SHERLOCK: Fix tiny memory leak

This commit is contained in:
Torbjörn Andersson 2015-06-09 23:40:57 +02:00 committed by Willem Jan Palenstijn
parent 6aaee559dc
commit ce6ad7e6d8

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@ -187,11 +187,11 @@ ScalpelEngine::~ScalpelEngine() {
void ScalpelEngine::initialize() {
// 3DO actually uses RGB555, but some platforms of ours only support RGB565, so we use that
const Graphics::PixelFormat *pixelFormatRGB565 = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
if (getPlatform() == Common::kPlatform3DO) {
const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
// 320x200 16-bit RGB565 for 3DO support
initGraphics(320, 200, false, pixelFormatRGB565);
initGraphics(320, 200, false, &pixelFormatRGB565);
} else {
// 320x200 palettized
initGraphics(320, 200, false);