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TINYGL: Initialise _enableScissor for case when dirty rects are off.
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@ -95,6 +95,8 @@ FrameBuffer::FrameBuffer(int width, int height, const Graphics::PixelFormat &for
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_offscreenBuffer.zbuf = _zbuf;
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_offscreenBuffer.zbuf = _zbuf;
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_currentTexture = nullptr;
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_currentTexture = nullptr;
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_enableScissor = false;
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}
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}
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FrameBuffer::~FrameBuffer() {
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FrameBuffer::~FrameBuffer() {
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