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Added FIXME comment about DipMusic().
svn-id: r10010
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@ -1296,16 +1296,19 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {
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StreamCompMusicFromLock(musFilename[i], musId[i], musLooping[i]);
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}
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}
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DipMusic();
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// FIXME: We need to implement DipMusic()'s functionality, but since
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// our sound buffer is much shorter than the original's it should be
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// enough to simply modify the channel volume in this function instead
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// of using a separate function to modify part of the sound buffer.
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// DipMusic();
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}
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int32 Sword2Sound::DipMusic() {
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// TODO: implement this func
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// disable this func for now
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return RD_OK;
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StackLock lock(_mutex);
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/*
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int32 len;
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int32 readCursor, writeCursor;
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