LAB: Avoid manual memory management of RuleList

This commit is contained in:
Willem Jan Palenstijn 2015-12-24 17:41:27 +01:00
parent b614ccc2e8
commit cd3ebf687c
5 changed files with 19 additions and 27 deletions

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@ -60,7 +60,7 @@ bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
int scene = atoi(argv[1]); int scene = atoi(argv[1]);
_vm->_resource->readViews(scene); _vm->_resource->readViews(scene);
RoomData *roomData = &_vm->_rooms[scene]; RoomData *roomData = &_vm->_rooms[scene];
RuleList *rules = roomData->_rules; RuleList &rules = roomData->_rules;
const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" }; const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" };
const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" }; const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" };
const char *directions[] = { "", "North", "South", "East", "West" }; const char *directions[] = { "", "North", "South", "East", "West" };
@ -76,7 +76,7 @@ bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
debugPrintf("Script:\n"); debugPrintf("Script:\n");
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
debugPrintf("Rule type: %s", ruleTypes[rule->_ruleType]); debugPrintf("Rule type: %s", ruleTypes[rule->_ruleType]);
if (rule->_ruleType == kRuleTypeAction || rule->_ruleType == kRuleTypeOperate) if (rule->_ruleType == kRuleTypeAction || rule->_ruleType == kRuleTypeOperate)
debugPrintf(" (item %d, closeup %d)", rule->_param1, rule->_param2); debugPrintf(" (item %d, closeup %d)", rule->_param1, rule->_param2);
@ -109,7 +109,7 @@ bool Console::Cmd_FindAction(int argc, const char **argv) {
for (int i = 1; i <= _vm->_manyRooms; i++) { for (int i = 1; i <= _vm->_manyRooms; i++) {
_vm->_resource->readViews(i); _vm->_resource->readViews(i);
for (RuleList::iterator rule = _vm->_rooms[i]._rules->begin(); rule != _vm->_rooms[i]._rules->end(); ++rule) { for (RuleList::iterator rule = _vm->_rooms[i]._rules.begin(); rule != _vm->_rooms[i]._rules.end(); ++rule) {
Common::List<Action>::iterator action; Common::List<Action>::iterator action;
for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) { for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) {
if (action->_actionType == actionId && if (action->_actionType == actionId &&

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@ -482,11 +482,11 @@ bool LabEngine::doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr closeP
action++; action++;
if (closePtr) { if (closePtr) {
RuleList *rules = _rooms[_roomNum]._rules; RuleList *rules = &(_rooms[_roomNum]._rules);
if (!rules && (roomNum == 0)) { if (!rules && (roomNum == 0)) {
_resource->readViews(roomNum); _resource->readViews(roomNum);
rules = _rooms[roomNum]._rules; rules = &(_rooms[roomNum]._rules);
} }
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
@ -530,11 +530,11 @@ bool LabEngine::doActionRule(Common::Point pos, int16 action, int16 roomNum, Clo
bool LabEngine::doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults) { bool LabEngine::doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults) {
if (closePtr) if (closePtr)
if (closePtr->_closeUpType > 0) { if (closePtr->_closeUpType > 0) {
RuleList *rules = _rooms[roomNum]._rules; RuleList *rules = &(_rooms[roomNum]._rules);
if (!rules && (roomNum == 0)) { if (!rules && (roomNum == 0)) {
_resource->readViews(roomNum); _resource->readViews(roomNum);
rules = _rooms[roomNum]._rules; rules = &(_rooms[roomNum]._rules);
} }
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
@ -581,9 +581,9 @@ bool LabEngine::doOperateRule(Common::Point pos, int16 ItemNum, CloseDataPtr *cl
} }
bool LabEngine::doGoForward(CloseDataPtr *closePtrList) { bool LabEngine::doGoForward(CloseDataPtr *closePtrList) {
RuleList *rules = _rooms[_roomNum]._rules; RuleList &rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
if ((rule->_ruleType == kRuleTypeGoForward) && (rule->_param1 == (_direction + 1))) { if ((rule->_ruleType == kRuleTypeGoForward) && (rule->_param1 == (_direction + 1))) {
if (checkConditions(rule->_condition)) { if (checkConditions(rule->_condition)) {
doActions(rule->_actionList, closePtrList); doActions(rule->_actionList, closePtrList);
@ -599,9 +599,9 @@ bool LabEngine::doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList) {
from++; from++;
to++; to++;
RuleList *rules = _rooms[_roomNum]._rules; RuleList &rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
if ((rule->_ruleType == kRuleTypeTurn) || if ((rule->_ruleType == kRuleTypeTurn) ||
((rule->_ruleType == kRuleTypeTurnFromTo) && ((rule->_ruleType == kRuleTypeTurnFromTo) &&
(rule->_param1 == from) && (rule->_param2 == to))) { (rule->_param1 == from) && (rule->_param2 == to))) {
@ -616,8 +616,8 @@ bool LabEngine::doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList) {
} }
bool LabEngine::doMainView(CloseDataPtr *closePtrList) { bool LabEngine::doMainView(CloseDataPtr *closePtrList) {
RuleList *rules = _rooms[_roomNum]._rules; RuleList &rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
if (rule->_ruleType == kRuleTypeGoMainView) { if (rule->_ruleType == kRuleTypeGoMainView) {
if (checkConditions(rule->_condition)) { if (checkConditions(rule->_condition)) {
doActions(rule->_actionList, closePtrList); doActions(rule->_actionList, closePtrList);

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@ -174,7 +174,7 @@ struct RoomData {
uint16 _doors[4]; uint16 _doors[4];
byte _transitionType; byte _transitionType;
ViewData *_view[4]; ViewData *_view[4];
RuleList *_rules; RuleList _rules;
Common::String _roomMsg; Common::String _roomMsg;
}; };

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@ -100,7 +100,6 @@ void Resource::readRoomData(const Common::String fileName) {
_vm->_manyRooms = dataFile->readUint16LE(); _vm->_manyRooms = dataFile->readUint16LE();
_vm->_highestCondition = dataFile->readUint16LE(); _vm->_highestCondition = dataFile->readUint16LE();
_vm->_rooms = new RoomData[_vm->_manyRooms + 1]; _vm->_rooms = new RoomData[_vm->_manyRooms + 1];
memset(_vm->_rooms, 0, (_vm->_manyRooms + 1) * sizeof(RoomData));
for (int i = 1; i <= _vm->_manyRooms; i++) { for (int i = 1; i <= _vm->_manyRooms; i++) {
RoomData *curRoom = &_vm->_rooms[i]; RoomData *curRoom = &_vm->_rooms[i];
@ -114,8 +113,6 @@ void Resource::readRoomData(const Common::String fileName) {
curRoom->_view[kDirectionSouth] = nullptr; curRoom->_view[kDirectionSouth] = nullptr;
curRoom->_view[kDirectionEast] = nullptr; curRoom->_view[kDirectionEast] = nullptr;
curRoom->_view[kDirectionWest] = nullptr; curRoom->_view[kDirectionWest] = nullptr;
curRoom->_rules = nullptr;
curRoom->_roomMsg = "";
} }
delete dataFile; delete dataFile;
@ -149,7 +146,7 @@ void Resource::readViews(uint16 roomNum) {
curRoom->_view[kDirectionSouth] = readView(dataFile); curRoom->_view[kDirectionSouth] = readView(dataFile);
curRoom->_view[kDirectionEast] = readView(dataFile); curRoom->_view[kDirectionEast] = readView(dataFile);
curRoom->_view[kDirectionWest] = readView(dataFile); curRoom->_view[kDirectionWest] = readView(dataFile);
curRoom->_rules = readRule(dataFile); readRule(dataFile, curRoom->_rules);
_vm->updateMusicAndEvents(); _vm->updateMusicAndEvents();
delete dataFile; delete dataFile;
@ -161,8 +158,6 @@ void Resource::freeViews(uint16 roomNum) {
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
freeView(_vm->_rooms[roomNum]._view[i]); freeView(_vm->_rooms[roomNum]._view[i]);
delete _vm->_rooms[roomNum]._rules;
} }
Common::String Resource::translateFileName(const Common::String filename) { Common::String Resource::translateFileName(const Common::String filename) {
@ -258,9 +253,8 @@ Common::Array<int16> Resource::readConditions(Common::File *file) {
return list; return list;
} }
RuleList *Resource::readRule(Common::File *file) { void Resource::readRule(Common::File *file, RuleList &rules) {
RuleList *rules = new RuleList(); rules.clear();
while (file->readByte() == 1) { while (file->readByte() == 1) {
Rule rule; Rule rule;
rule._ruleType = (RuleType)file->readSint16LE(); rule._ruleType = (RuleType)file->readSint16LE();
@ -268,10 +262,8 @@ RuleList *Resource::readRule(Common::File *file) {
rule._param2 = file->readSint16LE(); rule._param2 = file->readSint16LE();
rule._condition = readConditions(file); rule._condition = readConditions(file);
rule._actionList = readAction(file); rule._actionList = readAction(file);
rules->push_back(rule); rules.push_back(rule);
} }
return rules;
} }
Common::List<Action> Resource::readAction(Common::File *file) { Common::List<Action> Resource::readAction(Common::File *file) {

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@ -110,7 +110,7 @@ private:
LabEngine *_vm; LabEngine *_vm;
Common::String readString(Common::File *file); Common::String readString(Common::File *file);
Common::Array<int16> readConditions(Common::File *file); Common::Array<int16> readConditions(Common::File *file);
RuleList *readRule(Common::File *file); void readRule(Common::File *file, RuleList &rules);
Common::List<Action> readAction(Common::File *file); Common::List<Action> readAction(Common::File *file);
void freeAction(Action *action); void freeAction(Action *action);
CloseData *readCloseUps(uint16 depth, Common::File *file); CloseData *readCloseUps(uint16 depth, Common::File *file);