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fix various LaTeX warnings; consistent spelling of FM-TOWNS
svn-id: r12791
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doc/03.tex
56
doc/03.tex
@ -16,27 +16,27 @@ this is not always true.
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\begin{itemize}
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\item SCUMM Games:\\
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\begin {tabular} [h] {ll}
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Maniac Mansion (Classic Version)& [Game: maniac]\\
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Maniac Mansion (Enhanced Version)& [Game: maniac]\\
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Zak McKracken (Classic Version)& [Game: zak]\\
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Zak McKracken (Enhanced Version)& [Game: zak]\\
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Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\
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Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\
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Indiana Jones \& the Last Crusade (256 FM Towns)& [Game: indy3towns]\\
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Loom (16 color floppy version)& [Game: loom]\\
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Loom (256 FM Towns)& [Game: loomtowns]\\
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Loom (256 color CD version)& [Game: loomcd]\\
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Zak McKracken (256 FM Towns)& [Game: zaktowns]\\
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Monkey Island 1 (EGA)& [Game: monkeyega]\\
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Monkey Island 1 (VGA)& [Game: monkeyvga]\\
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Monkey Island 1 (CD)& [Game: monkey/monkey1]\\
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Monkey Island 2& [Game: monkey2]\\
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Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\
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Day of the Tentacle& [Game: tentacle]\\
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Sam \& Max& [Game: samnmax]\\
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The Dig& [Game: dig]\\
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Maniac Mansion (Classic Version)& [Game: maniac]\\
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Maniac Mansion (Enhanced Version)& [Game: maniac]\\
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Zak McKracken (Classic Version)& [Game: zak]\\
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Zak McKracken (Enhanced Version)& [Game: zak]\\
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Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\
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Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\
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Indiana Jones \& the Last Crusade (FM-TOWNS)& [Game: indy3towns]\\
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Loom (16 color floppy version)& [Game: loom]\\
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Loom (FM-TOWNS)& [Game: loomtowns]\\
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Loom (256 color CD version)& [Game: loomcd]\\
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Zak McKracken (FM-TOWNS)& [Game: zaktowns]\\
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Monkey Island 1 (EGA)& [Game: monkeyega]\\
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Monkey Island 1 (VGA)& [Game: monkeyvga]\\
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Monkey Island 1 (CD)& [Game: monkey/monkey1]\\
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Monkey Island 2& [Game: monkey2]\\
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Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\
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Day of the Tentacle& [Game: tentacle]\\
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Sam \& Max& [Game: samnmax]\\
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The Dig& [Game: dig]\\
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Full Throttle& [Game: ft]\\
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Curse of Monkey Island& [Game: comi]\\
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Curse of Monkey Island& [Game: comi]\\
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\end{tabular}
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\item Other Games:\\
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\begin{tabular}[h]{ll}
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@ -44,14 +44,14 @@ this is not always true.
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Broken Sword I& [Game: sword1]\\
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Broken Sword II& [Game: sword2]\\
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Flight of the Amazon Queen& [Game: queen]\\
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Simon the Sorcerer 1& [Game: simon1acorn/\\
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& simon1dos/\\
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& simon1talkie/\\
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& simon1win]\\
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Simon the Sorcerer 2& [Game: simon2dos/\\
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& simon2talkie/\\
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& simon2win\\
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& simon2mac]\\
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Simon the Sorcerer 1& [Game: simon1acorn/\\
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& simon1dos/\\
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& simon1talkie/\\
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& simon1win]\\
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Simon the Sorcerer 2& [Game: simon2dos/\\
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& simon2talkie/\\
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& simon2win\\
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& simon2mac]\\
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\end{tabular}
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The following games should be completable, but have some critical problems that
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@ -11,14 +11,14 @@ At the time of writing, that includes the following games:
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\begin{tabular}{l}
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Indiana Jones \& the Last Crusade (EGA)\\
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Indiana Jones \& the Last Crusade (256 color FM Towns version)\\
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Indiana Jones \& the Last Crusade (FM-TOWNS version)\\
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Loom (16 color floppy version)\\
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Maniac Mansion\\
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Monkey Island 1 (EGA)\\
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Monkey Island 1 (VGA)\\
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Monkey Island 2\\
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Zak McKracken (EGA)\\
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Zak McKracken (256 color FM Towns version)\\
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Zak McKracken (FM-TOWNS version)\\
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\\
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Beneath a Steel Sky (bypassed with permission from Revolution)
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\end{tabular}\\
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@ -55,10 +55,10 @@ Simon the Sorcerer 2:
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\item F10 key animation in simon2mac is different compared to
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original game
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\end{itemize}
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FM Towns versions:
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FM-TOWNS versions:
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\begin{itemize}
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\item Kanji versions require the FM Towns Font ROM
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\item All the FM Towns versions of games are extremely rare,
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\item Kanji versions require the FM-TOWNS Font ROM
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\item All the FM-TOWNS versions of games are extremely rare,
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And as the ScummVM team does not encourage piracy in any
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way, we don't know where to buy or download a copy of these
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games. Petition LucasArts to re-release them :)
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@ -24,10 +24,11 @@ Usage: scummvm [OPTIONS]... [GAME]\\
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-n, --subtitles &Enable subtitles (use with games that have voice)\\
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-b, --boot-param=NUM &Pass number to the boot script (boot param)\\
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-d, --debuglevel=NUM &Set debug verbosity level\\
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-u, --dump-scripts &Enable script dumping if a directory called 'dumps'\\
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&exists in the current directory\\
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-u, --dump-scripts &Enable script dumping if a directory called\\
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&'dumps' exists in the current directory\\
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\\
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--cdrom=NUM &CD drive to play CD audio from (default: 0 = first drive)\\
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--cdrom=NUM &CD drive to play CD audio from\\
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&(default: 0 = first drive)\\
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--joystick[=NUM] &Enable input with joystick (default: 0 = first\\
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&joystick)\\
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--platform=WORD &Specify version of game (allowed values: amiga,\\
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@ -37,11 +38,11 @@ Usage: scummvm [OPTIONS]... [GAME]\\
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--aspect-ratio &Enable aspect ratio correction\\
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\\
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--floppy-intro &Use floppy version intro for Beneath a Steel Sky CD\\
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--copy-protection &Enable copy protection in SCUMM games ,when\\
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--copy-protection &Enable copy protection in SCUMM games, when\\
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&ScummVM disables it by default.\\
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--demo-mode &Start demo mode of Maniac Mansion (Classic version)\\
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--tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM games\\
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&(default: 100)\\
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--tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM\\
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&games (default: 100)\\
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--talkspeed=NUM &Set talk speed for SCUMM games (default: 60)\\
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\end{tabular}
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@ -62,12 +63,11 @@ Examples:
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\item Win32:\\
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Running Monkey Island, fullscreen, from a hard disk:
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\begin{verbatim}
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C:\Games\LucasArts\scummvm.exe -f
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-pC:\Games\LucasArts\monkey\ monkey
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C:\Games\scummvm.exe -f -pC:\Games\monkey\ monkey
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\end{verbatim}
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Running Full Throttle from CD, fullscreen and with subtitles enabled:
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\begin{verbatim}
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C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
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C:\Games\scummvm.exe -f -n -pD:\resource\ ft
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\end{verbatim}
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\item Unix:\\
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Running Monkey Island, fullscreen, from a hard disk:
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@ -42,7 +42,7 @@ for example:
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\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
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debug configuration without optimizations. And there is always a
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speed impact when using any form of anti-aliasing/linear filtering.
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\item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an
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\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an
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original resolution of 320x240 - hence for this game scalers will
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scale to 640x480 or 960x720.
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\end{enumerate}
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@ -14,7 +14,7 @@ choices of output, depending on your operating system and configuration.
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adlib & Uses internal Adlib Emulation (default)\\
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pcjr & Uses internal PCjr Emulation \\
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pcspk & Uses internal PC Speaker Emulation\\
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towns & Uses FM-Towns YM2612 Emulation\\
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towns & Uses FM-TOWNS YM2612 Emulation\\
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windows & Windows MIDI. Uses built-in sequencer, for Windows users\\
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seq & Uses /dev/sequencer for MIDI, *nix users. See below.\\
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qt & Quicktime sound, for Macintosh users.\\
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@ -7,7 +7,7 @@
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\section{Credits}
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\begin{itemize}
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\item The ScummVM Team:\\
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\begin{tabular}[h]{p{4cm}l}
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\begin{tabular}[h]{p{3.1cm}l}
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James Brown & Lead developer\\
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Max Horn & Lead developer\\
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Torbjorn Andersson & Engine: SCUMM, Broken Sword II\\
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@ -33,7 +33,7 @@
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Jeremy Newman & Webmaster\\
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\end{tabular}
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\item Retired Team Members:\\
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\begin{tabular}[h]{p{4cm}l}
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\begin{tabular}[h]{p{3.1cm}l}
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Ralph Brorsen & Help with GUI implementation\\
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Vincent Hamm & Co-Founder\\
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Felix Jakschitsch & Zak256 reverse engineering\\
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@ -41,7 +41,7 @@
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Ludvig Strigeus & Original ScummVM and SimonVM author\\
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\end{tabular}
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\item Contributors:\\
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\begin{tabular}{p{4cm}l}
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\begin{tabular}{p{3.1cm}l}
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Andreas Roever & Broken Sword 1/2 MPEG2 cutscene support\\
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Quietust & Sound support for Amiga SCUMM V2 - V3 games\\
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Stuart Caie & Decoders for Simon 1 Amiga data files\\
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@ -66,7 +66,7 @@ Thanks!
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\begin{tabular}{ll}
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Sander Buskens & For his work on the initial reversing of Monkey2\\
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Kevin Carnes & For Scumm16, the basis of ScummVM older gfx codec\\
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Jim Leiterman & Various info on his Fm Towns/Marty SCUMM ports\\
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Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\
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Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\
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\end{tabular}
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