fix various LaTeX warnings; consistent spelling of FM-TOWNS

svn-id: r12791
This commit is contained in:
Max Horn 2004-02-09 09:53:03 +00:00
parent d1b74aa7cc
commit cf42ac69bb
7 changed files with 48 additions and 48 deletions

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@ -16,27 +16,27 @@ this is not always true.
\begin{itemize}
\item SCUMM Games:\\
\begin {tabular} [h] {ll}
Maniac Mansion (Classic Version)& [Game: maniac]\\
Maniac Mansion (Enhanced Version)& [Game: maniac]\\
Zak McKracken (Classic Version)& [Game: zak]\\
Zak McKracken (Enhanced Version)& [Game: zak]\\
Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\
Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\
Indiana Jones \& the Last Crusade (256 FM Towns)& [Game: indy3towns]\\
Loom (16 color floppy version)& [Game: loom]\\
Loom (256 FM Towns)& [Game: loomtowns]\\
Loom (256 color CD version)& [Game: loomcd]\\
Zak McKracken (256 FM Towns)& [Game: zaktowns]\\
Monkey Island 1 (EGA)& [Game: monkeyega]\\
Monkey Island 1 (VGA)& [Game: monkeyvga]\\
Monkey Island 1 (CD)& [Game: monkey/monkey1]\\
Monkey Island 2& [Game: monkey2]\\
Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\
Day of the Tentacle& [Game: tentacle]\\
Sam \& Max& [Game: samnmax]\\
The Dig& [Game: dig]\\
Maniac Mansion (Classic Version)& [Game: maniac]\\
Maniac Mansion (Enhanced Version)& [Game: maniac]\\
Zak McKracken (Classic Version)& [Game: zak]\\
Zak McKracken (Enhanced Version)& [Game: zak]\\
Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\
Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\
Indiana Jones \& the Last Crusade (FM-TOWNS)& [Game: indy3towns]\\
Loom (16 color floppy version)& [Game: loom]\\
Loom (FM-TOWNS)& [Game: loomtowns]\\
Loom (256 color CD version)& [Game: loomcd]\\
Zak McKracken (FM-TOWNS)& [Game: zaktowns]\\
Monkey Island 1 (EGA)& [Game: monkeyega]\\
Monkey Island 1 (VGA)& [Game: monkeyvga]\\
Monkey Island 1 (CD)& [Game: monkey/monkey1]\\
Monkey Island 2& [Game: monkey2]\\
Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\
Day of the Tentacle& [Game: tentacle]\\
Sam \& Max& [Game: samnmax]\\
The Dig& [Game: dig]\\
Full Throttle& [Game: ft]\\
Curse of Monkey Island& [Game: comi]\\
Curse of Monkey Island& [Game: comi]\\
\end{tabular}
\item Other Games:\\
\begin{tabular}[h]{ll}
@ -44,14 +44,14 @@ this is not always true.
Broken Sword I& [Game: sword1]\\
Broken Sword II& [Game: sword2]\\
Flight of the Amazon Queen& [Game: queen]\\
Simon the Sorcerer 1& [Game: simon1acorn/\\
& simon1dos/\\
& simon1talkie/\\
& simon1win]\\
Simon the Sorcerer 2& [Game: simon2dos/\\
& simon2talkie/\\
& simon2win\\
& simon2mac]\\
Simon the Sorcerer 1& [Game: simon1acorn/\\
& simon1dos/\\
& simon1talkie/\\
& simon1win]\\
Simon the Sorcerer 2& [Game: simon2dos/\\
& simon2talkie/\\
& simon2win\\
& simon2mac]\\
\end{tabular}
The following games should be completable, but have some critical problems that

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@ -11,14 +11,14 @@ At the time of writing, that includes the following games:
\begin{tabular}{l}
Indiana Jones \& the Last Crusade (EGA)\\
Indiana Jones \& the Last Crusade (256 color FM Towns version)\\
Indiana Jones \& the Last Crusade (FM-TOWNS version)\\
Loom (16 color floppy version)\\
Maniac Mansion\\
Monkey Island 1 (EGA)\\
Monkey Island 1 (VGA)\\
Monkey Island 2\\
Zak McKracken (EGA)\\
Zak McKracken (256 color FM Towns version)\\
Zak McKracken (FM-TOWNS version)\\
\\
Beneath a Steel Sky (bypassed with permission from Revolution)
\end{tabular}\\

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@ -55,10 +55,10 @@ Simon the Sorcerer 2:
\item F10 key animation in simon2mac is different compared to
original game
\end{itemize}
FM Towns versions:
FM-TOWNS versions:
\begin{itemize}
\item Kanji versions require the FM Towns Font ROM
\item All the FM Towns versions of games are extremely rare,
\item Kanji versions require the FM-TOWNS Font ROM
\item All the FM-TOWNS versions of games are extremely rare,
And as the ScummVM team does not encourage piracy in any
way, we don't know where to buy or download a copy of these
games. Petition LucasArts to re-release them :)

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@ -24,10 +24,11 @@ Usage: scummvm [OPTIONS]... [GAME]\\
-n, --subtitles &Enable subtitles (use with games that have voice)\\
-b, --boot-param=NUM &Pass number to the boot script (boot param)\\
-d, --debuglevel=NUM &Set debug verbosity level\\
-u, --dump-scripts &Enable script dumping if a directory called 'dumps'\\
&exists in the current directory\\
-u, --dump-scripts &Enable script dumping if a directory called\\
&'dumps' exists in the current directory\\
\\
--cdrom=NUM &CD drive to play CD audio from (default: 0 = first drive)\\
--cdrom=NUM &CD drive to play CD audio from\\
&(default: 0 = first drive)\\
--joystick[=NUM] &Enable input with joystick (default: 0 = first\\
&joystick)\\
--platform=WORD &Specify version of game (allowed values: amiga,\\
@ -37,11 +38,11 @@ Usage: scummvm [OPTIONS]... [GAME]\\
--aspect-ratio &Enable aspect ratio correction\\
\\
--floppy-intro &Use floppy version intro for Beneath a Steel Sky CD\\
--copy-protection &Enable copy protection in SCUMM games ,when\\
--copy-protection &Enable copy protection in SCUMM games, when\\
&ScummVM disables it by default.\\
--demo-mode &Start demo mode of Maniac Mansion (Classic version)\\
--tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM games\\
&(default: 100)\\
--tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM\\
&games (default: 100)\\
--talkspeed=NUM &Set talk speed for SCUMM games (default: 60)\\
\end{tabular}
@ -62,12 +63,11 @@ Examples:
\item Win32:\\
Running Monkey Island, fullscreen, from a hard disk:
\begin{verbatim}
C:\Games\LucasArts\scummvm.exe -f
-pC:\Games\LucasArts\monkey\ monkey
C:\Games\scummvm.exe -f -pC:\Games\monkey\ monkey
\end{verbatim}
Running Full Throttle from CD, fullscreen and with subtitles enabled:
\begin{verbatim}
C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
C:\Games\scummvm.exe -f -n -pD:\resource\ ft
\end{verbatim}
\item Unix:\\
Running Monkey Island, fullscreen, from a hard disk:

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@ -42,7 +42,7 @@ for example:
\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
debug configuration without optimizations. And there is always a
speed impact when using any form of anti-aliasing/linear filtering.
\item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an
\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an
original resolution of 320x240 - hence for this game scalers will
scale to 640x480 or 960x720.
\end{enumerate}

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@ -14,7 +14,7 @@ choices of output, depending on your operating system and configuration.
adlib & Uses internal Adlib Emulation (default)\\
pcjr & Uses internal PCjr Emulation \\
pcspk & Uses internal PC Speaker Emulation\\
towns & Uses FM-Towns YM2612 Emulation\\
towns & Uses FM-TOWNS YM2612 Emulation\\
windows & Windows MIDI. Uses built-in sequencer, for Windows users\\
seq & Uses /dev/sequencer for MIDI, *nix users. See below.\\
qt & Quicktime sound, for Macintosh users.\\

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@ -7,7 +7,7 @@
\section{Credits}
\begin{itemize}
\item The ScummVM Team:\\
\begin{tabular}[h]{p{4cm}l}
\begin{tabular}[h]{p{3.1cm}l}
James Brown & Lead developer\\
Max Horn & Lead developer\\
Torbjorn Andersson & Engine: SCUMM, Broken Sword II\\
@ -33,7 +33,7 @@
Jeremy Newman & Webmaster\\
\end{tabular}
\item Retired Team Members:\\
\begin{tabular}[h]{p{4cm}l}
\begin{tabular}[h]{p{3.1cm}l}
Ralph Brorsen & Help with GUI implementation\\
Vincent Hamm & Co-Founder\\
Felix Jakschitsch & Zak256 reverse engineering\\
@ -41,7 +41,7 @@
Ludvig Strigeus & Original ScummVM and SimonVM author\\
\end{tabular}
\item Contributors:\\
\begin{tabular}{p{4cm}l}
\begin{tabular}{p{3.1cm}l}
Andreas Roever & Broken Sword 1/2 MPEG2 cutscene support\\
Quietust & Sound support for Amiga SCUMM V2 - V3 games\\
Stuart Caie & Decoders for Simon 1 Amiga data files\\
@ -66,7 +66,7 @@ Thanks!
\begin{tabular}{ll}
Sander Buskens & For his work on the initial reversing of Monkey2\\
Kevin Carnes & For Scumm16, the basis of ScummVM older gfx codec\\
Jim Leiterman & Various info on his Fm Towns/Marty SCUMM ports\\
Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\
Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\
\end{tabular}