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Remove (hopefully) obsolete Indy4 FIXME's
svn-id: r3865
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@ -1218,8 +1218,7 @@ void Scumm::o5_getActorRoom() {
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int temp;
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getResultPos();
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temp=getVarOrDirectByte(0x80);
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if(temp>30 && _gameId==GID_INDY4)
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temp=1;
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setResult(derefActorSafe(temp,"o5_getActorRoom")->room);
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}
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@ -1287,9 +1286,6 @@ void Scumm::o5_getDist() {
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o2 = getVarOrDirectWord(0x40);
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r = getObjActToObjActDist(o1,o2);
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if ((_gameId==GID_INDY4) && (o2 == 1212)) /* Fix for FOA, another odd bug */
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r = 0;
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/* Fix for monkey 2, dunno what's wrong in scummvm */
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if (_gameId==GID_MONKEY2 && vm.slot[_currentScript].number==40 && r<60)
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r=60;
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