diff --git a/base/commandLine.cpp b/base/commandLine.cpp index d8833239763..285fd632b7a 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -67,7 +67,7 @@ static const char HELP_STRING[] = " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" - " --list-saves=TARGET Display a list of savegames for the game (TARGET) specified\n" + " --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n" #if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) " --console Enable the console window (default:enabled)\n" #endif @@ -106,7 +106,7 @@ static const char HELP_STRING[] = " --platform=WORD Specify platform of game (allowed values: 2gs, 3do,\n" " acorn, amiga, atari, c64, fmtowns, nes, mac, pc, pc98,\n" " pce, segacd, wii, windows)\n" - " --savepath=PATH Path to where savegames are stored\n" + " --savepath=PATH Path to where saved games are stored\n" " --extrapath=PATH Extra path to additional game data\n" " --soundfont=FILE Select the SoundFont for MIDI playback (only\n" " supported by some MIDI drivers)\n" @@ -401,7 +401,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha DO_LONG_OPTION("list-saves") // FIXME: Need to document this. - // TODO: Make the argument optional. If no argument is given, list all savegames + // TODO: Make the argument optional. If no argument is given, list all saved games // for all configured targets. return "list-saves"; END_OPTION @@ -529,9 +529,9 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha DO_LONG_OPTION("savepath") Common::FSNode path(option); if (!path.exists()) { - usage("Non-existent savegames path '%s'", option); + usage("Non-existent saved games path '%s'", option); } else if (!path.isWritable()) { - usage("Non-writable savegames path '%s'", option); + usage("Non-writable saved games path '%s'", option); } END_OPTION @@ -693,7 +693,7 @@ static Common::Error listSaves(const char *target) { return Common::Error(Common::kEnginePluginNotSupportSaves, Common::String::format("target '%s', gameid '%s", target, gameid.c_str())); } else { - // Query the plugin for a list of savegames + // Query the plugin for a list of saved games SaveStateList saveList = (*plugin)->listSaves(target); if (saveList.size() > 0) {