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HDB: Add code to ready Weapon
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@ -68,9 +68,9 @@ bool AI::addToInventory(AIEntity *e) {
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case ITEM_CLUB:
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case ITEM_ROBOSTUNNER:
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case ITEM_SLUGSLINGER:
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warning("STUB: addToInventory: Ready weapon");
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g_hdb->_window->chooseWeapon(e->type);
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default:
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warning("AI-INVENTORY: addToInventory: Unintended Type");
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break;
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}
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printYouGotMsg(e->printedName);
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