WIP Winnie the Pooh code (PreAGI). Shows only the intro currently

svn-id: r28865
This commit is contained in:
Matthew Hoops 2007-09-06 10:48:00 +00:00
parent f8a9c41a8c
commit cea837ef7d
9 changed files with 816 additions and 8 deletions

View File

@ -104,7 +104,8 @@ enum AgiGameID {
GID_SQ2,
GID_XMASCARD,
GID_FANMADE, // TODO: Should this be extended to include all fanmade games?
GID_MICKEY // PreAGI
GID_MICKEY, // PreAGI
GID_WINNIE // PreAGI
};
} // End of namespace Agi
@ -547,6 +548,7 @@ public:
virtual int deinit() = 0;
virtual int detectGame() = 0;
virtual int loadResource(int, int) = 0;
virtual int loadResource(int, const char*) = 0;
virtual int unloadResource(int, int) = 0;
virtual int loadObjects(const char *) = 0;
virtual int loadWords(const char *) = 0;
@ -574,6 +576,7 @@ public:
virtual int deinit();
virtual int detectGame();
virtual int loadResource(int, int);
virtual int loadResource(int, const char*);
virtual int unloadResource(int, int);
virtual int loadObjects(const char *);
virtual int loadWords(const char *);
@ -601,6 +604,7 @@ public:
virtual int deinit();
virtual int detectGame();
virtual int loadResource(int, int);
virtual int loadResource(int, const char*) { return 0; }
virtual int unloadResource(int, int);
virtual int loadObjects(const char *);
virtual int loadWords(const char *);
@ -628,6 +632,7 @@ public:
virtual int deinit();
virtual int detectGame();
virtual int loadResource(int, int);
virtual int loadResource(int, const char*) { return 0; }
virtual int unloadResource(int, int);
virtual int loadObjects(const char *);
virtual int loadWords(const char *);
@ -675,8 +680,8 @@ public:
volatile uint32 _clockCount;
AgiDebug _debug;
AgiGame _game;
AgiLoader *_loader; /* loader */
Common::RandomSource *_rnd;
AgiLoader *_loader; /* loader */
virtual void agiTimerLow() = 0;
virtual int agiGetKeypressLow() = 0;
@ -974,6 +979,7 @@ public:
int agiIsKeypressLow() { return 0; }
int preAgiLoadResource(int r, int n);
int preAgiLoadResource(int r, const char* n);
int preAgiUnloadResource(int r, int n);
PreAgiEngine(OSystem *syst);
@ -982,9 +988,6 @@ public:
return _gameId;
}
private:
public:
GfxMgr *_gfx;
SoundMgr *_sound;
PictureMgr *_picture;

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@ -93,6 +93,7 @@ static const PlainGameDescriptor agiGames[] = {
{"sq2", "Space Quest II: Vohaul's Revenge"},
{"sqx", "Space Quest X: The Lost Chapter"},
{"tetris", "AGI Tetris"},
{"winnie", "Winnie the Pooh in the Hundred Acre Wood"},
{"xmascard", "Xmas Card"},
{0, 0}
@ -1613,6 +1614,22 @@ static const AGIGameDescription gameDescriptions[] = {
0x2936,
},
{
// Winnie the Pooh in the Hundred Acre Wood
// preagi game
{
"winnie",
"",
AD_ENTRY1("title.pic", "2e7900c1ccaa7671d65405f6d1efed30"),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GID_WINNIE,
GType_PreAGI,
0,
0x0000,
},
{
// Xmas Card 1986 (PC) [AGI 2.272]

View File

@ -553,6 +553,265 @@ static const uint8 mickey_fontdata[] = {
0x10, 0x18, 0x1C, 0x1E, 0x1C, 0x18, 0x10, 0x00,
};
static const uint8 ibm_fontdata[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7E, 0x81, 0xA5, 0x81, 0xBD, 0x99, 0x81, 0x7E,
0x7E, 0xFF, 0xDB, 0xFF, 0xC3, 0xE7, 0xFF, 0x7E,
0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00,
0x10, 0x38, 0x7C, 0xFE, 0x7C, 0x38, 0x10, 0x00,
0x38, 0x7C, 0x38, 0xFE, 0xFE, 0x7C, 0x38, 0x7C,
0x10, 0x10, 0x38, 0x7C, 0xFE, 0x7C, 0x38, 0x7C,
0x00, 0x00, 0x18, 0x3C, 0x3C, 0x18, 0x00, 0x00,
0xFF, 0xFF, 0xE7, 0xC3, 0xC3, 0xE7, 0xFF, 0xFF,
0x00, 0x3C, 0x66, 0x42, 0x42, 0x66, 0x3C, 0x00,
0xFF, 0xC3, 0x99, 0xBD, 0xBD, 0x99, 0xC3, 0xFF,
0x0F, 0x07, 0x0F, 0x7D, 0xCC, 0xCC, 0xCC, 0x78,
0x3C, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x7E, 0x18,
0x3F, 0x33, 0x3F, 0x30, 0x30, 0x70, 0xF0, 0xE0,
0x7F, 0x63, 0x7F, 0x63, 0x63, 0x67, 0xE6, 0xC0,
0x99, 0x5A, 0x3C, 0xE7, 0xE7, 0x3C, 0x5A, 0x99,
0x80, 0xE0, 0xF8, 0xFE, 0xF8, 0xE0, 0x80, 0x00,
0x02, 0x0E, 0x3E, 0xFE, 0x3E, 0x0E, 0x02, 0x00,
0x18, 0x3C, 0x7E, 0x18, 0x18, 0x7E, 0x3C, 0x18,
0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x00,
0x7F, 0xDB, 0xDB, 0x7B, 0x1B, 0x1B, 0x1B, 0x00,
0x3E, 0x63, 0x38, 0x6C, 0x6C, 0x38, 0xCC, 0x78,
0x00, 0x00, 0x00, 0x00, 0x7E, 0x7E, 0x7E, 0x00,
0x18, 0x3C, 0x7E, 0x18, 0x7E, 0x3C, 0x18, 0xFF,
0x18, 0x3C, 0x7E, 0x18, 0x18, 0x18, 0x18, 0x00,
0x18, 0x18, 0x18, 0x18, 0x7E, 0x3C, 0x18, 0x00,
0x00, 0x18, 0x0C, 0xFE, 0x0C, 0x18, 0x00, 0x00,
0x00, 0x30, 0x60, 0xFE, 0x60, 0x30, 0x00, 0x00,
0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xFE, 0x00, 0x00,
0x00, 0x24, 0x66, 0xFF, 0x66, 0x24, 0x00, 0x00,
0x00, 0x18, 0x3C, 0x7E, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, 0x78, 0x78, 0x30, 0x30, 0x00, 0x30, 0x00,
0x6C, 0x6C, 0x6C, 0x00, 0x00, 0x00, 0x00, 0x00,
0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00,
0x30, 0x7C, 0xC0, 0x78, 0x0C, 0xF8, 0x30, 0x00,
0x00, 0xC6, 0xCC, 0x18, 0x30, 0x66, 0xC6, 0x00,
0x38, 0x6C, 0x38, 0x76, 0xDC, 0xCC, 0x76, 0x00,
0x60, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x30, 0x60, 0x60, 0x60, 0x30, 0x18, 0x00,
0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00,
0x00, 0x30, 0x30, 0xFC, 0x30, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x60,
0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00,
0x06, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0x80, 0x00,
0x7C, 0xC6, 0xCE, 0xDE, 0xF6, 0xE6, 0x7C, 0x00,
0x30, 0x70, 0x30, 0x30, 0x30, 0x30, 0xFC, 0x00,
0x78, 0xCC, 0x0C, 0x38, 0x60, 0xCC, 0xFC, 0x00,
0x78, 0xCC, 0x0C, 0x38, 0x0C, 0xCC, 0x78, 0x00,
0x1C, 0x3C, 0x6C, 0xCC, 0xFE, 0x0C, 0x1E, 0x00,
0xFC, 0xC0, 0xF8, 0x0C, 0x0C, 0xCC, 0x78, 0x00,
0x38, 0x60, 0xC0, 0xF8, 0xCC, 0xCC, 0x78, 0x00,
0xFC, 0xCC, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00,
0x78, 0xCC, 0xCC, 0x78, 0xCC, 0xCC, 0x78, 0x00,
0x78, 0xCC, 0xCC, 0x7C, 0x0C, 0x18, 0x70, 0x00,
0x00, 0x30, 0x30, 0x00, 0x00, 0x30, 0x30, 0x00,
0x00, 0x30, 0x30, 0x00, 0x00, 0x30, 0x30, 0x60,
0x18, 0x30, 0x60, 0xC0, 0x60, 0x30, 0x18, 0x00,
0x00, 0x00, 0xFC, 0x00, 0x00, 0xFC, 0x00, 0x00,
0x60, 0x30, 0x18, 0x0C, 0x18, 0x30, 0x60, 0x00,
0x78, 0xCC, 0x0C, 0x18, 0x30, 0x00, 0x30, 0x00,
0x7C, 0xC6, 0xDE, 0xDE, 0xDE, 0xC0, 0x78, 0x00,
0x30, 0x78, 0xCC, 0xCC, 0xFC, 0xCC, 0xCC, 0x00,
0xFC, 0x66, 0x66, 0x7C, 0x66, 0x66, 0xFC, 0x00,
0x3C, 0x66, 0xC0, 0xC0, 0xC0, 0x66, 0x3C, 0x00,
0xF8, 0x6C, 0x66, 0x66, 0x66, 0x6C, 0xF8, 0x00,
0xFE, 0x62, 0x68, 0x78, 0x68, 0x62, 0xFE, 0x00,
0xFE, 0x62, 0x68, 0x78, 0x68, 0x60, 0xF0, 0x00,
0x3C, 0x66, 0xC0, 0xC0, 0xCE, 0x66, 0x3E, 0x00,
0xCC, 0xCC, 0xCC, 0xFC, 0xCC, 0xCC, 0xCC, 0x00,
0x78, 0x30, 0x30, 0x30, 0x30, 0x30, 0x78, 0x00,
0x1E, 0x0C, 0x0C, 0x0C, 0xCC, 0xCC, 0x78, 0x00,
0xE6, 0x66, 0x6C, 0x78, 0x6C, 0x66, 0xE6, 0x00,
0xF0, 0x60, 0x60, 0x60, 0x62, 0x66, 0xFE, 0x00,
0xC6, 0xEE, 0xFE, 0xFE, 0xD6, 0xC6, 0xC6, 0x00,
0xC6, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0xC6, 0x00,
0x38, 0x6C, 0xC6, 0xC6, 0xC6, 0x6C, 0x38, 0x00,
0xFC, 0x66, 0x66, 0x7C, 0x60, 0x60, 0xF0, 0x00,
0x78, 0xCC, 0xCC, 0xCC, 0xDC, 0x78, 0x1C, 0x00,
0xFC, 0x66, 0x66, 0x7C, 0x6C, 0x66, 0xE6, 0x00,
0x78, 0xCC, 0xE0, 0x70, 0x1C, 0xCC, 0x78, 0x00,
0xFC, 0xB4, 0x30, 0x30, 0x30, 0x30, 0x78, 0x00,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xFC, 0x00,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x00,
0xC6, 0xC6, 0xC6, 0xD6, 0xFE, 0xEE, 0xC6, 0x00,
0xC6, 0xC6, 0x6C, 0x38, 0x38, 0x6C, 0xC6, 0x00,
0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x30, 0x78, 0x00,
0xFE, 0xC6, 0x8C, 0x18, 0x32, 0x66, 0xFE, 0x00,
0x78, 0x60, 0x60, 0x60, 0x60, 0x60, 0x78, 0x00,
0xC0, 0x60, 0x30, 0x18, 0x0C, 0x06, 0x02, 0x00,
0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00,
0x10, 0x38, 0x6C, 0xC6, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
0x30, 0x30, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x78, 0x0C, 0x7C, 0xCC, 0x76, 0x00,
0xE0, 0x60, 0x60, 0x7C, 0x66, 0x66, 0xDC, 0x00,
0x00, 0x00, 0x78, 0xCC, 0xC0, 0xCC, 0x78, 0x00,
0x1C, 0x0C, 0x0C, 0x7C, 0xCC, 0xCC, 0x76, 0x00,
0x00, 0x00, 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00,
0x38, 0x6C, 0x60, 0xF0, 0x60, 0x60, 0xF0, 0x00,
0x00, 0x00, 0x76, 0xCC, 0xCC, 0x7C, 0x0C, 0xF8,
0xE0, 0x60, 0x6C, 0x76, 0x66, 0x66, 0xE6, 0x00,
0x30, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00,
0x0C, 0x00, 0x0C, 0x0C, 0x0C, 0xCC, 0xCC, 0x78,
0xE0, 0x60, 0x66, 0x6C, 0x78, 0x6C, 0xE6, 0x00,
0x70, 0x30, 0x30, 0x30, 0x30, 0x30, 0x78, 0x00,
0x00, 0x00, 0xCC, 0xFE, 0xFE, 0xD6, 0xC6, 0x00,
0x00, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00,
0x00, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0x78, 0x00,
0x00, 0x00, 0xDC, 0x66, 0x66, 0x7C, 0x60, 0xF0,
0x00, 0x00, 0x76, 0xCC, 0xCC, 0x7C, 0x0C, 0x1E,
0x00, 0x00, 0xDC, 0x76, 0x66, 0x60, 0xF0, 0x00,
0x00, 0x00, 0x7C, 0xC0, 0x78, 0x0C, 0xF8, 0x00,
0x10, 0x30, 0x7C, 0x30, 0x30, 0x34, 0x18, 0x00,
0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0x76, 0x00,
0x00, 0x00, 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x00,
0x00, 0x00, 0xC6, 0xD6, 0xFE, 0xFE, 0x6C, 0x00,
0x00, 0x00, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0x00,
0x00, 0x00, 0xCC, 0xCC, 0xCC, 0x7C, 0x0C, 0xF8,
0x00, 0x00, 0xFC, 0x98, 0x30, 0x64, 0xFC, 0x00,
0x1C, 0x30, 0x30, 0xE0, 0x30, 0x30, 0x1C, 0x00,
0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00,
0xE0, 0x30, 0x30, 0x1C, 0x30, 0x30, 0xE0, 0x00,
0x76, 0xDC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x10, 0x38, 0x6C, 0xC6, 0xC6, 0xFE, 0x00,
0x78, 0xCC, 0xC0, 0xCC, 0x78, 0x18, 0x0C, 0x78,
0x00, 0xCC, 0x00, 0xCC, 0xCC, 0xCC, 0x7E, 0x00,
0x1C, 0x00, 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00,
0x7E, 0xC3, 0x3C, 0x06, 0x3E, 0x66, 0x3F, 0x00,
0xCC, 0x00, 0x78, 0x0C, 0x7C, 0xCC, 0x7E, 0x00,
0xE0, 0x00, 0x78, 0x0C, 0x7C, 0xCC, 0x7E, 0x00,
0x30, 0x30, 0x78, 0x0C, 0x7C, 0xCC, 0x7E, 0x00,
0x00, 0x00, 0x78, 0xC0, 0xC0, 0x78, 0x0C, 0x38,
0x7E, 0xC3, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
0xCC, 0x00, 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00,
0xE0, 0x00, 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00,
0xCC, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00,
0x7C, 0xC6, 0x38, 0x18, 0x18, 0x18, 0x3C, 0x00,
0xE0, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00,
0xC6, 0x38, 0x6C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00,
0x30, 0x30, 0x00, 0x78, 0xCC, 0xFC, 0xCC, 0x00,
0x1C, 0x00, 0xFC, 0x60, 0x78, 0x60, 0xFC, 0x00,
0x00, 0x00, 0x7F, 0x0C, 0x7F, 0xCC, 0x7F, 0x00,
0x3E, 0x6C, 0xCC, 0xFE, 0xCC, 0xCC, 0xCE, 0x00,
0x78, 0xCC, 0x00, 0x78, 0xCC, 0xCC, 0x78, 0x00,
0x00, 0xCC, 0x00, 0x78, 0xCC, 0xCC, 0x78, 0x00,
0x00, 0xE0, 0x00, 0x78, 0xCC, 0xCC, 0x78, 0x00,
0x78, 0xCC, 0x00, 0xCC, 0xCC, 0xCC, 0x7E, 0x00,
0x00, 0xE0, 0x00, 0xCC, 0xCC, 0xCC, 0x7E, 0x00,
0x00, 0xCC, 0x00, 0xCC, 0xCC, 0x7C, 0x0C, 0xF8,
0xC3, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x18, 0x00,
0xCC, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0x78, 0x00,
0x18, 0x18, 0x7E, 0xC0, 0xC0, 0x7E, 0x18, 0x18,
0x38, 0x6C, 0x64, 0xF0, 0x60, 0xE6, 0xFC, 0x00,
0xCC, 0xCC, 0x78, 0xFC, 0x30, 0xFC, 0x30, 0x30,
0xF8, 0xCC, 0xCC, 0xFA, 0xC6, 0xCF, 0xC6, 0xC7,
0x0E, 0x1B, 0x18, 0x3C, 0x18, 0x18, 0xD8, 0x70,
0x1C, 0x00, 0x78, 0x0C, 0x7C, 0xCC, 0x7E, 0x00,
0x38, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00,
0x00, 0x1C, 0x00, 0x78, 0xCC, 0xCC, 0x78, 0x00,
0x00, 0x1C, 0x00, 0xCC, 0xCC, 0xCC, 0x7E, 0x00,
0x00, 0xF8, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0x00,
0xFC, 0x00, 0xCC, 0xEC, 0xFC, 0xDC, 0xCC, 0x00,
0x3C, 0x6C, 0x6C, 0x3E, 0x00, 0x7E, 0x00, 0x00,
0x38, 0x6C, 0x6C, 0x38, 0x00, 0x7C, 0x00, 0x00,
0x30, 0x00, 0x30, 0x60, 0xC0, 0xCC, 0x78, 0x00,
0x00, 0x00, 0x00, 0xFC, 0xC0, 0xC0, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFC, 0x0C, 0x0C, 0x00, 0x00,
0xC3, 0xC6, 0xCC, 0xDE, 0x33, 0x66, 0xCC, 0x0F,
0xC3, 0xC6, 0xCC, 0xDB, 0x37, 0x6F, 0xCF, 0x03,
0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
0x00, 0x33, 0x66, 0xCC, 0x66, 0x33, 0x00, 0x00,
0x00, 0xCC, 0x66, 0x33, 0x66, 0xCC, 0x00, 0x00,
0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88,
0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA,
0xDB, 0x77, 0xDB, 0xEE, 0xDB, 0x77, 0xDB, 0xEE,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xF8, 0x18, 0x18, 0x18,
0x18, 0x18, 0xF8, 0x18, 0xF8, 0x18, 0x18, 0x18,
0x36, 0x36, 0x36, 0x36, 0xF6, 0x36, 0x36, 0x36,
0x00, 0x00, 0x00, 0x00, 0xFE, 0x36, 0x36, 0x36,
0x00, 0x00, 0xF8, 0x18, 0xF8, 0x18, 0x18, 0x18,
0x36, 0x36, 0xF6, 0x06, 0xF6, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36,
0x00, 0x00, 0xFE, 0x06, 0xF6, 0x36, 0x36, 0x36,
0x36, 0x36, 0xF6, 0x06, 0xFE, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xFE, 0x00, 0x00, 0x00,
0x18, 0x18, 0xF8, 0x18, 0xF8, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xF8, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1F, 0x00, 0x00, 0x00,
0x18, 0x18, 0x18, 0x18, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1F, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00,
0x18, 0x18, 0x18, 0x18, 0xFF, 0x18, 0x18, 0x18,
0x18, 0x18, 0x1F, 0x18, 0x1F, 0x18, 0x18, 0x18,
0x36, 0x36, 0x36, 0x36, 0x37, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x3F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3F, 0x30, 0x37, 0x36, 0x36, 0x36,
0x36, 0x36, 0xF7, 0x00, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0x00, 0xF7, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36,
0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00,
0x36, 0x36, 0xF7, 0x00, 0xF7, 0x36, 0x36, 0x36,
0x18, 0x18, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0x00, 0xFF, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xFF, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x3F, 0x00, 0x00, 0x00,
0x18, 0x18, 0x1F, 0x18, 0x1F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x1F, 0x18, 0x1F, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0x3F, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0xFF, 0x36, 0x36, 0x36,
0x18, 0x18, 0xFF, 0x18, 0xFF, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xF8, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1F, 0x18, 0x18, 0x18,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x76, 0xDC, 0xC8, 0xDC, 0x76, 0x00,
0x00, 0x78, 0xCC, 0xF8, 0xCC, 0xF8, 0xC0, 0xC0,
0x00, 0xFC, 0xCC, 0xC0, 0xC0, 0xC0, 0xC0, 0x00,
0x00, 0xFE, 0x6C, 0x6C, 0x6C, 0x6C, 0x6C, 0x00,
0xFC, 0xCC, 0x60, 0x30, 0x60, 0xCC, 0xFC, 0x00,
0x00, 0x00, 0x7E, 0xD8, 0xD8, 0xD8, 0x70, 0x00,
0x00, 0x66, 0x66, 0x66, 0x66, 0x7C, 0x60, 0xC0,
0x00, 0x76, 0xDC, 0x18, 0x18, 0x18, 0x18, 0x00,
0xFC, 0x30, 0x78, 0xCC, 0xCC, 0x78, 0x30, 0xFC,
0x38, 0x6C, 0xC6, 0xFE, 0xC6, 0x6C, 0x38, 0x00,
0x38, 0x6C, 0xC6, 0xC6, 0x6C, 0x6C, 0xEE, 0x00,
0x1C, 0x30, 0x18, 0x7C, 0xCC, 0xCC, 0x78, 0x00,
0x00, 0x00, 0x7E, 0xDB, 0xDB, 0x7E, 0x00, 0x00,
0x06, 0x0C, 0x7E, 0xDB, 0xDB, 0x7E, 0x60, 0xC0,
0x38, 0x60, 0xC0, 0xF8, 0xC0, 0x60, 0x38, 0x00,
0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x00,
0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0x00,
0x30, 0x30, 0xFC, 0x30, 0x30, 0x00, 0xFC, 0x00,
0x60, 0x30, 0x18, 0x30, 0x60, 0x00, 0xFC, 0x00,
0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0xFC, 0x00,
0x0E, 0x1B, 0x1B, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0xD8, 0xD8, 0x70,
0x30, 0x30, 0x00, 0xFC, 0x00, 0x30, 0x30, 0x00,
0x00, 0x76, 0xDC, 0x00, 0x76, 0xDC, 0x00, 0x00,
0x38, 0x6C, 0x6C, 0x38, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x0F, 0x0C, 0x0C, 0x0C, 0xEC, 0x6C, 0x3C, 0x1C,
0x78, 0x6C, 0x6C, 0x6C, 0x6C, 0x00, 0x00, 0x00,
0x70, 0x18, 0x30, 0x60, 0x78, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3C, 0x3C, 0x3C, 0x3C, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
} // End of namespace Agi
#endif /* AGI_FONT_H */

View File

@ -47,8 +47,8 @@ int AgiLoader_preagi::getIntVersion() {
}
int AgiLoader_preagi::detectGame() {
// TODO: Only Mickey is detected for now
if (!Common::File::exists("1.pic"))
// TODO: Only Mickey/Winnie are detected for now
if (!(Common::File::exists("1.pic") || Common::File::exists("title.pic")))
return errInvalidAGIFile;
_intVersion = 0x0000;
@ -211,6 +211,52 @@ int AgiLoader_preagi::loadResource(int t, int n) {
return ec;
}
/*
* Loads a resource into memory, a raw resource is loaded in
* with above routine, then further decoded here.
*/
int AgiLoader_preagi::loadResource(int t, const char* n) {
int ec = errOK;
uint8 *data = NULL;
Common::File infile;
switch (t) {
case rPICTURE:
/* if picture is currently NOT loaded *OR* cacheing is off,
* unload the resource (caching==off) and reload it
*/
if (~_vm->_game.dirPic[0].flags & RES_LOADED) {
unloadResource(rPICTURE, 0);
data = new uint8[4096];
if (!infile.open(n))
return errBadResource;
infile.read(data, infile.size());
if (data != NULL) {
_vm->_game.pictures[0].rdata = data;
_vm->_game.dirPic[0].len = infile.size();
_vm->_game.dirPic[0].flags |= RES_LOADED;
} else {
ec = errBadResource;
}
infile.close();
}
break;
case rSOUND:
break;
case rVIEW:
break;
default:
ec = errBadResource;
break;
}
return ec;
}
int AgiLoader_preagi::loadObjects(const char *fname) {
return 0;
//return _vm->loadObjects(fname);

View File

@ -26,6 +26,7 @@ MODULE_OBJS = \
preagi.o \
preagi_common.o \
preagi_mickey.o \
preagi_winnie.o \
predictive.o \
saveload.o \
sound.o \

View File

@ -48,6 +48,7 @@
// preagi engines
#include "agi/preagi_mickey.h"
#include "agi/preagi_winnie.h"
namespace Agi {
@ -237,6 +238,13 @@ int PreAgiEngine::go() {
mickey->run();
}
break;
case GID_WINNIE:
{
Winnie *winnie = new Winnie(this);
winnie->init();
winnie->run();
}
break;
default:
error("Unknown preagi engine");
break;
@ -248,6 +256,10 @@ int PreAgiEngine::preAgiLoadResource(int r, int n) {
return _loader->loadResource(r, n);
}
int PreAgiEngine::preAgiLoadResource (int r, const char* n) {
return _loader->loadResource(r, n);
}
int PreAgiEngine::preAgiUnloadResource(int r, int n) {
return _loader->unloadResource(r, n);
}

View File

@ -67,7 +67,7 @@ void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
break;
default:
_gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, mickey_fontdata);
_gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata);
if (++col == 320 / 8) {
col = 0;

View File

@ -0,0 +1,153 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "agi/preagi_winnie.h"
#include "agi/graphics.h"
namespace Agi {
// default attributes
#define IDA_DEFAULT 0x0F
#define IDA_DEFAULT_REV 0xF0
void Winnie::initEngine() {
//SetScreenPar(320, 200, (char*)ibm_fontdata);
//SetMenuPars(21, 21, IDS_WTP_SELECTION);
}
void Winnie::initVars() {
memset(&game, 0, sizeof(game));
game.fSound = 1;
game.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
game.nObjRet = 0;
game.fGame[0] = 1;
game.fGame[1] = 1;
room = IDI_WTP_ROOM_HOME;
mist = -1;
wind = false;
event = false;
}
void Winnie::randomize() {
int iObj = 0;
int iRoom = 0;
bool done;
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
done = false;
while (!done) {
iObj = _vm->rnd(IDI_WTP_MAX_OBJ - 1) + 2;
done = true;
for (int j = 0; j < IDI_WTP_MAX_OBJ_MISSING; j++) {
if (game.iUsedObj[j] == iObj) {
done = false;
break;
}
}
}
game.iUsedObj[i] = iObj;
done = false;
while (!done) {
iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL) + 1;
done = true;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
if (game.iObjRoom[j] == iRoom) {
done = false;
break;
}
}
}
game.iObjRoom[iObj] = iRoom;
}
}
void Winnie::intro() {
intro_DrawLogo();
intro_DrawTitle();
intro_PlayTheme();
}
void Winnie::intro_DrawLogo() {
drawPic(IDS_WTP_FILE_LOGO);
printStr(IDS_WTP_INTRO_0);
_vm->waitAnyKeyChoice();
}
void Winnie::intro_DrawTitle() {
drawPic(IDS_WTP_FILE_TITLE);
printStr(IDS_WTP_INTRO_1);
_vm->waitAnyKeyChoice();
}
void Winnie::intro_PlayTheme() {
//if (!Winnie_PlaySound(IDI_WTP_SND_POOH_0)) return;
//if (!Winnie_PlaySound(IDI_WTP_SND_POOH_1)) return;
//if (!Winnie_PlaySound(IDI_WTP_SND_POOH_2)) return;
}
void Winnie::drawPic(const char *szName) {
char szFile[256] = {0};
uint8 *buffer = new uint8[4096];
// construct filename
sprintf(szFile, IDS_WTP_PATH, szName);
_vm->preAgiLoadResource(rPICTURE, szName);
_vm->_picture->decodePicture(0, true, false, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->preAgiUnloadResource(rPICTURE, 0);
delete [] buffer;
}
void Winnie::printStr(const char* szMsg) {
_vm->clearTextArea();
_vm->drawStr(21, 0, IDA_DEFAULT, szMsg);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
}
Winnie::Winnie(PreAgiEngine* vm) : _vm(vm) {
}
void Winnie::init() {
initEngine();
initVars();
}
void Winnie::run() {
randomize();
intro();
//gameLoop();
}
}

317
engines/agi/preagi_winnie.h Normal file
View File

@ -0,0 +1,317 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "agi/agi.h"
namespace Agi {
// strings
#define IDS_WTP_SELECTION ">"
#define IDS_WTP_PATH_ROOM "rooms\\rm.%02d"
#define IDS_WTP_PATH_OBJ "obj.%02d"
#define IDS_WTP_PATH_SND "snd.%02d"
#define IDS_WTP_PATH "%s"
#define IDS_WTP_FILE_LOGO "logo.pic"
#define IDS_WTP_FILE_TITLE "title.pic"
#define IDS_WTP_FILE_SAVEGAME "savegame"
#define IDS_WTP_FILE_RND "rnd"
#define IDS_WTP_DISK_ERROR "There is a problem with your disk drive.Please make sure your Winnie-the-Pooh disk is in the drive correctly."
#define IDS_WTP_INTRO_0 " PRESENT"
#define IDS_WTP_INTRO_1 " TM designates trademark of\n Sierra On-Line, Inc.\n (c) 1985 Walt Disney Productions"
#define IDS_WTP_HELP_0 "The <SPACE BAR> moves the pointer. Press <RETURN> when it is by the choice you want. Press the <Backspace> key to see what you just finished reading."
#define IDS_WTP_HELP_1 "Press <C> to see what you are carrying. <Ctrl-S> turns the sound off and on. <ESC> takes you to the playroom (in caseyou get lost or want to save the game)."
#define IDS_WTP_GAME_OVER_0 "Congratulations!! You did it! You returned everything that was lost. Now,Christopher Robin invites you to a Hero party."
#define IDS_WTP_GAME_OVER_1 "The good news is: YOU are the Hero!! The bad news is: you have to find the party by yourself. Good luck!"
#define IDS_WTP_OWL_0 "\"For example, that object you are carrying now is interesting. I know I've seen it before. Hmmm. Let me think about this . . .\""
#define IDS_WTP_OWL_1 "\"You know, this object here beside me isfamiliar. I'm sure I could give you some sort of clue about it. Let me see. . .\""
#define IDS_WTP_WIND_0 "Oh, no! The Blustery Wind begins to howl. It has returned, and mixed up all the objects in the Wood."
#define IDS_WTP_WIND_1 "But don't worry. Everyone still has theobjects you returned to them.\n\n (Today must be Winds-day!)"
#define IDS_WTP_TIGGER "\"Hallooooo, there!!!! It's ME, Tigger! Let's BOUNCE!\""
#define IDS_WTP_MIST "Oh, look out! The mysterious mist is coming in. It gets so thick that you can't see through it. Just keep walkingand it will soon clear up."
#define IDS_WTP_SONG_0 "Winnie-the-Pooh, Winnie-the-Pooh, Tubby little cubby all stuffed with fluff, He's Winnie-the-Pooh, Winnie-the-Pooh, Willy, nilly, silly, old bear."
#define IDS_WTP_SONG_1 "Deep in the Hundred Acre Wood, Where Christopher Robin plays, You will find the enchanted neighborhoodof Christopher's childhood days."
#define IDS_WTP_SONG_2 "A donkey named Eeyore is his friend, and Kanga and little Roo. There's Rabbit and Piglet and there's Owl But most of all Winnie-the-Pooh!"
#define IDS_WTP_NSEW "North South East West"
#define IDS_WTP_TAKE "Take"
#define IDS_WTP_DROP "Drop"
#define IDS_WTP_CANT_GO "\nSorry, but you can't go that way."
#define IDS_WTP_CANT_TAKE "You can't take it. You can only carry one object at a time."
#define IDS_WTP_CANT_DROP "You can't drop it. Another object is already here."
#define IDS_WTP_WRONG_PLACE "\nOk, but it doesn't belong here."
#define IDS_WTP_OK "\nOk."
#define IDS_WTP_INVENTORY_0 "You are carrying nothing."
#define IDS_WTP_INVENTORY_1 "Number of objects still missing: %d"
// COMMODORE 64 version strings
#define IDS_WTP_PATH_ROOM_C64 "%sroom%02d"
#define IDS_WTP_PATH_OBJ_C64 "%sobject%02d"
#define IDS_WTP_PATH_SND_C64 "%ssound.obj"
#define IDS_WTP_FILE_SAVEGAME_C64 "saved game"
#define IDS_WTP_DISK_ERROR_C64 "There is a problem with your disk drive.Please make sure your disk is in the drive correctly."
#define IDS_WTP_HELP_0_C64 "The <SPACE BAR> moves the pointer. Press <RETURN> when it is by the choice you want. <F1> brings back what you have already read."
#define IDS_WTP_HELP_1_C64 "<F3> takes you back to the playroom (if you get lost, or want to save the game).<F5> turns the sound off and on. <F7> shows what you're carrying."
#define IDS_WTP_WRONG_PLACE_C64 "\nOk, but this is not the right place."
// maximum values
#define IDI_WTP_MAX_OBJ_MISSING 10
#define IDI_WTP_MAX_ROOM 62
#define IDI_WTP_MAX_OBJ 40
#define IDI_WTP_MAX_SND 14
#define IDI_WTP_MAX_PIC 2
#define IDI_WTP_MAX_ROOM_NORMAL 57
#define IDI_WTP_MAX_ROOM_TELEPORT 30
#define IDI_WTP_MAX_ROOM_OBJ 42
#define IDI_WTP_MAX_BLOCK 4
#define IDI_WTP_MAX_STR 6
#define IDI_WTP_MAX_OBJ_STR 4
#define IDI_WTP_MAX_OBJ_STR_END 2
#define IDI_WTP_MAX_FLAG 40
#define IDI_WTP_MAX_OPTION 3
#define IDI_WTP_MAX_DIR 4
#define IDI_WTP_MAX_MOVES_UNTIL_WIND 150
// positions
#define IDI_WTP_ROW_MENU 21
#define IDI_WTP_ROW_OPTION_1 21
#define IDI_WTP_ROW_OPTION_2 22
#define IDI_WTP_ROW_OPTION_3 23
#define IDI_WTP_ROW_OPTION_4 24
#define IDI_WTP_COL_MENU 0
#define IDI_WTP_COL_OPTION 1
#define IDI_WTP_COL_NSEW 1
#define IDI_WTP_COL_NORTH 1
#define IDI_WTP_COL_SOUTH 8
#define IDI_WTP_COL_EAST 15
#define IDI_WTP_COL_WEST 21
#define IDI_WTP_COL_TAKE 29
#define IDI_WTP_COL_DROP 35
#define IDI_WTP_COL_PRESENT 17
// data file offset modifiers
#define IDI_WTP_OFS_ROOM 0x5400
#define IDI_WTP_OFS_OBJ 0x0800
// picture
#define IDI_WTP_PIC_WIDTH 140
#define IDI_WTP_PIC_HEIGHT 159
#define IDI_WTP_PIC_X0 10
#define IDI_WTP_PIC_Y0 0
#define IDI_WTP_PIC_FLAGS IDF_AGI_PIC_V2
// selections
enum {
IDI_WTP_SEL_HOME = -2,
IDI_WTP_SEL_BACK,
IDI_WTP_SEL_OPT_1,
IDI_WTP_SEL_OPT_2,
IDI_WTP_SEL_OPT_3,
IDI_WTP_SEL_NORTH,
IDI_WTP_SEL_SOUTH,
IDI_WTP_SEL_EAST,
IDI_WTP_SEL_WEST,
IDI_WTP_SEL_TAKE,
IDI_WTP_SEL_DROP,
IDI_WTP_SEL_REAL_OPT_1,
IDI_WTP_SEL_REAL_OPT_2,
IDI_WTP_SEL_REAL_OPT_3
};
#define IDI_WTP_SEL_LAST IDI_WTP_SEL_REAL_OPT_3
// rooms
enum {
IDI_WTP_ROOM_NONE = -1,
IDI_WTP_ROOM_NORTH,
IDI_WTP_ROOM_SOUTH,
IDI_WTP_ROOM_EAST,
IDI_WTP_ROOM_WEST
};
#define IDI_WTP_ROOM_HIDE 0
#define IDI_WTP_ROOM_PICNIC 2
#define IDI_WTP_ROOM_HOME 28
#define IDI_WTP_ROOM_PARTY 58
#define IDI_WTP_ROOM_MIST 59
#define IDI_WTP_ROOM_TIGGER 61
// sound
enum ENUM_WTP_SOUND {
IDI_WTP_SND_POOH_0 = 1,
IDI_WTP_SND_TIGGER,
IDI_WTP_SND_TAKE,
IDI_WTP_SND_DROP,
IDI_WTP_SND_DROP_OK,
IDI_WTP_SND_FANFARE,
IDI_WTP_SND_POOH_1,
IDI_WTP_SND_KEYHELP,
IDI_WTP_SND_POOH_2,
IDI_WTP_SND_WIND_0,
IDI_WTP_SND_WIND_1
};
// script opcodes
#define IDO_WTP_GOTO_ROOM 0x06
#define IDO_WTP_PRINT_MSG 0x08
#define IDO_WTP_PRINT_STR 0x0A
#define IDO_WTP_DROP_OBJ 0x0C
#define IDO_WTP_FLAG_CLEAR 0x0E
#define IDO_WTP_FLAG_SET 0x10
#define IDO_WTP_GAME_OVER 0x12
#define IDO_WTP_WALK_MIST 0x14
#define IDO_WTP_PLAY_SOUND 0x16
#define IDO_WTP_SAVE_GAME 0x18
#define IDO_WTP_LOAD_GAME 0x1A
#define IDO_WTP_OWL_HELP 0x1C
#define IDO_WTP_GOTO_RND 0x1E
#define IDO_WTP_OPTION_0 0x15
#define IDO_WTP_OPTION_1 0x16
#define IDO_WTP_OPTION_2 0x17
enum {
IDI_WTP_OBJ_DESC = 0,
IDI_WTP_OBJ_TAKE,
IDI_WTP_OBJ_DROP,
IDI_WTP_OBJ_HELP
};
enum {
IDI_WTP_PAR_OK = 0,
IDI_WTP_PAR_GOTO,
IDI_WTP_PAR_BACK
};
// room file option block
struct WTP_ROOM_BLOCK {
uint16 ofsOpt[IDI_WTP_MAX_BLOCK];
};
// room file header
struct WTP_ROOM_HDR {
uint8 roomNumber;
uint8 objId;
uint16 ofsPic;
uint16 fileLen;
uint16 reserved0;
int8 roomNew[IDI_WTP_MAX_DIR];
uint8 objX;
uint8 objY;
uint16 reserved1;
uint16 ofsDesc[IDI_WTP_MAX_BLOCK];
uint16 ofsBlock[IDI_WTP_MAX_BLOCK];
uint16 ofsStr[IDI_WTP_MAX_STR];
uint32 reserved2;
WTP_ROOM_BLOCK opt[IDI_WTP_MAX_BLOCK];
};
// object file header
struct WTP_OBJ_HDR {
uint16 fileLen;
uint16 objId;
uint16 ofsEndStr[IDI_WTP_MAX_OBJ_STR_END];
uint16 ofsStr[IDI_WTP_MAX_OBJ_STR];
uint16 ofsPic;
};
// savegame
struct WTP_SAVE_GAME {
uint16 reserved0; // 10c2 unused
uint16 fSound; // 10c4
uint16 nMoves; // 10c6
uint16 nObjMiss; // 10c8
uint16 nObjRet; // 10ca
uint16 reserved1; // 10ce unused
uint16 reserved2; // 10cf unused
uint16 reserved3; // 10d0 unused
uint16 iObjHave; // 10d2
uint16 o10d4; // 10d4 can be ignored
uint16 o10d6; // 10d6 can be ignored
uint16 o10d8; // 10d8 can be ignored
uint8 fGame[IDI_WTP_MAX_FLAG]; // 10da
uint8 iUsedObj[IDI_WTP_MAX_OBJ_MISSING]; // 1102
uint8 iObjRoom[IDI_WTP_MAX_ROOM_OBJ]; // 110c
uint16 o1136; // 1136 can be ignored
uint16 o1138; // 1138 can be ignored
};
class Winnie {
friend class PreAgiEngine;
public:
Winnie(PreAgiEngine *vm);
//~Winnie();
void init();
void run();
private:
PreAgiEngine *_vm;
WTP_SAVE_GAME game;
int room;
int mist;
bool wind;
bool event;
int tigger_mist;
void initEngine();
void initVars();
void randomize();
void intro();
void intro_DrawLogo();
void intro_DrawTitle();
void intro_PlayTheme();
void drawPic(const char*);
void printStr(const char*);
};
}