SCUMM: eliminate shadowing

This commit is contained in:
BLooperZ 2018-10-01 16:20:08 +03:00 committed by Eugene Sandulenko
parent e4d70141f0
commit d11c6b655c

View File

@ -621,15 +621,6 @@ void ScummEngine::CHARSET_1() {
int start = 0;
char* text = ltext + ll;
// for (int u = 0; u < strlen(text); u++) {
// char bufff[20];
// sprintf(bufff, "%d-%c\n", text[u], text[u]);
// debug(bufff);
// }
char* current = text;
while(1) {
if (*current == 13 || *current == 0 || *current == -1 || *current == -2) {
@ -962,7 +953,7 @@ void ScummEngine::drawString(int a, const byte *msg) {
byte fin[270] = {0};
memcpy(fin, ltext, ll);
int i = 0;
int pos = 0;
int start = 0;
char* text = (char*)ltext + ll;
strncpy((char*)fin + ll, text, strlen(text));
@ -970,12 +961,12 @@ void ScummEngine::drawString(int a, const byte *msg) {
while(1) {
if (*current == 13 || *current == 0 || *current == -1 || *current == -2) {
char buff[384] = {0};
for (int j = 0; j < i; j++) {
buff[j] = text[start + i - j - 1];
for (int j = 0; j < pos; j++) {
buff[j] = text[start + pos - j - 1];
}
memcpy(fin + ll + start, buff, i);
start += i + 1;
i = -1;
memcpy(fin + ll + start, buff, pos);
start += pos + 1;
pos = -1;
if (*current == -1 || *current == -2) {
current++;
if (*current == 3) {
@ -983,23 +974,23 @@ void ScummEngine::drawString(int a, const byte *msg) {
}
if (*current == 0x0A) {
start += 2;
i +=2;
pos +=2;
current += 2;
}
start++;
i++;
pos++;
current++;
continue;
}
}
if (*current) {
i++;
pos++;
current++;
continue;
}
break;
}
memcpy(buf, fin, start + i + ll);
memcpy(buf, fin, start + pos + ll);
}
@ -1071,14 +1062,14 @@ void ScummEngine::drawString(int a, const byte *msg) {
}
byte lenbuf[270] = {0};
memcpy(lenbuf, ltext, ll);
int i = ll;
while (ltext[i]) {
if ((ltext[i] == 0xFF || (_game.version <= 6 && ltext[i] == 0xFE)) && ltext[i+1] == 8) {
int pos = ll;
while (ltext[pos]) {
if ((ltext[pos] == 0xFF || (_game.version <= 6 && ltext[pos] == 0xFE)) && ltext[pos+1] == 8) {
break;
}
i++;
pos++;
}
memcpy(lenbuf, ltext, i);
memcpy(lenbuf, ltext, pos);
_charset->_left = _screenWidth - _charset->_startLeft - _charset->getStringWidth(a, lenbuf);
} else {
_charset->_left = _screenWidth - _charset->_startLeft - _charset->getStringWidth(a, buf);