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FULLPIPE: More code to scene06
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@ -236,6 +236,7 @@ namespace Fullpipe {
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#define PIC_SC4_LRTRUBA 616
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#define PIC_SC4_MASK 585
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#define PIC_SC4_PLANK 5183
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#define PIC_SC6_LADDER 1104
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#define PIC_SCD_SEL 734
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#define QU_BALL_WALKL 4920
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#define QU_BALL_WALKR 4919
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@ -265,6 +266,7 @@ namespace Fullpipe {
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#define QU_SC6_DROPS 2898
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#define QU_SC6_ENTERLIFT 1054
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#define QU_SC6_EXITLIFT 1055
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#define QU_SC6_SHOWHANDLE 1689
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#define SC_1 301
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#define SC_10 653
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#define SC_11 654
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@ -102,7 +102,8 @@ void sceneHandler06_spinHandle() {
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}
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void sceneHandler06_uPipeClick() {
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warning("STUB: sceneHandler06_uPipeClick()");
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if (getGameLoaderInteractionController()->_flag24)
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handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0);
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}
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void sceneHandler06_buttonPush() {
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@ -114,7 +115,7 @@ void sceneHandler06_showNextBall() {
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}
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void sceneHandler06_installHandle() {
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warning("STUB: sceneHandler06_installHandle()");
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chainQueue(QU_SC6_SHOWHANDLE, 0);
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}
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void sceneHandler06_takeBall() {
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