mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-22 20:21:06 +00:00
MUTATIONOFJB: Animate objects.
This commit is contained in:
parent
f94ff7aa8e
commit
cda1f0dd3a
@ -21,16 +21,19 @@
|
||||
*/
|
||||
|
||||
#include "mutationofjb/game.h"
|
||||
#include "mutationofjb/gamedata.h"
|
||||
|
||||
#include "mutationofjb/commands/command.h"
|
||||
#include "mutationofjb/encryptedfile.h"
|
||||
#include "mutationofjb/gamedata.h"
|
||||
#include "mutationofjb/mutationofjb.h"
|
||||
#include "mutationofjb/room.h"
|
||||
#include "mutationofjb/script.h"
|
||||
#include "mutationofjb/tasks/objectanimationtask.h"
|
||||
#include "mutationofjb/util.h"
|
||||
#include "mutationofjb/commands/command.h"
|
||||
#include "common/util.h"
|
||||
|
||||
#include "common/str.h"
|
||||
#include "common/translation.h"
|
||||
#include "common/util.h"
|
||||
|
||||
namespace MutationOfJB {
|
||||
|
||||
@ -57,6 +60,8 @@ Game::Game(MutationOfJBEngine *vm)
|
||||
_room = new Room(this, _vm->getScreen());
|
||||
|
||||
_gui.init();
|
||||
|
||||
_taskManager.addTask(new ObjectAnimationTask);
|
||||
}
|
||||
|
||||
Common::RandomSource &Game::getRandomSource() {
|
||||
|
@ -23,6 +23,7 @@ MODULE_OBJS := \
|
||||
commands/talkcommand.o \
|
||||
commands/randomcommand.o \
|
||||
tasks/conversationtask.o \
|
||||
tasks/objectanimationtask.o \
|
||||
tasks/saytask.o \
|
||||
tasks/taskmanager.o \
|
||||
widgets/buttonwidget.o \
|
||||
|
91
engines/mutationofjb/tasks/objectanimationtask.cpp
Normal file
91
engines/mutationofjb/tasks/objectanimationtask.cpp
Normal file
@ -0,0 +1,91 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mutationofjb/tasks/objectanimationtask.h"
|
||||
|
||||
#include "mutationofjb/tasks/taskmanager.h"
|
||||
#include "mutationofjb/game.h"
|
||||
#include "mutationofjb/gamedata.h"
|
||||
#include "mutationofjb/room.h"
|
||||
|
||||
namespace MutationOfJB {
|
||||
|
||||
static const int TICK_MILLIS = 100;
|
||||
|
||||
ObjectAnimationTask::ObjectAnimationTask() : _timer(TICK_MILLIS) {
|
||||
}
|
||||
|
||||
void ObjectAnimationTask::start() {
|
||||
setState(RUNNING);
|
||||
_timer.start();
|
||||
}
|
||||
|
||||
void ObjectAnimationTask::update() {
|
||||
_timer.update();
|
||||
if (_timer.isFinished()) {
|
||||
_timer.start();
|
||||
updateObjects();
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectAnimationTask::updateObjects() {
|
||||
Scene *const scene = getTaskManager()->getGame().getGameData().getCurrentScene();
|
||||
if (!scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (uint8 i = 1; i <= scene->getNoObjects(); ++i) {
|
||||
Object *const object = scene->getObject(i);
|
||||
// Skip if object animation not active.
|
||||
if (!object->_AC)
|
||||
continue;
|
||||
|
||||
// Number of framers must be higher than 1.
|
||||
if (object->_NA <= 1)
|
||||
continue;
|
||||
|
||||
const uint8 currentAnimOffset = object->_CA - object->_FA;
|
||||
|
||||
const bool randomized = object->_FR != 0;
|
||||
const bool belowRandomFrame = currentAnimOffset < (object->_FR - 1);
|
||||
|
||||
uint8 maxAnimOffset = object->_NA - 1;
|
||||
if (randomized && belowRandomFrame) {
|
||||
maxAnimOffset = object->_FR - 2;
|
||||
}
|
||||
|
||||
uint8 nextAnimationOffset = currentAnimOffset + 1;
|
||||
if (currentAnimOffset == maxAnimOffset) {
|
||||
if (randomized && object->_unknown != 0 && getTaskManager()->getGame().getRandomSource().getRandomNumber(object->_unknown) == 0)
|
||||
nextAnimationOffset = object->_FR - 1;
|
||||
else
|
||||
nextAnimationOffset = 0;
|
||||
}
|
||||
|
||||
// TODO: Hardcoded animations.
|
||||
|
||||
object->_CA = nextAnimationOffset + object->_FA;
|
||||
getTaskManager()->getGame().getRoom().drawObjectAnimation(i, nextAnimationOffset);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
47
engines/mutationofjb/tasks/objectanimationtask.h
Normal file
47
engines/mutationofjb/tasks/objectanimationtask.h
Normal file
@ -0,0 +1,47 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MUTATIONOFJB_OBJECTANIMATIONTASK_H
|
||||
#define MUTATIONOFJB_OBJECTANIMATIONTASK_H
|
||||
|
||||
#include "mutationofjb/tasks/task.h"
|
||||
|
||||
#include "mutationofjb/timer.h"
|
||||
|
||||
namespace MutationOfJB {
|
||||
|
||||
class ObjectAnimationTask : public Task {
|
||||
public:
|
||||
ObjectAnimationTask();
|
||||
|
||||
virtual void start() override;
|
||||
virtual void update() override;
|
||||
|
||||
void updateObjects();
|
||||
|
||||
private:
|
||||
Timer _timer;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -45,7 +45,7 @@ void SayTask::start() {
|
||||
void SayTask::update() {
|
||||
_timer.update();
|
||||
|
||||
if (_timer.isFnished()) {
|
||||
if (_timer.isFinished()) {
|
||||
getTaskManager()->getGame().getRoom().redraw(); // TODO: Only redraw the area occupied by the text.
|
||||
setState(FINISHED);
|
||||
return;
|
||||
|
@ -20,6 +20,9 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MUTATIONOFJB_SAYTASK_H
|
||||
#define MUTATIONOFJB_SAYTASK_H
|
||||
|
||||
#include "mutationofjb/tasks/task.h"
|
||||
|
||||
#include "mutationofjb/timer.h"
|
||||
@ -46,3 +49,5 @@ private:
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -34,7 +34,7 @@ void Timer::start() {
|
||||
_state = RUNNING;
|
||||
}
|
||||
|
||||
bool Timer::isFnished() const {
|
||||
bool Timer::isFinished() const {
|
||||
return _state == FINISHED;
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
|
||||
void start();
|
||||
|
||||
bool isFnished() const;
|
||||
bool isFinished() const;
|
||||
bool isRunning() const;
|
||||
|
||||
void update();
|
||||
|
Loading…
x
Reference in New Issue
Block a user