TITANIC: Further camera and crosshair classes cleanup

This commit is contained in:
Paul Gilbert 2017-08-20 14:43:00 -04:00
parent a32a29a80e
commit cd9fe5c219
3 changed files with 87 additions and 81 deletions

View File

@ -37,12 +37,12 @@ FMatrix *CStarCamera::_priorOrientation;
FMatrix *CStarCamera::_newOrientation;
CStarCamera::CStarCamera(const CNavigationInfo *data) :
_star_lock_state(ZERO_LOCKED), _mover(nullptr), _isMoved(false) {
_starLockState(ZERO_LOCKED), _mover(nullptr), _isMoved(false) {
setupHandler(data);
}
CStarCamera::CStarCamera(CViewport *src) :
_star_lock_state(ZERO_LOCKED), _mover(nullptr), _isMoved(false), _viewport(src) {
_starLockState(ZERO_LOCKED), _mover(nullptr), _isMoved(false), _viewport(src) {
}
void CStarCamera::init() {
@ -58,7 +58,7 @@ void CStarCamera::deinit() {
}
bool CStarCamera::isLocked() {
return _mover->isLocked();
return _mover->isLocked();
}
CStarCamera::~CStarCamera() {
@ -234,16 +234,17 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
if (isLocked())
return;
switch(_star_lock_state) {
switch(_starLockState) {
case ZERO_LOCKED: {
FPose subX(X_AXIS, angles._y);
FPose subY(Y_AXIS, -angles._x); // needs to be negative or looking left will cause the view to go right
FPose sub(subX, subY);
proc22(sub);
}
break;
break;
}
case ONE_LOCKED: {
case ONE_LOCKED: {
FVector row1 = _matrix._row1;
FPose poseX(X_AXIS, angles._y);
FPose poseY(Y_AXIS, -angles._x); // needs to be negative or looking left will cause the view to go right
@ -277,22 +278,23 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
tempV5 -= tempV1;
tempV6 -= tempV1;
float unused_scale=0.0;
if (!tempV4.normalize(unused_scale) ||
!tempV5.normalize(unused_scale) ||
!tempV6.normalize(unused_scale)) { // Do the normalization, put the scale amount in unused_scale,
// but if it is unsuccessful, crash
assert(unused_scale);
}
float unusedScale = 0.0;
if (!tempV4.normalize(unusedScale) ||
!tempV5.normalize(unusedScale) ||
!tempV6.normalize(unusedScale)) {
// Do the normalization, put the scale amount in unusedScale,
// but if it is unsuccessful, crash
assert(unusedScale);
}
tempV1 += row1;
m1.set(tempV4, tempV5, tempV6);
_viewport.setOrientation(m1);
_viewport.setPosition(tempV1);
}
break;
break;
}
case TWO_LOCKED: {
case TWO_LOCKED: {
FVector tempV2;
DAffine m1, m2, sub;
DVector mrow1, mrow2, mrow3;
@ -351,51 +353,53 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
mrow2 -= tempV3;
mrow3 -= tempV3;
double unused_scale=0.0;
if (!mrow1.normalize(unused_scale) ||
!mrow2.normalize(unused_scale) ||
!mrow3.normalize(unused_scale)) { // Do the normalization, put the scale amount in unused_scale,
// but if it is unsuccessful, crash
assert(unused_scale);
}
double unusedScale=0.0;
if (!mrow1.normalize(unusedScale) ||
!mrow2.normalize(unusedScale) ||
!mrow3.normalize(unusedScale)) {
// Do the normalization, put the scale amount in unusedScale,
// but if it is unsuccessful, crash
assert(unusedScale);
}
tempV16 = tempV3;
m3.set(mrow1, mrow2, mrow3);
_viewport.setOrientation(m3);
_viewport.setPosition(tempV16);
}
break;
break;
}
//TODO: should three stars locked do anything in this function? Error?
case THREE_LOCKED:
break;
}
// TODO: should three stars locked do anything in this function? Error?
case THREE_LOCKED:
break;
}
}
bool CStarCamera::addLockedStar(const FVector v) {
if (_star_lock_state == THREE_LOCKED)
if (_starLockState == THREE_LOCKED)
return false;
CNavigationInfo data;
_mover->copyTo(&data);
deleteHandler();
FVector &row = _matrix[(int)_star_lock_state];
_star_lock_state = StarLockState( (int)_star_lock_state + 1);
FVector &row = _matrix[(int)_starLockState];
_starLockState = StarLockState((int)_starLockState + 1);
row = v;
setupHandler(&data);
return true;
}
bool CStarCamera::removeLockedStar() {
if (_star_lock_state == ZERO_LOCKED)
if (_starLockState == ZERO_LOCKED)
return false;
CNavigationInfo data;
_mover->copyTo(&data);
deleteHandler();
_star_lock_state = StarLockState( (int)_star_lock_state - 1);
_starLockState = StarLockState((int)_starLockState - 1);
setupHandler(&data);
return true;
}
@ -415,7 +419,7 @@ void CStarCamera::save(SimpleFile *file, int indent) {
bool CStarCamera::setupHandler(const CNavigationInfo *src) {
CCameraMover *mover = nullptr;
switch (_star_lock_state) {
switch (_starLockState) {
case ZERO_LOCKED:
mover = new CUnmarkedCameraMover(src);
break;
@ -447,7 +451,7 @@ void CStarCamera::deleteHandler() {
}
void CStarCamera::lockMarker1(FVector v1, FVector v2, FVector v3) {
if (_star_lock_state != ZERO_LOCKED)
if (_starLockState != ZERO_LOCKED)
return;
FVector tempV;
@ -470,12 +474,12 @@ void CStarCamera::lockMarker1(FVector v1, FVector v2, FVector v3) {
tempV._x = val9 - _viewport._valArray[2];
tempV._y = val8;
float unused_scale=0.0;
if (!v3.normalize(unused_scale) ||
!tempV.normalize(unused_scale)) { // Do the normalization, put the scale amount in unused_scale,
// but if it is unsuccessful, crash
assert(unused_scale);
}
float unusedScale = 0.0;
if (!v3.normalize(unusedScale) || !tempV.normalize(unusedScale)) {
// Do the normalization, put the scale amount in unusedScale,
// but if it is unsuccessful, crash
assert(unusedScale);
}
FMatrix matrix = _viewport.getOrientation();
const FVector &pos = _viewport._position;
@ -486,7 +490,7 @@ void CStarCamera::lockMarker1(FVector v1, FVector v2, FVector v3) {
}
void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
if (_star_lock_state != ONE_LOCKED)
if (_starLockState != ONE_LOCKED)
return;
DAffine m2(X_AXIS, _matrix._row1);
@ -563,30 +567,32 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
m4._col2 -= m4._col1;
m4._col4 -= m4._col1;
FMatrix m6 = _viewport.getOrientation();
FMatrix m6 = _viewport.getOrientation();
double unusedScale=0.0;
if (!m4._col2.normalize(unusedScale) ||
!m4._col3.normalize(unusedScale) ||
!m4._col4.normalize(unusedScale) ) {
// Do the normalizations, put the scale amount in unusedScale,
// but if any of the normalizations are unsuccessful, crash
assert(unusedScale);
}
double unused_scale=0.0;
if (!m4._col2.normalize(unused_scale) ||
!m4._col3.normalize(unused_scale) ||
!m4._col4.normalize(unused_scale) ) { // Do the normalizations, put the scale amount in unused_scale,
// but if any of the normalizations are unsuccessful, crash
assert(unused_scale);
}
m5.set(m4._col3, m4._col2, m4._col4);
FVector newPos = m4._col1;
if (_viewport._position != newPos) {
// Only change view if positions are different
_mover->proc8(_viewport._position, newPos, m6, m5);
}
if (_viewport._position != newPos) {
// Only change view if positions are different
_mover->proc8(_viewport._position, newPos, m6, m5);
}
CStarVector *sv = new CStarVector(this, v);
_mover->setVector(sv);
}
void CStarCamera::lockMarker3(CViewport *viewport, const FVector &v) {
if (_star_lock_state != TWO_LOCKED)
if (_starLockState != TWO_LOCKED)
return;
FMatrix newOr = viewport->getOrientation();
@ -594,10 +600,10 @@ void CStarCamera::lockMarker3(CViewport *viewport, const FVector &v) {
FVector newPos = viewport->_position;
FVector oldPos = _viewport._position;
if (oldPos != newPos) {
// Only change view if positions are different
_mover->proc8(oldPos, newPos, oldOr, newOr);
}
if (oldPos != newPos) {
// Only change view if positions are different
_mover->proc8(oldPos, newPos, oldOr, newOr);
}
CStarVector *sv = new CStarVector(this, v);
_mover->setVector(sv);

View File

@ -45,7 +45,7 @@ private:
static FMatrix *_priorOrientation;
static FMatrix *_newOrientation;
private:
StarLockState _star_lock_state;
StarLockState _starLockState;
FMatrix _matrix;
CCameraMover *_mover;
CViewport _viewport;
@ -162,7 +162,7 @@ public:
/**
* How many stars are currently locked onto
*/
virtual StarLockState getStarLockState() const { return _star_lock_state; }
virtual StarLockState getStarLockState() const { return _starLockState; }
/**
* Adds the row for a locked in marker/star

View File

@ -40,14 +40,15 @@ void CStarCrosshairs::selectStar(int index, CVideoSurface *surface,
// a selection addition if not all three stars have been found
if (!isSolved()) {
// Don't allow the most recent match or the one before
// it to be re-selected (while they are locked/matched)
// it to be re-selected (while they are locked/matched)
if (_positions[index] != _entries[_entryIndex]) {
if (_entryIndex == 1) {//2 stars are matched
if (_positions[index] == _entries[_entryIndex-1]) {
return;
}
}
surface->lock();
if (_entryIndex == 1) {
// 2 stars are matched
if (_positions[index] == _entries[_entryIndex - 1])
return;
}
surface->lock();
// Draw crosshairs around the selected star
CSurfaceArea surfaceArea(surface);
@ -69,7 +70,7 @@ void CStarCrosshairs::selectStar(int index, CVideoSurface *surface,
// So we allow the user to reselect it to remove the selection, or shift
// the selection to some other star
if (_positions[index] == _entries[_entryIndex]) {
// Player has selected the most recent star
// Player has selected the most recent star
// Remove the crosshairs for the previously selected star
surface->lock();
CSurfaceArea surfaceArea(surface);
@ -83,16 +84,15 @@ void CStarCrosshairs::selectStar(int index, CVideoSurface *surface,
const CBaseStarEntry *starP = starField->getDataPtr(_positions[index]._index1);
markers->addStar(starP);
} else {
// Player has selected some other star other than the most recent
// Remove/Add it if it is not one of the other star(s) already matched
// Player has selected some other star other than the most recent
// Remove/Add it if it is not one of the other star(s) already matched
// Check that it is not a previously star and don't remove it if it is
for (int i = 0; i < _entryIndex; ++i) {
if (_positions[index] == _entries[i])
return;
}
// Check that it is not a previously star and don't remove it if it is
for (int i=0;i<_entryIndex;i++) {
if (_positions[index] == _entries[i]) {
return;
}
}
// Erase the prior selection and draw the new one
surface->lock();
CSurfaceArea surfaceArea(surface);