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MACVENTURE: Migrate engine to Path
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8e05d9c349
commit
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@ -31,11 +31,11 @@
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namespace MacVenture {
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Container::Container(Common::String filename) {
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Container::Container(const Common::Path &filename) {
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_filename = filename;
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if (!_file.open(_filename)) {
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error("CONTAINER: Could not open %s", _filename.c_str());
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error("CONTAINER: Could not open %s", _filename.toString().c_str());
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}
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_res = _file.readStream(_file.size());
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@ -48,7 +48,7 @@ typedef uint32 ContainerHeader;
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class Container {
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public:
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Container(Common::String filename);
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Container(const Common::Path &filename);
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~Container();
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public:
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@ -75,7 +75,7 @@ protected:
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Common::Array<uint8> _lens; // huffman lengths
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Common::Array<ItemGroup> _groups;
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Common::String _filename;
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Common::Path _filename;
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Common::File _file;
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Common::SeekableReadStream *_res;
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@ -37,7 +37,7 @@
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namespace MacVenture {
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#define MACVENTURE_DATA_BUNDLE Common::String("macventure.dat")
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#define MACVENTURE_DATA_BUNDLE "macventure.dat"
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struct BorderName {
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MVWindowType type;
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@ -75,15 +75,15 @@ Common::String windowTypeName(MVWindowType windowType) {
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void MacVentureEngine::loadDataBundle() {
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_dataBundle = Common::makeZipArchive(MACVENTURE_DATA_BUNDLE);
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if (!_dataBundle) {
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error("ENGINE: Couldn't load data bundle '%s'.", MACVENTURE_DATA_BUNDLE.c_str());
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error("ENGINE: Couldn't load data bundle '%s'.", MACVENTURE_DATA_BUNDLE);
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}
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}
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Common::SeekableReadStream *MacVentureEngine::getBorderFile(MVWindowType windowType, bool isActive) {
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Common::String filename = windowTypeName(windowType);
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filename += (isActive ? "_act.bmp" : "_inac.bmp");
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Common::Path filename(windowTypeName(windowType));
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filename.appendInPlace(isActive ? "_act.bmp" : "_inac.bmp");
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if (!_dataBundle->hasFile(filename)) {
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warning("Missing border file '%s' in data bundle", filename.c_str());
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warning("Missing border file '%s' in data bundle", filename.toString().c_str());
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return nullptr;
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}
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@ -457,7 +457,7 @@ Common::String MacVentureEngine::getUserInput() {
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}
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Common::String MacVentureEngine::getStartGameFileName() {
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Common::Path MacVentureEngine::getStartGameFileName() {
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Common::SeekableReadStream *res;
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res = _resourceManager->getResource(MKTAG('S', 'T', 'R', ' '), kStartGameFilenameID);
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if (!res)
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@ -474,7 +474,7 @@ Common::String MacVentureEngine::getStartGameFileName() {
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delete[] fileName;
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delete res;
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return result;
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return Common::Path(result);
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}
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const GlobalSettings& MacVentureEngine::getGlobalSettings() const {
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@ -956,11 +956,11 @@ Common::String MacVentureEngine::getCommandsPausedString() const {
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return Common::String("Click to continue");
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}
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Common::String MacVentureEngine::getFilePath(FilePathID id) const {
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Common::Path MacVentureEngine::getFilePath(FilePathID id) const {
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if (id <= 3) { // We don't want a file in the subdirectory
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return _filenames->getString(id);
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return Common::Path(_filenames->getString(id));
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} else { // We want a game file
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return _filenames->getString(3) + "/" + _filenames->getString(id);
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return Common::Path(_filenames->getString(3) + "/" + _filenames->getString(id));
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}
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}
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@ -242,12 +242,12 @@ public:
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Common::String getUserInput();
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// Data retrieval
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Common::String getStartGameFileName();
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Common::Path getStartGameFileName();
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bool isPaused();
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bool needsClickToContinue();
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Common::String getCommandsPausedString() const;
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const GlobalSettings &getGlobalSettings() const;
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Common::String getFilePath(FilePathID id) const;
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Common::Path getFilePath(FilePathID id) const;
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bool isOldText() const;
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const HuffmanLists *getDecodingHuffman() const;
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uint32 randBetween(uint32 min, uint32 max);
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@ -38,10 +38,10 @@ namespace MacVenture {
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// SoundManager
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SoundManager::SoundManager(MacVentureEngine *engine, Audio::Mixer *mixer) {
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_container = nullptr;
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Common::String filename = engine->getFilePath(kSoundPathID);
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Common::Path filename = engine->getFilePath(kSoundPathID);
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_container = new Container(filename);
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_mixer = mixer;
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debugC(1, kMVDebugSound, "Created sound manager with file %s", filename.c_str());
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debugC(1, kMVDebugSound, "Created sound manager with file %s", filename.toString().c_str());
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}
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SoundManager::~SoundManager() {
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@ -65,14 +65,14 @@ void World::startNewGame() {
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if (_saveGame)
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delete _saveGame;
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if ((_startGameFileName = _engine->getStartGameFileName()) == "")
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if ((_startGameFileName = _engine->getStartGameFileName()).empty())
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error("WORLD: Could not load initial game configuration");
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Common::File saveGameFile;
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if (!saveGameFile.open(_startGameFileName))
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error("WORLD: Could not load initial game configuration");
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debugC(2, kMVDebugMain, "Loading save game state from %s", _startGameFileName.c_str());
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debugC(2, kMVDebugMain, "Loading save game state from %s", _startGameFileName.toString().c_str());
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Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size());
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_saveGame = new SaveGame(_engine, saveGameRes);
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@ -131,7 +131,7 @@ private:
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MacVentureEngine *_engine;
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Common::MacResManager *_resourceManager;
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Common::String _startGameFileName;
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Common::Path _startGameFileName;
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SaveGame *_saveGame;
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