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more camera spliting
svn-id: r8121
This commit is contained in:
parent
c1dfd566d5
commit
d0b2e56194
311
scumm/camera.cpp
311
scumm/camera.cpp
@ -147,167 +147,168 @@ void Scumm::clampCameraPos(ScummVM::Point *pt) {
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}
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void Scumm::moveCamera() {
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if (_features & GF_AFTER_V7) {
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ScummVM::Point old = camera._cur;
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Actor *a = NULL;
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int pos = camera._cur.x;
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int actorx, t;
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Actor *a = NULL;
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if (camera._follows) {
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a = derefActor(camera._follows, "moveCamera");
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if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
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abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
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camera._cur.x &= 0xFFF8;
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if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
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camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
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else
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camera._cur.x += 8;
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cameraMoved();
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return;
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}
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if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
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camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
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else
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camera._cur.x -= 8;
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cameraMoved();
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return;
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}
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if (camera._mode == CM_FOLLOW_ACTOR) {
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a = derefActor(camera._follows, "moveCamera");
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actorx = a->x;
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t = (actorx >> 3) - _screenStartStrip;
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if (t < camera._leftTrigger || t > camera._rightTrigger) {
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
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if (t > 35)
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camera._dest.x = actorx + 80;
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if (t < 5)
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camera._dest.x = actorx - 80;
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} else
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camera._movingToActor = true;
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if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
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camera._cur.x = a->x;
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if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
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camera._cur.y = a->y;
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clampCameraPos(&camera._cur);
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}
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} else {
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camera._movingToActor = false;
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}
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if (camera._movingToActor) {
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VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
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VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
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}
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assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
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clampCameraPos(&camera._dest);
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if (camera._cur.x < camera._dest.x) {
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camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X);
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if (camera._cur.x > camera._dest.x)
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camera._cur.x = camera._dest.x;
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}
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if (camera._cur.x > camera._dest.x) {
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camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X);
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if (camera._cur.x < camera._dest.x)
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camera._cur.x = camera._dest.x;
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}
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if (camera._cur.y < camera._dest.y) {
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camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y);
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if (camera._cur.y > camera._dest.y)
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camera._cur.y = camera._dest.y;
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}
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if (camera._cur.y > camera._dest.y) {
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camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y);
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if (camera._cur.y < camera._dest.y)
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camera._cur.y = camera._dest.y;
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}
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if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) {
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camera._movingToActor = false;
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camera._accel.x = camera._accel.y = 0;
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VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
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} else {
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camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X);
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camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y);
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VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
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VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
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if (VAR(VAR_CAMERA_SPEED_X) < 8)
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VAR(VAR_CAMERA_SPEED_X) = 8;
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if (VAR(VAR_CAMERA_SPEED_Y) < 8)
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VAR(VAR_CAMERA_SPEED_Y) = 8;
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}
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cameraMoved();
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if (camera._cur.x != old.x || camera._cur.y != old.y) {
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VAR(VAR_CAMERA_POS_X) = camera._cur.x;
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VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
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if (VAR(VAR_SCROLL_SCRIPT))
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runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
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}
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} else {
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int pos = camera._cur.x;
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int actorx, t;
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Actor *a = NULL;
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camera._cur.x &= 0xFFF8;
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if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
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camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
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else
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camera._cur.x += 8;
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cameraMoved();
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return;
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}
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if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
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camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
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else
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camera._cur.x -= 8;
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cameraMoved();
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return;
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}
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if (camera._mode == CM_FOLLOW_ACTOR) {
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a = derefActor(camera._follows, "moveCamera");
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actorx = a->x;
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t = (actorx >> 3) - _screenStartStrip;
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if (t < camera._leftTrigger || t > camera._rightTrigger) {
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
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if (t > 35)
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camera._dest.x = actorx + 80;
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if (t < 5)
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camera._dest.x = actorx - 80;
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} else
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camera._movingToActor = true;
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}
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}
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if (camera._movingToActor) {
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a = derefActor(camera._follows, "moveCamera(2)");
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camera._dest.x = a->x;
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}
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if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
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camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X);
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if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
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camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X);
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
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camera._cur.x = camera._dest.x;
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} else {
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if (camera._cur.x < camera._dest.x)
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camera._cur.x += 8;
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if (camera._cur.x > camera._dest.x)
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camera._cur.x -= 8;
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}
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/* a is set a bit above */
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if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) {
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camera._movingToActor = false;
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}
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cameraMoved();
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if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) {
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if (_features & GF_AFTER_V2)
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VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
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else
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VAR(VAR_CAMERA_POS_X) = camera._cur.x;
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runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
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}
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}
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if (camera._movingToActor) {
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a = derefActor(camera._follows, "moveCamera(2)");
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camera._dest.x = a->x;
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}
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if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
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camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X);
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if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
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camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X);
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if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
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camera._cur.x = camera._dest.x;
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} else {
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if (camera._cur.x < camera._dest.x)
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camera._cur.x += 8;
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if (camera._cur.x > camera._dest.x)
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camera._cur.x -= 8;
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}
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/* a is set a bit above */
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if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) {
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camera._movingToActor = false;
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}
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cameraMoved();
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if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) {
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if (_features & GF_AFTER_V2)
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VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
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else
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VAR(VAR_CAMERA_POS_X) = camera._cur.x;
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runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
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}
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}
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void Scumm_v7::moveCamera() {
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ScummVM::Point old = camera._cur;
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Actor *a = NULL;
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if (camera._follows) {
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a = derefActor(camera._follows, "moveCamera");
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if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
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abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
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camera._movingToActor = true;
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if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
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camera._cur.x = a->x;
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if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
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camera._cur.y = a->y;
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clampCameraPos(&camera._cur);
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}
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} else {
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camera._movingToActor = false;
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}
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if (camera._movingToActor) {
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VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
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VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
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}
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assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
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clampCameraPos(&camera._dest);
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if (camera._cur.x < camera._dest.x) {
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camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X);
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if (camera._cur.x > camera._dest.x)
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camera._cur.x = camera._dest.x;
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}
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if (camera._cur.x > camera._dest.x) {
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camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X);
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if (camera._cur.x < camera._dest.x)
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camera._cur.x = camera._dest.x;
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}
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if (camera._cur.y < camera._dest.y) {
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camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y);
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if (camera._cur.y > camera._dest.y)
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camera._cur.y = camera._dest.y;
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}
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if (camera._cur.y > camera._dest.y) {
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camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y);
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if (camera._cur.y < camera._dest.y)
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camera._cur.y = camera._dest.y;
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}
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if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) {
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camera._movingToActor = false;
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camera._accel.x = camera._accel.y = 0;
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VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
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} else {
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camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X);
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camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y);
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VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
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VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
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if (VAR(VAR_CAMERA_SPEED_X) < 8)
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VAR(VAR_CAMERA_SPEED_X) = 8;
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if (VAR(VAR_CAMERA_SPEED_Y) < 8)
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VAR(VAR_CAMERA_SPEED_Y) = 8;
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}
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cameraMoved();
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if (camera._cur.x != old.x || camera._cur.y != old.y) {
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VAR(VAR_CAMERA_POS_X) = camera._cur.x;
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VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
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if (VAR(VAR_SCROLL_SCRIPT))
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runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
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}
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}
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void Scumm::cameraMoved() {
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if (_features & GF_AFTER_V7) {
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assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
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@ -522,8 +522,9 @@ protected:
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virtual void setupScummVars();
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virtual void setCameraAt(int pos_x, int pos_y);
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virtual void panCameraTo(int x, int y);
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virtual void setCameraFollows(Actor *a);
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virtual void moveCamera();
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virtual void panCameraTo(int x, int y);
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};
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class Scumm_v8 : public Scumm_v7 {
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@ -816,12 +816,12 @@ protected:
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void redrawBGStrip(int start, int num);
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void redrawBGAreas();
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void moveCamera();
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void cameraMoved();
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void setCameraAtEx(int at);
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virtual void setCameraAt(int pos_x, int pos_y);
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virtual void panCameraTo(int x, int y);
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virtual void setCameraFollows(Actor *a);
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virtual void moveCamera();
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virtual void panCameraTo(int x, int y);
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void clampCameraPos(ScummVM::Point *pt);
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void actorFollowCamera(int act);
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