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MATH: Fix crash with mac osx. Fix #363
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@ -127,7 +127,8 @@ public:
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inline float &operator()(int row, int col);
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inline float operator()(int row, int col) const;
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operator Matrix<rows, cols>&() const { return *_this; }
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//FIXME: This is troublesome with OSX, so commenting it for now.
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// operator Matrix<rows, cols>&() const { return *_this; }
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static Matrix<rows, cols> sum(const Matrix<rows, cols> &m1, const Matrix<rows, cols> &m2);
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static Matrix<rows, cols> difference(const Matrix<rows, cols> &m1, const Matrix<rows, cols> &m2);
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