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Update and restore old debug code for masking
svn-id: r21248
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@ -1599,12 +1599,36 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
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}
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}
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}
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#if 0
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// HACK: blit mask(s) onto normal screen. Useful to debug masking
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for (i = 0; i < numzbuf; i++) {
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byte *dst1, *dst2;
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dst1 = dst2 = (byte *)vs->pixels + y * vs->pitch + (x + k) * 8;
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if (vs->hasTwoBuffers)
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dst2 = vs->backBuf + y * vs->pitch + (x + k) * 8;
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mask_ptr = getMaskBuffer(x + k, y, i);
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for (int h = 0; h < height; h++) {
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int maskbits = *mask_ptr;
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for (int j = 0; j < 8; j++) {
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if (maskbits & 0x80)
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dst1[j] = dst2[j] = 12 + i;
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maskbits <<= 1;
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}
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dst1 += vs->pitch;
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dst2 += vs->pitch;
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mask_ptr += _numStrips;
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}
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}
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#endif
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}
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}
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/**
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* Draw a bitmap onto a virtual screen. This is main drawing method for room backgrounds
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* used throughout in 7.2+ HE versions.
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* used throughout in 71+ HE versions.
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*
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* @note This function essentially is a stripped down & special cased version of
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* the generic Gdi::drawBitmap() method.
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@ -1657,7 +1681,7 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs) {
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return;
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uint32 offs;
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for (int stripnr = 0; stripnr < _numStrips; stripnr++)
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for (int stripnr = 0; stripnr < _numStrips; stripnr++) {
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for (int i = 1; i < numzbuf; i++) {
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if (!zplane_list[i])
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continue;
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@ -1670,6 +1694,28 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs) {
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decompressMaskImg(mask_ptr, z_plane_ptr, vs->h);
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}
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}
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#if 0
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// HACK: blit mask(s) onto normal screen. Useful to debug masking
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for (int i = 0; i < numzbuf; i++) {
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byte *dst1 = (byte *)vs->pixels + stripnr * 8;
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byte *dst2 = vs->backBuf + stripnr * 8;
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mask_ptr = getMaskBuffer(stripnr, 0, i);
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for (int h = 0; h < vs->h; h++) {
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int maskbits = *mask_ptr;
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for (int j = 0; j < 8; j++) {
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if (maskbits & 0x80)
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dst1[j] = dst2[j] = 12 + i;
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maskbits <<= 1;
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}
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dst1 += vs->pitch;
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dst2 += vs->pitch;
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mask_ptr += _numStrips;
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}
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}
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#endif
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}
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}
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void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y, int w, int h) {
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