bool LabEngine::doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr closeP
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action++;
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if (closePtr) {
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RuleList *rules = _rooms[_roomNum]._rules;
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RuleList *rules = &(_rooms[_roomNum]._rules);
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if (!rules && (roomNum == 0)) {
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_resource->readViews(roomNum);
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rules = _rooms[roomNum]._rules;
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rules = &(_rooms[roomNum]._rules);
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}
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for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
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@ -530,11 +530,11 @@ bool LabEngine::doActionRule(Common::Point pos, int16 action, int16 roomNum, Clo
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bool LabEngine::doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults) {
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if (closePtr)
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if (closePtr->_closeUpType > 0) {
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RuleList *rules = _rooms[roomNum]._rules;
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RuleList *rules = &(_rooms[roomNum]._rules);
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if (!rules && (roomNum == 0)) {
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_resource->readViews(roomNum);
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rules = _rooms[roomNum]._rules;
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rules = &(_rooms[roomNum]._rules);
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}
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for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
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@ -581,9 +581,9 @@ bool LabEngine::doOperateRule(Common::Point pos, int16 ItemNum, CloseDataPtr *cl
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}
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bool LabEngine::doGoForward(CloseDataPtr *closePtrList) {
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RuleList *rules = _rooms[_roomNum]._rules;
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RuleList &rules = _rooms[_roomNum]._rules;
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for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
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for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
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if ((rule->_ruleType == kRuleTypeGoForward) && (rule->_param1 == (_direction + 1))) {
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if (checkConditions(rule->_condition)) {
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doActions(rule->_actionList, closePtrList);
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@ -599,9 +599,9 @@ bool LabEngine::doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList) {
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from++;
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to++;
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RuleList *rules = _rooms[_roomNum]._rules;
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RuleList &rules = _rooms[_roomNum]._rules;
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for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
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for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
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if ((rule->_ruleType == kRuleTypeTurn) ||
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((rule->_ruleType == kRuleTypeTurnFromTo) &&
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(rule->_param1 == from) && (rule->_param2 == to))) {
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@ -616,8 +616,8 @@ bool LabEngine::doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList) {
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}
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bool LabEngine::doMainView(CloseDataPtr *closePtrList) {
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RuleList *rules = _rooms[_roomNum]._rules;
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for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
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RuleList &rules = _rooms[_roomNum]._rules;
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for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
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if (rule->_ruleType == kRuleTypeGoMainView) {
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if (checkConditions(rule->_condition)) {
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doActions(rule->_actionList, closePtrList);
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@ -174,7 +174,7 @@ struct RoomData {
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uint16 _doors[4];
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byte _transitionType;
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ViewData *_view[4];
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RuleList *_rules;
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RuleList _rules;
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Common::String _roomMsg;
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};
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@ -100,7 +100,6 @@ void Resource::readRoomData(const Common::String fileName) {
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_vm->_manyRooms = dataFile->readUint16LE();
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_vm->_highestCondition = dataFile->readUint16LE();
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_vm->_rooms = new RoomData[_vm->_manyRooms + 1];
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memset(_vm->_rooms, 0, (_vm->_manyRooms + 1) * sizeof(RoomData));
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for (int i = 1; i <= _vm->_manyRooms; i++) {
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RoomData *curRoom = &_vm->_rooms[i];
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@ -114,8 +113,6 @@ void Resource::readRoomData(const Common::String fileName) {
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curRoom->_view[kDirectionSouth] = nullptr;
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curRoom->_view[kDirectionEast] = nullptr;
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curRoom->_view[kDirectionWest] = nullptr;
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curRoom->_rules = nullptr;
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curRoom->_roomMsg = "";
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}
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delete dataFile;
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@ -149,7 +146,7 @@ void Resource::readViews(uint16 roomNum) {
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curRoom->_view[kDirectionSouth] = readView(dataFile);
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curRoom->_view[kDirectionEast] = readView(dataFile);
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curRoom->_view[kDirectionWest] = readView(dataFile);
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curRoom->_rules = readRule(dataFile);
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readRule(dataFile, curRoom->_rules);
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_vm->updateMusicAndEvents();
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delete dataFile;
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@ -161,8 +158,6 @@ void Resource::freeViews(uint16 roomNum) {
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for (int i = 0; i < 4; i++)
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freeView(_vm->_rooms[roomNum]._view[i]);
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delete _vm->_rooms[roomNum]._rules;
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}
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Common::String Resource::translateFileName(const Common::String filename) {
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@ -258,9 +253,8 @@ Common::Array<int16> Resource::readConditions(Common::File *file) {
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return list;
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}
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RuleList *Resource::readRule(Common::File *file) {
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RuleList *rules = new RuleList();
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void Resource::readRule(Common::File *file, RuleList &rules) {
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rules.clear();
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while (file->readByte() == 1) {
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Rule rule;
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rule._ruleType = (RuleType)file->readSint16LE();
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@ -268,10 +262,8 @@ RuleList *Resource::readRule(Common::File *file) {
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rule._param2 = file->readSint16LE();
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rule._condition = readConditions(file);
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rule._actionList = readAction(file);
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rules->push_back(rule);
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rules.push_back(rule);
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}
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return rules;
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}
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Common::List<Action> Resource::readAction(Common::File *file) {
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@ -110,7 +110,7 @@ private:
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LabEngine *_vm;
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Common::String readString(Common::File *file);
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Common::Array<int16> readConditions(Common::File *file);
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RuleList *readRule(Common::File *file);
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void readRule(Common::File *file, RuleList &rules);
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Common::List<Action> readAction(Common::File *file);
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void freeAction(Action *action);
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CloseData *readCloseUps(uint16 depth, Common::File *file);
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