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https://github.com/libretro/scummvm.git
synced 2025-04-01 14:21:41 +00:00
SCUMM: eliminate shadowing
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parent
e4d70141f0
commit
d11c6b655c
@ -621,15 +621,6 @@ void ScummEngine::CHARSET_1() {
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int start = 0;
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char* text = ltext + ll;
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// for (int u = 0; u < strlen(text); u++) {
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// char bufff[20];
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// sprintf(bufff, "%d-%c\n", text[u], text[u]);
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// debug(bufff);
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// }
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char* current = text;
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while(1) {
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if (*current == 13 || *current == 0 || *current == -1 || *current == -2) {
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@ -962,7 +953,7 @@ void ScummEngine::drawString(int a, const byte *msg) {
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byte fin[270] = {0};
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memcpy(fin, ltext, ll);
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int i = 0;
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int pos = 0;
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int start = 0;
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char* text = (char*)ltext + ll;
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strncpy((char*)fin + ll, text, strlen(text));
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@ -970,12 +961,12 @@ void ScummEngine::drawString(int a, const byte *msg) {
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while(1) {
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if (*current == 13 || *current == 0 || *current == -1 || *current == -2) {
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char buff[384] = {0};
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for (int j = 0; j < i; j++) {
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buff[j] = text[start + i - j - 1];
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for (int j = 0; j < pos; j++) {
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buff[j] = text[start + pos - j - 1];
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}
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memcpy(fin + ll + start, buff, i);
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start += i + 1;
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i = -1;
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memcpy(fin + ll + start, buff, pos);
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start += pos + 1;
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pos = -1;
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if (*current == -1 || *current == -2) {
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current++;
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if (*current == 3) {
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@ -983,23 +974,23 @@ void ScummEngine::drawString(int a, const byte *msg) {
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}
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if (*current == 0x0A) {
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start += 2;
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i +=2;
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pos +=2;
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current += 2;
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}
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start++;
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i++;
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pos++;
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current++;
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continue;
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}
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}
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if (*current) {
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i++;
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pos++;
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current++;
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continue;
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}
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break;
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}
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memcpy(buf, fin, start + i + ll);
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memcpy(buf, fin, start + pos + ll);
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}
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@ -1071,14 +1062,14 @@ void ScummEngine::drawString(int a, const byte *msg) {
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}
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byte lenbuf[270] = {0};
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memcpy(lenbuf, ltext, ll);
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int i = ll;
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while (ltext[i]) {
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if ((ltext[i] == 0xFF || (_game.version <= 6 && ltext[i] == 0xFE)) && ltext[i+1] == 8) {
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int pos = ll;
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while (ltext[pos]) {
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if ((ltext[pos] == 0xFF || (_game.version <= 6 && ltext[pos] == 0xFE)) && ltext[pos+1] == 8) {
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break;
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}
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i++;
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pos++;
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}
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memcpy(lenbuf, ltext, i);
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memcpy(lenbuf, ltext, pos);
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_charset->_left = _screenWidth - _charset->_startLeft - _charset->getStringWidth(a, lenbuf);
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} else {
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_charset->_left = _screenWidth - _charset->_startLeft - _charset->getStringWidth(a, buf);
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