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SHERLOCK: Fix tiny memory leak
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@ -187,11 +187,11 @@ ScalpelEngine::~ScalpelEngine() {
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void ScalpelEngine::initialize() {
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// 3DO actually uses RGB555, but some platforms of ours only support RGB565, so we use that
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const Graphics::PixelFormat *pixelFormatRGB565 = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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if (getPlatform() == Common::kPlatform3DO) {
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const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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// 320x200 16-bit RGB565 for 3DO support
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initGraphics(320, 200, false, pixelFormatRGB565);
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initGraphics(320, 200, false, &pixelFormatRGB565);
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} else {
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// 320x200 palettized
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initGraphics(320, 200, false);
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