mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
HUGO: Move common game-detection related enums to new header file.
This commit is contained in:
parent
eaa1ef09a5
commit
d02d53e9a3
46
engines/hugo/detection_enums.h
Normal file
46
engines/hugo/detection_enums.h
Normal file
@ -0,0 +1,46 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
enum HugoGameFeatures {
|
||||
GF_PACKED = (1 << 0) // Database
|
||||
};
|
||||
|
||||
enum GameType {
|
||||
kGameTypeNone = 0,
|
||||
kGameTypeHugo1,
|
||||
kGameTypeHugo2,
|
||||
kGameTypeHugo3
|
||||
};
|
||||
|
||||
enum GameVariant {
|
||||
kGameVariantH1Win = 0,
|
||||
kGameVariantH2Win,
|
||||
kGameVariantH3Win,
|
||||
kGameVariantH1Dos,
|
||||
kGameVariantH2Dos,
|
||||
kGameVariantH3Dos,
|
||||
kGameVariantNone
|
||||
};
|
||||
|
||||
} // End of namespace Hugo
|
@ -27,6 +27,7 @@
|
||||
|
||||
// This include is here temporarily while the engine is being refactored.
|
||||
#include "hugo/game.h"
|
||||
#include "hugo/detection_enums.h"
|
||||
|
||||
#define HUGO_DAT_VER_MAJ 0 // 1 byte
|
||||
#define HUGO_DAT_VER_MIN 42 // 1 byte
|
||||
@ -90,23 +91,6 @@ typedef byte Icondib[kXPix * kInvDy]; // Icon bar dib
|
||||
typedef byte Viewdib[(long)kXPix * kYPix]; // Viewport dib
|
||||
typedef byte Overlay[kOvlSize]; // Overlay file
|
||||
|
||||
enum GameType {
|
||||
kGameTypeNone = 0,
|
||||
kGameTypeHugo1,
|
||||
kGameTypeHugo2,
|
||||
kGameTypeHugo3
|
||||
};
|
||||
|
||||
enum GameVariant {
|
||||
kGameVariantH1Win = 0,
|
||||
kGameVariantH2Win,
|
||||
kGameVariantH3Win,
|
||||
kGameVariantH1Dos,
|
||||
kGameVariantH2Dos,
|
||||
kGameVariantH3Dos,
|
||||
kGameVariantNone
|
||||
};
|
||||
|
||||
enum HugoDebugChannels {
|
||||
kDebugSchedule = 1 << 0,
|
||||
kDebugEngine = 1 << 1,
|
||||
@ -157,10 +141,6 @@ enum Dupdate {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
|
||||
*/
|
||||
enum Priority {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
|
||||
|
||||
enum HugoGameFeatures {
|
||||
GF_PACKED = (1 << 0) // Database
|
||||
};
|
||||
|
||||
// Strings used by the engine
|
||||
enum seqTextEngine {
|
||||
kEsAdvertise = 0
|
||||
|
Loading…
Reference in New Issue
Block a user