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SCI: call gui-init right after loading a saved game, fixes weird gui issue that occurs only when loading a save through ctrl-f5 menu "too early" in the game (where you couldnt load through original interpreter)
svn-id: r47151
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5f5225ea38
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@ -916,6 +916,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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retval->_msgState = new MessageState(retval->_segMan);
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retval->_gui->resetEngineState(retval);
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retval->_gui->init(retval->usesOldGfxFunctions());
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return retval;
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}
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