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SCI: making a global eq1 workaround :P
svn-id: r51427
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@ -58,11 +58,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3
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{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
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{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
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{ GID_ECOQUEST, 140, 140, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when solving the mosaic puzzle
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{ GID_ECOQUEST, 160, 160, 0, "seatedSenator", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when clicking on the senator
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{ GID_ECOQUEST, 180, 180, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when clicking on the plant/coral
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{ GID_ECOQUEST, 200, 200, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when clicking on moss or other things :P
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{ GID_ECOQUEST, 400, 400, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the cabinet/certificate/computer/photo/rug
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{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking everywhere triggers this in almost all rooms
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{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
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{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
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{ GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
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@ -317,7 +313,8 @@ SciWorkaroundSolution trackOriginAndFindWorkaround(int index, const SciWorkaroun
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do {
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workaround = workaroundList;
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while (workaround->methodName) {
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if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr
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if (workaround->gameId == gameId
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&& ((workaround->scriptNr == -1) || (workaround->scriptNr == curScriptNr))
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&& ((workaround->roomNr == -1) || (workaround->roomNr == curRoomNumber))
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&& ((workaround->inheritanceLevel == -1) || (workaround->inheritanceLevel == inheritanceLevel))
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&& ((workaround->objectName == NULL) || (workaround->objectName == searchObjectName))
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