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Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212
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@ -1749,7 +1749,7 @@ void Actor::nonActorSpeech(const char **strings, int stringsCount, int speechFla
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_activeSpeech.slowModeCharIndex = 0;
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}
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void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags) {
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void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags, int sampleResourceId) {
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int i;
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if (_vm->getGameType() == GType_IHNM) {
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@ -1769,7 +1769,7 @@ void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount,
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_activeSpeech.strings[0] = string;
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_activeSpeech.stringsCount = 1;
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_activeSpeech.speechFlags = speechFlags;
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_activeSpeech.sampleResourceId = -1;
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_activeSpeech.sampleResourceId = sampleResourceId;
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_activeSpeech.playing = false;
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_activeSpeech.slowModeCharIndex = 0;
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@ -486,7 +486,7 @@ public:
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// speech
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void actorSpeech(uint16 actorId, const char **strings, int stringsCount, uint16 sampleResourceId, int speechFlags);
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void nonActorSpeech(const char **strings, int stringsCount, int speechFlags);
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void simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags);
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void simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags, int sampleResourceId);
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void setSpeechColor(int speechColor, int outlineColor) {
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_activeSpeech.speechColor[0] = speechColor;
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_activeSpeech.outlineColor[0] = outlineColor;
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@ -509,7 +509,7 @@ private:
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void sfCheckUserInterrupt(SCRIPTFUNC_PARAMS);
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void sfScriptWalkRelative(SCRIPTFUNC_PARAMS);
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void sfScriptMoveRelative(SCRIPTFUNC_PARAMS);
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void SF_simulSpeech2(SCRIPTFUNC_PARAMS);
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void sfSimulSpeech2(SCRIPTFUNC_PARAMS);
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void sfPlacard(SCRIPTFUNC_PARAMS);
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void sfPlacardOff(SCRIPTFUNC_PARAMS);
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void sfSetProtagState(SCRIPTFUNC_PARAMS);
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@ -97,7 +97,7 @@ void Script::setupScriptFuncList(void) {
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OPCODE(sfCheckUserInterrupt),
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OPCODE(sfScriptWalkRelative),
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OPCODE(sfScriptMoveRelative),
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OPCODE(SF_simulSpeech2),
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OPCODE(sfSimulSpeech2),
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OPCODE(sfPlacard),
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OPCODE(sfPlacardOff),
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OPCODE(sfSetProtagState),
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@ -808,6 +808,7 @@ void Script::sfSimulSpeech(SCRIPTFUNC_PARAMS) {
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int i;
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uint16 actorsIds[ACTOR_SPEECH_ACTORS_MAX];
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const char *string;
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int16 sampleResourceId = -1;
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stringId = thread->pop();
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actorsCount = thread->pop();
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@ -820,7 +821,14 @@ void Script::sfSimulSpeech(SCRIPTFUNC_PARAMS) {
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string = thread->_strings->getString(stringId);
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_vm->_actor->simulSpeech(string, actorsIds, actorsCount, 0);
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if (thread->_voiceLUT->voices) {
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sampleResourceId = thread->_voiceLUT->voices[stringId];
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if (sampleResourceId <= 0 || sampleResourceId > 4000)
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sampleResourceId = -1;
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}
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_vm->_actor->simulSpeech(string, actorsIds, actorsCount, 0, sampleResourceId);
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thread->wait(kWaitTypeSpeech);
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}
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// Script function #36 (0x24) ?
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@ -1118,11 +1126,35 @@ void Script::sfScriptMoveRelative(SCRIPTFUNC_PARAMS) {
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}
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// Script function #47 (0x2F)
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void Script::SF_simulSpeech2(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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void Script::sfSimulSpeech2(SCRIPTFUNC_PARAMS) {
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int16 stringId;
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int16 actorsCount;
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int16 speechFlags;
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int i;
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uint16 actorsIds[ACTOR_SPEECH_ACTORS_MAX];
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const char *string;
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int16 sampleResourceId = -1;
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error(0, "STUB: SF_simulSpeech2(), %d args", nArgs);
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stringId = thread->pop();
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actorsCount = thread->pop();
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speechFlags = thread->pop();
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if (actorsCount > ACTOR_SPEECH_ACTORS_MAX)
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error("sfSimulSpeech2 actorsCount=0x%X exceed ACTOR_SPEECH_ACTORS_MAX", actorsCount);
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for (i = 0; i < actorsCount; i++)
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actorsIds[i] = thread->pop();
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string = thread->_strings->getString(stringId);
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if (thread->_voiceLUT->voices) {
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sampleResourceId = thread->_voiceLUT->voices[stringId];
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if (sampleResourceId <= 0 || sampleResourceId > 4000)
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sampleResourceId = -1;
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}
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_vm->_actor->simulSpeech(string, actorsIds, actorsCount, speechFlags, sampleResourceId);
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thread->wait(kWaitTypeSpeech);
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}
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static TEXTLIST_ENTRY *placardTextEntry;
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