more camera spliting

svn-id: r8121
This commit is contained in:
Max Horn 2003-05-29 23:44:24 +00:00
parent c1dfd566d5
commit d0b2e56194
3 changed files with 160 additions and 158 deletions

View File

@ -147,167 +147,168 @@ void Scumm::clampCameraPos(ScummVM::Point *pt) {
}
void Scumm::moveCamera() {
if (_features & GF_AFTER_V7) {
ScummVM::Point old = camera._cur;
Actor *a = NULL;
int pos = camera._cur.x;
int actorx, t;
Actor *a = NULL;
if (camera._follows) {
a = derefActor(camera._follows, "moveCamera");
if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
camera._cur.x &= 0xFFF8;
if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
else
camera._cur.x += 8;
cameraMoved();
return;
}
if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
else
camera._cur.x -= 8;
cameraMoved();
return;
}
if (camera._mode == CM_FOLLOW_ACTOR) {
a = derefActor(camera._follows, "moveCamera");
actorx = a->x;
t = (actorx >> 3) - _screenStartStrip;
if (t < camera._leftTrigger || t > camera._rightTrigger) {
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
if (t > 35)
camera._dest.x = actorx + 80;
if (t < 5)
camera._dest.x = actorx - 80;
} else
camera._movingToActor = true;
if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
camera._cur.x = a->x;
if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
camera._cur.y = a->y;
clampCameraPos(&camera._cur);
}
} else {
camera._movingToActor = false;
}
if (camera._movingToActor) {
VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
}
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
clampCameraPos(&camera._dest);
if (camera._cur.x < camera._dest.x) {
camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X);
if (camera._cur.x > camera._dest.x)
camera._cur.x = camera._dest.x;
}
if (camera._cur.x > camera._dest.x) {
camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X);
if (camera._cur.x < camera._dest.x)
camera._cur.x = camera._dest.x;
}
if (camera._cur.y < camera._dest.y) {
camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y);
if (camera._cur.y > camera._dest.y)
camera._cur.y = camera._dest.y;
}
if (camera._cur.y > camera._dest.y) {
camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y);
if (camera._cur.y < camera._dest.y)
camera._cur.y = camera._dest.y;
}
if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) {
camera._movingToActor = false;
camera._accel.x = camera._accel.y = 0;
VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
} else {
camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X);
camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y);
VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
if (VAR(VAR_CAMERA_SPEED_X) < 8)
VAR(VAR_CAMERA_SPEED_X) = 8;
if (VAR(VAR_CAMERA_SPEED_Y) < 8)
VAR(VAR_CAMERA_SPEED_Y) = 8;
}
cameraMoved();
if (camera._cur.x != old.x || camera._cur.y != old.y) {
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
if (VAR(VAR_SCROLL_SCRIPT))
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
}
} else {
int pos = camera._cur.x;
int actorx, t;
Actor *a = NULL;
camera._cur.x &= 0xFFF8;
if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
else
camera._cur.x += 8;
cameraMoved();
return;
}
if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
else
camera._cur.x -= 8;
cameraMoved();
return;
}
if (camera._mode == CM_FOLLOW_ACTOR) {
a = derefActor(camera._follows, "moveCamera");
actorx = a->x;
t = (actorx >> 3) - _screenStartStrip;
if (t < camera._leftTrigger || t > camera._rightTrigger) {
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
if (t > 35)
camera._dest.x = actorx + 80;
if (t < 5)
camera._dest.x = actorx - 80;
} else
camera._movingToActor = true;
}
}
if (camera._movingToActor) {
a = derefActor(camera._follows, "moveCamera(2)");
camera._dest.x = a->x;
}
if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X);
if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X);
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
camera._cur.x = camera._dest.x;
} else {
if (camera._cur.x < camera._dest.x)
camera._cur.x += 8;
if (camera._cur.x > camera._dest.x)
camera._cur.x -= 8;
}
/* a is set a bit above */
if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) {
camera._movingToActor = false;
}
cameraMoved();
if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) {
if (_features & GF_AFTER_V2)
VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
else
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
}
}
if (camera._movingToActor) {
a = derefActor(camera._follows, "moveCamera(2)");
camera._dest.x = a->x;
}
if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X);
if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X);
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
camera._cur.x = camera._dest.x;
} else {
if (camera._cur.x < camera._dest.x)
camera._cur.x += 8;
if (camera._cur.x > camera._dest.x)
camera._cur.x -= 8;
}
/* a is set a bit above */
if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) {
camera._movingToActor = false;
}
cameraMoved();
if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) {
if (_features & GF_AFTER_V2)
VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
else
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
}
}
void Scumm_v7::moveCamera() {
ScummVM::Point old = camera._cur;
Actor *a = NULL;
if (camera._follows) {
a = derefActor(camera._follows, "moveCamera");
if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
camera._movingToActor = true;
if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
camera._cur.x = a->x;
if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
camera._cur.y = a->y;
clampCameraPos(&camera._cur);
}
} else {
camera._movingToActor = false;
}
if (camera._movingToActor) {
VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
}
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
clampCameraPos(&camera._dest);
if (camera._cur.x < camera._dest.x) {
camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X);
if (camera._cur.x > camera._dest.x)
camera._cur.x = camera._dest.x;
}
if (camera._cur.x > camera._dest.x) {
camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X);
if (camera._cur.x < camera._dest.x)
camera._cur.x = camera._dest.x;
}
if (camera._cur.y < camera._dest.y) {
camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y);
if (camera._cur.y > camera._dest.y)
camera._cur.y = camera._dest.y;
}
if (camera._cur.y > camera._dest.y) {
camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y);
if (camera._cur.y < camera._dest.y)
camera._cur.y = camera._dest.y;
}
if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) {
camera._movingToActor = false;
camera._accel.x = camera._accel.y = 0;
VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
} else {
camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X);
camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y);
VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
if (VAR(VAR_CAMERA_SPEED_X) < 8)
VAR(VAR_CAMERA_SPEED_X) = 8;
if (VAR(VAR_CAMERA_SPEED_Y) < 8)
VAR(VAR_CAMERA_SPEED_Y) = 8;
}
cameraMoved();
if (camera._cur.x != old.x || camera._cur.y != old.y) {
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
if (VAR(VAR_SCROLL_SCRIPT))
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
}
}
void Scumm::cameraMoved() {
if (_features & GF_AFTER_V7) {
assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));

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@ -522,8 +522,9 @@ protected:
virtual void setupScummVars();
virtual void setCameraAt(int pos_x, int pos_y);
virtual void panCameraTo(int x, int y);
virtual void setCameraFollows(Actor *a);
virtual void moveCamera();
virtual void panCameraTo(int x, int y);
};
class Scumm_v8 : public Scumm_v7 {

View File

@ -816,12 +816,12 @@ protected:
void redrawBGStrip(int start, int num);
void redrawBGAreas();
void moveCamera();
void cameraMoved();
void setCameraAtEx(int at);
virtual void setCameraAt(int pos_x, int pos_y);
virtual void panCameraTo(int x, int y);
virtual void setCameraFollows(Actor *a);
virtual void moveCamera();
virtual void panCameraTo(int x, int y);
void clampCameraPos(ScummVM::Point *pt);
void actorFollowCamera(int act);