Added FIXME comment about DipMusic().

svn-id: r10010
This commit is contained in:
Torbjörn Andersson 2003-09-05 16:07:03 +00:00
parent 7400995094
commit cd9496ab3a

View File

@ -1296,16 +1296,19 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {
StreamCompMusicFromLock(musFilename[i], musId[i], musLooping[i]);
}
}
DipMusic();
// FIXME: We need to implement DipMusic()'s functionality, but since
// our sound buffer is much shorter than the original's it should be
// enough to simply modify the channel volume in this function instead
// of using a separate function to modify part of the sound buffer.
// DipMusic();
}
int32 Sword2Sound::DipMusic() {
// TODO: implement this func
// disable this func for now
return RD_OK;
StackLock lock(_mutex);
/*
int32 len;
int32 readCursor, writeCursor;