Some sound resources in soccer2004 are compressed too.

Add Moonbase demo, as testing target only.

svn-id: r17866
This commit is contained in:
Travis Howell 2005-04-29 15:33:07 +00:00
parent 3911fc6edb
commit ce909a35b3
2 changed files with 4 additions and 1 deletions

View File

@ -465,6 +465,8 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
{"7f45ddd6dbfbf8f80c0c0efea4c295bc", "Maniac Mansion (v1)", GID_MANIAC, 1, 0, 25, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING, Common::kPlatformUnknown, 0, 0},
{"ef71a322b6530ac45b1a070f7c0795f7", "Moonbase Commander (Demo)", GID_HEGAME, 6, 100, 62, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES | GF_HE_LOCALIZED, Common::kPlatformUnknown, 0, 0},
{"37aed3f91c1ef959e0bd265f9b13781f", "Pajama Sam: No Need To Hide When It's Dark Outside (Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformUnknown, 0, 0}, // PajamaNHD

View File

@ -294,7 +294,8 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) {
Common::MemoryReadStream stream(ptr, size);
if (!loadWAVFromStream(stream, size, rate, flags)) {
error("playSound: Not a valid WAV file");
warning("playSound: IMA ADPCM compression not supported");
return;
}
// Allocate a sound buffer, copy the data into it, and play