TITANIC: Renamings in CInputHandler

This commit is contained in:
Paul Gilbert 2016-12-19 21:21:28 -05:00
parent 25f0a97653
commit cd4a28fe6e
2 changed files with 6 additions and 6 deletions

View File

@ -32,7 +32,7 @@ namespace Titanic {
CInputHandler::CInputHandler(CGameManager *owner) :
_gameManager(owner), _inputTranslator(nullptr), _dragging(false),
_buttonDown(false), _dragItem(nullptr), _lockCount(0),
_singleton(false) {
_abortMessage(false) {
CScreenManager::_screenManagerPtr->_inputHandler = this;
}
@ -59,7 +59,7 @@ void CInputHandler::decLockCount() {
}
_buttonDown = _inputTranslator->isMousePressed();
_singleton = true;
_abortMessage = true;
}
}
@ -75,11 +75,11 @@ void CInputHandler::handleMessage(CMessage &msg, bool respectLock) {
void CInputHandler::processMessage(CMessage *msg) {
const CMouseMsg *mouseMsg = dynamic_cast<const CMouseMsg *>(msg);
_singleton = false;
_abortMessage = false;
dispatchMessage(msg);
if (_singleton) {
_singleton = false;
if (_abortMessage) {
_abortMessage = false;
} else if (mouseMsg) {
// Keep the game state mouse position up to date
if (_mousePos != mouseMsg->_mousePos) {

View File

@ -56,7 +56,7 @@ public:
Point _dragStartPos;
Point _mousePos;
int _lockCount;
bool _singleton;
bool _abortMessage;
public:
CInputHandler(CGameManager *owner);
~CInputHandler();