MUTATIONOFJB: Animate objects.

This commit is contained in:
Ľubomír Remák 2018-07-18 21:39:50 +02:00 committed by Eugene Sandulenko
parent f94ff7aa8e
commit cda1f0dd3a
8 changed files with 155 additions and 6 deletions

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@ -21,16 +21,19 @@
*/
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/commands/command.h"
#include "mutationofjb/encryptedfile.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/mutationofjb.h"
#include "mutationofjb/room.h"
#include "mutationofjb/script.h"
#include "mutationofjb/tasks/objectanimationtask.h"
#include "mutationofjb/util.h"
#include "mutationofjb/commands/command.h"
#include "common/util.h"
#include "common/str.h"
#include "common/translation.h"
#include "common/util.h"
namespace MutationOfJB {
@ -57,6 +60,8 @@ Game::Game(MutationOfJBEngine *vm)
_room = new Room(this, _vm->getScreen());
_gui.init();
_taskManager.addTask(new ObjectAnimationTask);
}
Common::RandomSource &Game::getRandomSource() {

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@ -23,6 +23,7 @@ MODULE_OBJS := \
commands/talkcommand.o \
commands/randomcommand.o \
tasks/conversationtask.o \
tasks/objectanimationtask.o \
tasks/saytask.o \
tasks/taskmanager.o \
widgets/buttonwidget.o \

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@ -0,0 +1,91 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/tasks/objectanimationtask.h"
#include "mutationofjb/tasks/taskmanager.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/room.h"
namespace MutationOfJB {
static const int TICK_MILLIS = 100;
ObjectAnimationTask::ObjectAnimationTask() : _timer(TICK_MILLIS) {
}
void ObjectAnimationTask::start() {
setState(RUNNING);
_timer.start();
}
void ObjectAnimationTask::update() {
_timer.update();
if (_timer.isFinished()) {
_timer.start();
updateObjects();
}
}
void ObjectAnimationTask::updateObjects() {
Scene *const scene = getTaskManager()->getGame().getGameData().getCurrentScene();
if (!scene) {
return;
}
for (uint8 i = 1; i <= scene->getNoObjects(); ++i) {
Object *const object = scene->getObject(i);
// Skip if object animation not active.
if (!object->_AC)
continue;
// Number of framers must be higher than 1.
if (object->_NA <= 1)
continue;
const uint8 currentAnimOffset = object->_CA - object->_FA;
const bool randomized = object->_FR != 0;
const bool belowRandomFrame = currentAnimOffset < (object->_FR - 1);
uint8 maxAnimOffset = object->_NA - 1;
if (randomized && belowRandomFrame) {
maxAnimOffset = object->_FR - 2;
}
uint8 nextAnimationOffset = currentAnimOffset + 1;
if (currentAnimOffset == maxAnimOffset) {
if (randomized && object->_unknown != 0 && getTaskManager()->getGame().getRandomSource().getRandomNumber(object->_unknown) == 0)
nextAnimationOffset = object->_FR - 1;
else
nextAnimationOffset = 0;
}
// TODO: Hardcoded animations.
object->_CA = nextAnimationOffset + object->_FA;
getTaskManager()->getGame().getRoom().drawObjectAnimation(i, nextAnimationOffset);
}
}
}

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@ -0,0 +1,47 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_OBJECTANIMATIONTASK_H
#define MUTATIONOFJB_OBJECTANIMATIONTASK_H
#include "mutationofjb/tasks/task.h"
#include "mutationofjb/timer.h"
namespace MutationOfJB {
class ObjectAnimationTask : public Task {
public:
ObjectAnimationTask();
virtual void start() override;
virtual void update() override;
void updateObjects();
private:
Timer _timer;
};
}
#endif

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@ -45,7 +45,7 @@ void SayTask::start() {
void SayTask::update() {
_timer.update();
if (_timer.isFnished()) {
if (_timer.isFinished()) {
getTaskManager()->getGame().getRoom().redraw(); // TODO: Only redraw the area occupied by the text.
setState(FINISHED);
return;

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@ -20,6 +20,9 @@
*
*/
#ifndef MUTATIONOFJB_SAYTASK_H
#define MUTATIONOFJB_SAYTASK_H
#include "mutationofjb/tasks/task.h"
#include "mutationofjb/timer.h"
@ -46,3 +49,5 @@ private:
};
}
#endif

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@ -34,7 +34,7 @@ void Timer::start() {
_state = RUNNING;
}
bool Timer::isFnished() const {
bool Timer::isFinished() const {
return _state == FINISHED;
}

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@ -30,7 +30,7 @@ public:
void start();
bool isFnished() const;
bool isFinished() const;
bool isRunning() const;
void update();