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more enum stuff
svn-id: r11163
This commit is contained in:
parent
d3936b616c
commit
d03ff2a119
@ -1227,12 +1227,12 @@ void Cutaway::run(char *nextFilename) {
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// function CUTAWAY_SPECIAL(), lines 885-896 in cutaway.c
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if (_logic->currentRoom() == 1 && _logic->gameState(3) == 0) {
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// XXX hard-coded room and inventory items
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_logic->inventoryDeleteItem(54, false);
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_logic->inventoryDeleteItem(56, false);
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_logic->inventoryDeleteItem(58, false);
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_logic->inventoryDeleteItem(59, false);
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_logic->inventoryDeleteItem(60, false);
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_logic->inventoryDeleteItem(61, false);
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_logic->inventoryDeleteItem(ITEM_CROWBAR, false);
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_logic->inventoryDeleteItem(ITEM_DRESS, false);
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_logic->inventoryDeleteItem(ITEM_CLOTHES, false);
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_logic->inventoryDeleteItem(ITEM_HAY, false);
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_logic->inventoryDeleteItem(ITEM_OIL, false);
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_logic->inventoryDeleteItem(ITEM_CHICKEN, false);
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_logic->gameState(3, 1);
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_logic->inventoryRefresh();
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}
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185
queen/defs.h
185
queen/defs.h
@ -74,51 +74,164 @@ enum {
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ZONE_PANEL = 1
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};
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enum {
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ITEM_BAT = 1,
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ITEM_JOURNAL,
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ITEM_JOURNAL_DEMO = 7,
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ITEM_KNIFE = 3,
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ITEM_COCONUT_HALVES,
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ITEM_BEEF_JERKY,
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ITEM_PROPELLER,
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ITEM_BANANA,
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ITEM_VINE,
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ITEM_SLOTH_HAIR,
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ITEM_COMIC_BOOK,
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ITEM_FLOWER,
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ITEM_BEETLE,
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ITEM_ORCHID,
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ITEM_DICTIONARY,
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ITEM_DEATH_MASH,
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ITEM_PERFUME,
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ITEM_TYRANNO_HORN,
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ITEM_LOTION,
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ITEM_RECORD,
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ITEM_VACUUM_CLEANER,
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ITEM_NET,
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ITEM_ALCOHOL,
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ITEM_ROCKET_PACK,
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ITEM_SOME_MONEY,
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ITEM_CHEESE_BITZ,
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ITEM_DOG_FOOD,
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ITEM_CAN_OPENER,
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ITEM_LETTER,
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ITEM_SQUEAKY_TOY,
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ITEM_KEY,
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ITEM_BOOK,
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ITEM_PIECE_OF_PAPER,
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ITEM_ROCKET_PLAN,
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ITEM_PADLOCK_KEY,
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ITEM_RIB_CAGE,
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ITEM_SKULL,
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ITEM_LEG_BONE,
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ITEM_BAT2,
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ITEM_MAKESHIFT_TOCH,
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ITEM_LIGHTER,
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ITEM_GREEN_JEWEL,
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ITEM_PICK,
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ITEM_STONE_KEY,
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ITEM_BLUE_JEWEL,
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ITEM_CRYSTAL_SKULL,
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ITEM_TREE_SAP,
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ITEM_DINO_RAY_GUN,
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ITEM_BRANCHES,
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ITEM_WIG,
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ITEM_TOWEL,
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ITEM_OTHER_SHEET,
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ITEM_SHEET,
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ITEM_SHEET_ROPE,
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ITEM_CROWBAR,
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ITEM_COMEDY_BREASTS,
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ITEM_DRESS,
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ITEM_KEY2,
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ITEM_CLOTHES,
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ITEM_HAY,
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ITEM_OIL,
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ITEM_CHICKEN,
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ITEM_LIT_TORCH,
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ITEM_OPENED_DOG_FOOD,
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ITEM_SOME_MONEY2,
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ITEM_SOME_MORE_MONEY,
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ITEM_PEELED_BANANA,
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ITEM_STONE_DISC,
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ITEM_GNARLED_VINE,
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ITEM_FLINT,
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ITEM_LIGHTER2,
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ITEM_REST_OF_BEEF_JERKY,
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ITEM_LOTS_OF_MONEY,
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ITEM_HEAPS_OF_MONEY,
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ITEM_OPEN_BOOK,
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ITEM_REST_OF_THE_CHEESE_BITZ,
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ITEM_SCISSORS,
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ITEM_PENCIL,
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ITEM_SUPER_WEENIE_SERUM,
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ITEM_MUMMY_WRAPPINGS,
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ITEM_COCONUT,
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ITEM_ID_CARD,
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ITEM_BIT_OF_STONE,
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ITEM_CHUNK_OF_ROCK,
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ITEM_BIG_STICK,
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ITEM_STICKY_BIT_OF_STONE,
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ITEM_STICKY_CHUNK_OF_ROCK,
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ITEM_DEATH_MASK2,
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ITEM_CHEFS_SURPRISE,
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ITEM_STICKY_BAT,
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ITEM_REST_OF_WRAPPINGS,
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ITEM_BANANA2,
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ITEM_MUG,
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ITEM_FILE,
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ITEM_POCKET_ROCKET_BLUEPRINTS,
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ITEM_HAND_PUPPET,
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ITEM_ARM_BONE,
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ITEM_CROWN,
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ITEM_COMIC_COUPON,
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ITEM_TORN_PAGE
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};
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enum {
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ROOM_JUNGLE_PINNACLE = 7,
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ROOM_JUNGLE_BUD_SKIP = 9,
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ROOM_JUNGLE_MISSIONARY = 13,
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ROOM_JUNGLE_INSIDE_PLANE = 1,
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ROOM_JUNGLE_OUTSIDE_PLANE = 2,
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ROOM_JUNGLE_PINNACLE = 7,
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ROOM_JUNGLE_SLOTH = 8,
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ROOM_JUNGLE_BUD_SKIP = 9,
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ROOM_JUNGLE_BEETLE = 11,
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ROOM_JUNGLE_MISSIONARY = 13,
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ROOM_AMAZON_ENTRANCE = 16,
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ROOM_AMAZON_HIDEOUT = 17,
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ROOM_AMAZON_THRONE = 18,
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ROOM_AMAZON_JAIL = 19,
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ROOM_AMAZON_ENTRANCE = 16,
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ROOM_AMAZON_HIDEOUT = 17,
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ROOM_AMAZON_THRONE = 18,
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ROOM_AMAZON_JAIL = 19,
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ROOM_VILLAGE = 20,
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ROOM_TRADER_BOBS = 21,
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ROOM_VILLAGE = 20,
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ROOM_TRADER_BOBS = 21,
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ROOM_FLODA_OUTSIDE = 22,
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ROOM_FLODA_KITCHEN = 26,
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ROOM_FLODA_LOCKERROOM = 27,
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ROOM_FLODA_OFFICE = 35,
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ROOM_FLODA_FRONTDESK = 103,
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ROOM_FLODA_OUTSIDE = 22,
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ROOM_FLODA_KITCHEN = 26,
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ROOM_FLODA_LOCKERROOM = 27,
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ROOM_FLODA_KLUNK = 30,
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ROOM_FLODA_HENRY = 32,
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ROOM_FLODA_OFFICE = 35,
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ROOM_FLODA_JAIL = 41,
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ROOM_FLODA_FRONTDESK = 103,
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ROOM_TEMPLE_OUTSIDE = 43,
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ROOM_TEMPLE_MUMMIES = 46,
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ROOM_TEMPLE_ZOMBIES = 50,
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ROOM_TEMPLE_SNAKE = 53,
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ROOM_TEMPLE_LIZARD_LASER = 55,
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ROOM_TEMPLE_OUTSIDE = 43,
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ROOM_TEMPLE_MUMMIES = 46,
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ROOM_TEMPLE_ZOMBIES = 50,
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ROOM_TEMPLE_SNAKE = 53,
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ROOM_TEMPLE_LIZARD_LASER = 55,
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ROOM_TEMPLE_MAZE = 58,
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ROOM_TEMPLE_MAZE2 = 59,
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ROOM_TEMPLE_MAZE3 = 60,
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ROOM_TEMPLE_MAZE4 = 61,
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ROOM_HOTEL_UPSTAIRS = 70,
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ROOM_HOTEL_DOWNSTAIRS = 71,
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ROOM_HOTEL_LOLA = 72,
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ROOM_HOTEL_LOBBY = 73,
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ROOM_HOTEL_UPSTAIRS = 70,
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ROOM_HOTEL_DOWNSTAIRS = 71,
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ROOM_HOTEL_LOLA = 72,
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ROOM_HOTEL_LOBBY = 73,
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//special
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SPARKY_OUTSIDE_HOTEL = 77,
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DEATH_MASK = 79,
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IBI_LOGO = 82,
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COMIC_1 = 87,
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COMIC_2 = 88,
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COMIC_3 = 89,
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UNUSED_INTRO_1 = 91,
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UNUSED_INTRO_2 = 92,
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UNUSED_INTRO_3 = 93,
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UNUSED_INTRO_4 = 94,
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FOTAQ_LOGO = 95,
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AZURA_1 = 106,
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WARNER_LOGO = 126
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SPARKY_OUTSIDE_HOTEL = 77,
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DEATH_MASK = 79,
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IBI_LOGO = 82,
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COMIC_1 = 87,
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COMIC_2 = 88,
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COMIC_3 = 89,
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UNUSED_INTRO_1 = 91,
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UNUSED_INTRO_2 = 92,
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UNUSED_INTRO_3 = 93,
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UNUSED_INTRO_4 = 94,
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FOTAQ_LOGO = 95,
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AZURA_1 = 106,
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WARNER_LOGO = 126
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};
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@ -1768,7 +1768,7 @@ void Logic::joeUseDress(bool showCut) {
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joeFace();
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if (gameState(VAR_DRESSING_MODE) == 0) {
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playCutaway("cdres.CUT");
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inventoryInsertItem(58);
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inventoryInsertItem(ITEM_CLOTHES);
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}
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else {
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playCutaway("cudrs.CUT");
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@ -1776,7 +1776,7 @@ void Logic::joeUseDress(bool showCut) {
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}
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_display->palSetJoe(JP_DRESS);
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joeSetupFromBanks("JoeD_A.BBK", "JoeD_B.BBK");
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inventoryDeleteItem(56);
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inventoryDeleteItem(ITEM_DRESS);
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gameState(VAR_DRESSING_MODE, 2);
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}
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@ -1787,11 +1787,11 @@ void Logic::joeUseClothes(bool showCut) {
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joeFacing(DIR_FRONT);
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joeFace();
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playCutaway("cdclo.CUT");
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inventoryInsertItem(56);
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inventoryInsertItem(ITEM_DRESS);
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}
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_display->palSetJoe(JP_CLOTHES);
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joeSetupFromBanks("Joe_A.BBK", "Joe_B.BBK");
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inventoryDeleteItem(58);
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inventoryDeleteItem(ITEM_CLOTHES);
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gameState(VAR_DRESSING_MODE, 0);
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}
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@ -1904,8 +1904,8 @@ uint16 Logic::findInventoryItem(int invSlot) const {
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void Logic::inventorySetup() {
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_graphics->bankLoad("objects.BBK", 14);
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_inventoryItem[0] = 1; // Bat
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_inventoryItem[1] = _resource->isDemo() ? 7 : 2; // Journal
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_inventoryItem[0] = ITEM_BAT;
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_inventoryItem[1] = _resource->isDemo() ? ITEM_JOURNAL_DEMO : ITEM_JOURNAL;
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_inventoryItem[2] = 0;
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_inventoryItem[3] = 0;
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}
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