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ZVISION: Fix code formatting to follow the convention
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75e513c46c
commit
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@ -32,6 +32,6 @@ struct Control {
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};
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} // End namespace ZVision
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} // End of namespace ZVision
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#endif
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@ -34,4 +34,4 @@ void ZVision::updateAnimations(uint32 detaTimeMillis) {
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}
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} // End namespace ZVision
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} // End of namespace ZVision
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@ -97,7 +97,7 @@ Object::Object(Common::String value) : _objectType(BYTE) {
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_value.stringVal = new Common::String(value);
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}
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Object::Object(const Object& other) {
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Object::Object(const Object &other) {
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_objectType = other._objectType;
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switch (_objectType) {
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@ -138,7 +138,7 @@ Object::~Object() {
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void Object::deleteValue() {
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// Call delete on the correct part of the union.
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// Even though they all point to the same memory and will all be cast
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// to a void *, compiler optimizations could cause undefined behavior.
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// to a void *, this can still cause undefined behavior.
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switch (_objectType) {
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case BOOL:
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delete _value.boolVal;
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@ -171,7 +171,7 @@ void Object::deleteValue() {
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}
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Object& Object::operator=(const bool& rhs) {
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Object &Object::operator=(const bool &rhs) {
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if (_objectType == BOOL)
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*_value.boolVal = rhs;
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else {
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@ -183,7 +183,7 @@ Object& Object::operator=(const bool& rhs) {
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return *this;
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}
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Object& Object::operator=(const byte& rhs) {
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Object &Object::operator=(const byte &rhs) {
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if (_objectType == BYTE)
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*_value.byteVal = rhs;
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else {
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@ -195,7 +195,7 @@ Object& Object::operator=(const byte& rhs) {
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return *this;
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}
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Object& Object::operator=(const int16& rhs) {
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Object &Object::operator=(const int16 &rhs) {
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if (_objectType == INT16)
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*_value.int16Val = rhs;
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else {
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@ -207,7 +207,7 @@ Object& Object::operator=(const int16& rhs) {
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return *this;
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}
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Object& Object::operator=(const uint16& rhs) {
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Object &Object::operator=(const uint16 &rhs) {
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if (_objectType == UINT16)
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*_value.uint16Val = rhs;
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else {
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@ -219,7 +219,7 @@ Object& Object::operator=(const uint16& rhs) {
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return *this;
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}
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Object& Object::operator=(const int32& rhs) {
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Object &Object::operator=(const int32 &rhs) {
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if (_objectType == INT32)
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*_value.int32Val = rhs;
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else {
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@ -231,7 +231,7 @@ Object& Object::operator=(const int32& rhs) {
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return *this;
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}
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Object& Object::operator=(const uint32& rhs) {
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Object &Object::operator=(const uint32 &rhs) {
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if (_objectType == UINT32)
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*_value.uint32Val = rhs;
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else {
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@ -243,7 +243,7 @@ Object& Object::operator=(const uint32& rhs) {
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return *this;
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}
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Object& Object::operator=(const float& rhs) {
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Object &Object::operator=(const float &rhs) {
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if (_objectType == FLOAT)
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*_value.floatVal = rhs;
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else {
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@ -255,7 +255,7 @@ Object& Object::operator=(const float& rhs) {
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return *this;
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}
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Object& Object::operator=(const double& rhs) {
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Object &Object::operator=(const double &rhs) {
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if (_objectType == DOUBLE)
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*_value.doubleVal = rhs;
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else {
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@ -267,7 +267,7 @@ Object& Object::operator=(const double& rhs) {
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return *this;
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}
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Object& Object::operator=(const Common::String& rhs) {
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Object &Object::operator=(const Common::String &rhs) {
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if (_objectType == STRING)
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*_value.stringVal = rhs;
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else {
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@ -279,7 +279,7 @@ Object& Object::operator=(const Common::String& rhs) {
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return *this;
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}
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Object& Object::operator=(const Object& rhs) {
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Object &Object::operator=(const Object &rhs) {
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switch (_objectType) {
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case BOOL:
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return operator=(*rhs._value.boolVal);
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@ -368,4 +368,4 @@ Object::operator Common::String() {
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return *_value.stringVal;
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}
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} // End namespace ZVision
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} // End of namespace ZVision
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@ -27,19 +27,6 @@
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namespace ZVision {
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enum ObjectType {
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BOOL,
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BYTE,
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INT16,
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UINT16,
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INT32,
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UINT32,
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FLOAT,
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DOUBLE,
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STRING,
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};
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/**
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* A generic single value storage class. It is useful for storing different
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* value types in a single List, Hashmap, etc.
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@ -52,6 +39,18 @@ enum ObjectType {
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*/
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class Object {
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public:
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enum ObjectType {
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BOOL,
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BYTE,
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INT16,
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UINT16,
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INT32,
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UINT32,
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FLOAT,
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DOUBLE,
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STRING,
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};
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// Constructors
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Object(ObjectType type);
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Object(bool value);
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@ -86,17 +85,17 @@ private:
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} _value;
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public:
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Object& operator=(const bool& rhs);
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Object& operator=(const byte& rhs);
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Object& operator=(const int16& rhs);
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Object& operator=(const uint16& rhs);
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Object& operator=(const int32& rhs);
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Object& operator=(const uint32& rhs);
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Object& operator=(const float& rhs);
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Object& operator=(const double& rhs);
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Object& operator=(const Common::String& rhs);
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Object &operator=(const bool &rhs);
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Object &operator=(const byte &rhs);
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Object &operator=(const int16 &rhs);
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Object &operator=(const uint16 &rhs);
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Object &operator=(const int32 &rhs);
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Object &operator=(const uint32 &rhs);
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Object &operator=(const float &rhs);
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Object &operator=(const double &rhs);
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Object &operator=(const Common::String &rhs);
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Object& operator=(const Object& rhs);
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Object& operator=(const Object &rhs);
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operator bool();
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operator byte();
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@ -116,6 +115,6 @@ private:
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void deleteValue();
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};
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} // End namespace ZVision
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} // End of namespace ZVision
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#endif
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@ -114,6 +114,6 @@ struct Puzzle {
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byte flags;
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};
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}
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} // End of namespace ZVision
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#endif
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@ -322,4 +322,4 @@ void ScriptManager::parseControl(Control *control, Common::SeekableReadStream &s
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}
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} // End namespace ZVision
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} // End of namespace ZVision
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@ -99,6 +99,6 @@ private:
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};
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} // End namespace ZVision
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} // End of namespace ZVision
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#endif
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@ -28,4 +28,4 @@ namespace ZVision {
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} // End namespace ZVision
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} // End of namespace ZVision
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@ -69,6 +69,6 @@ void trimCommentsAndWhiteSpace(Common::String &string) {
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string.trim();
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}
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} // End namespace ZVision
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} // End of namespace ZVision
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#endif
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@ -150,6 +150,6 @@ void ZfsArchive::unXor(byte *buffer, int length, const byte *xorKey) const {
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buffer[i] ^= xorKey[i % 4];
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}
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} // End namespace ZVision
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} // End of namespace ZVision
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@ -115,6 +115,6 @@ private:
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void unXor(byte *buffer, int length, const byte *xorKey) const;
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};
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} // End of namespace Common
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} // End of namespace ZVision
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#endif
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@ -185,4 +185,4 @@ Audio::SeekableAudioStream *makeRawZorkStream(const byte *buffer, uint32 size,
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return makeRawZorkStream(new Common::MemoryReadStream(buffer, size, disposeAfterUse), rate, DisposeAfterUse::YES);
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}
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} // End of namespace Audio
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} // End of namespace ZVision
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@ -62,6 +62,6 @@ Audio::SeekableAudioStream *makeRawZorkStream(Common::SeekableReadStream *stream
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int rate,
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DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
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} // End of namespace Audio
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} // End of namespace ZVision
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#endif
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