FULLPIPE: More code to scene06

This commit is contained in:
Eugene Sandulenko 2013-12-17 10:14:00 +02:00
parent bdd9931357
commit ce586cf836
2 changed files with 5 additions and 2 deletions

View File

@ -236,6 +236,7 @@ namespace Fullpipe {
#define PIC_SC4_LRTRUBA 616
#define PIC_SC4_MASK 585
#define PIC_SC4_PLANK 5183
#define PIC_SC6_LADDER 1104
#define PIC_SCD_SEL 734
#define QU_BALL_WALKL 4920
#define QU_BALL_WALKR 4919
@ -265,6 +266,7 @@ namespace Fullpipe {
#define QU_SC6_DROPS 2898
#define QU_SC6_ENTERLIFT 1054
#define QU_SC6_EXITLIFT 1055
#define QU_SC6_SHOWHANDLE 1689
#define SC_1 301
#define SC_10 653
#define SC_11 654

View File

@ -102,7 +102,8 @@ void sceneHandler06_spinHandle() {
}
void sceneHandler06_uPipeClick() {
warning("STUB: sceneHandler06_uPipeClick()");
if (getGameLoaderInteractionController()->_flag24)
handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0);
}
void sceneHandler06_buttonPush() {
@ -114,7 +115,7 @@ void sceneHandler06_showNextBall() {
}
void sceneHandler06_installHandle() {
warning("STUB: sceneHandler06_installHandle()");
chainQueue(QU_SC6_SHOWHANDLE, 0);
}
void sceneHandler06_takeBall() {