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Some sound resources in soccer2004 are compressed too.
Add Moonbase demo, as testing target only. svn-id: r17866
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@ -465,6 +465,8 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
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{"7f45ddd6dbfbf8f80c0c0efea4c295bc", "Maniac Mansion (v1)", GID_MANIAC, 1, 0, 25, MDT_PCSPK,
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GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING, Common::kPlatformUnknown, 0, 0},
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{"ef71a322b6530ac45b1a070f7c0795f7", "Moonbase Commander (Demo)", GID_HEGAME, 6, 100, 62, MDT_NONE,
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GF_USE_KEY | GF_NEW_COSTUMES | GF_HE_LOCALIZED, Common::kPlatformUnknown, 0, 0},
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{"37aed3f91c1ef959e0bd265f9b13781f", "Pajama Sam: No Need To Hide When It's Dark Outside (Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
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GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // PajamaNHD
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@ -294,7 +294,8 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) {
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Common::MemoryReadStream stream(ptr, size);
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if (!loadWAVFromStream(stream, size, rate, flags)) {
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error("playSound: Not a valid WAV file");
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warning("playSound: IMA ADPCM compression not supported");
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return;
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}
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// Allocate a sound buffer, copy the data into it, and play
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