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fix -pedantic warnings
svn-id: r6108
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7cb69f7fa2
commit
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@ -56,7 +56,7 @@ enum GameId {
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/* Simon the Sorcerer */
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GID_SIMON_FIRST = 20,
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GID_SIMON_LAST = GID_SIMON_FIRST + 8,
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GID_SIMON_LAST = GID_SIMON_FIRST + 8
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};
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enum GameFeatures {
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@ -56,13 +56,13 @@ public:
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EVENT_RBUTTONDOWN = 6,
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EVENT_RBUTTONUP = 7,
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EVENT_WHEELUP = 8,
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EVENT_WHEELDOWN = 9,
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EVENT_WHEELDOWN = 9
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};
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enum {
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KBD_CTRL = 1,
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KBD_ALT = 2,
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KBD_SHIFT = 4,
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KBD_SHIFT = 4
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};
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enum {
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@ -83,7 +83,7 @@ public:
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enum {
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SOUND_8BIT = 0,
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SOUND_16BIT = 1,
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SOUND_16BIT = 1
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};
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// Set colors of the palette
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@ -30,7 +30,7 @@ typedef enum {
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kBoxYFlip = 0x10,
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kBoxPlayerOnly = 0x20,
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kBoxLocked = 0x40,
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kBoxInvisible = 0x80,
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kBoxInvisible = 0x80
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} BoxFlags;
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struct AdjustBoxResult { /* Result type of AdjustBox functions */
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@ -34,8 +34,7 @@ private:
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enum {
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SOUND_HEADER_SIZE = 26,
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SOUND_HEADER_BIG_SIZE = 26 + 8,
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SOUND_HEADER_BIG_SIZE = 26 + 8
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};
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int16 _soundQuePos, _soundQue[0x100];
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@ -37,12 +37,12 @@ public:
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MERR_CANNOT_CONNECT = 1,
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// MERR_STREAMING_NOT_AVAILABLE = 2,
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MERR_DEVICE_NOT_AVAILABLE = 3,
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MERR_ALREADY_OPEN = 4,
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MERR_ALREADY_OPEN = 4
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};
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enum {
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PROP_TIMEDIV = 1,
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PROP_SMALLHEADER = 2,
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PROP_SMALLHEADER = 2
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};
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@ -174,7 +174,7 @@ public:
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bool _paused;
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enum {
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NUM_CHANNELS = 16,
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NUM_CHANNELS = 16
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};
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void * _premixParam;
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@ -193,16 +193,16 @@ public:
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void unInsert(Channel * chan);
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void beginSlots(int index);
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/* start playing a raw sound */
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// start playing a raw sound
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enum {
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/* Do *NOT* change any of these flags without looking at the code in mixer.cpp */
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FLAG_UNSIGNED = 1, /* unsigned samples */
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FLAG_STEREO = 2, /* sound is in stereo */
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FLAG_16BITS = 4, /* sound is 16 bits wide */
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FLAG_AUTOFREE = 8, /* sound buffer is freed automagically at the end of playing */
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FLAG_FILE = 16, /* sound is a FILE * that's read from */
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FLAG_REVERSE_STEREO = 32, /* sound should be reverse stereo */
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FLAG_LOOP = 64, /* loop the audio */
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// Do *NOT* change any of these flags without looking at the code in mixer.cpp
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FLAG_UNSIGNED = 1, // unsigned samples
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FLAG_STEREO = 2, // sound is in stereo
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FLAG_16BITS = 4, // sound is 16 bits wide
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FLAG_AUTOFREE = 8, // sound buffer is freed automagically at the end of playing
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FLAG_FILE = 16, // sound is a FILE * that's read from
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FLAG_REVERSE_STEREO = 32, // sound should be reverse stereo
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FLAG_LOOP = 64 // loop the audio
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};
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int playRaw(PlayingSoundHandle * handle, void * sound, uint32 size, uint rate, byte flags);
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int playRaw(PlayingSoundHandle * handle, void * sound, uint32 size, uint rate, byte flags, int id);
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