LASTEXPRESS: Move more entry-related functions to Entry class

This commit is contained in:
Littleboy 2011-06-28 20:09:56 -04:00
parent 3384f4bf82
commit d1341387e3
4 changed files with 325 additions and 302 deletions

View File

@ -161,15 +161,15 @@ void SoundManager::handleTimer() {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
SoundEntry *entry = (*i);
if (entry->stream == NULL) {
if (entry->_stream == NULL) {
SAFE_DELETE(*i);
i = _soundList.reverse_erase(i);
continue;
} else if (!entry->soundStream) {
entry->soundStream = new StreamedSound();
} else if (!entry->_soundStream) {
entry->_soundStream = new StreamedSound();
// TODO: stream any sound in the queue after filtering
entry->soundStream->load(entry->stream);
entry->_soundStream->load(entry->_stream);
}
}
}
@ -189,7 +189,7 @@ void SoundManager::resetQueue(SoundType type1, SoundType type2) {
Common::StackLock locker(_mutex);
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
if ((*i)->type != type1 && (*i)->type != type2)
if ((*i)->getType() != type1 && (*i)->getType() != type2)
(*i)->reset();
}
}
@ -226,7 +226,7 @@ void SoundManager::clearQueue() {
SoundEntry *entry = (*i);
// Delete entry
removeEntry(entry);
entry->close();
SAFE_DELETE(entry);
i = _soundList.reverse_erase(i);
@ -247,7 +247,7 @@ bool SoundManager::isBuffered(Common::String filename, bool testForEntity) {
SoundEntry *entry = getEntry(filename);
if (testForEntity)
return entry != NULL && !entry->entity;
return entry != NULL && entry->getEntity() != kEntityPlayer;
return (entry != NULL);
}
@ -255,96 +255,8 @@ bool SoundManager::isBuffered(Common::String filename, bool testForEntity) {
//////////////////////////////////////////////////////////////////////////
// Entry
//////////////////////////////////////////////////////////////////////////
void SoundManager::setupEntry(SoundEntry *entry, Common::String name, SoundFlag flag, int priority) {
if (!entry)
error("SoundManager::setupEntry: Invalid entry!");
entry->priority = priority;
setEntryType(entry, flag);
entry->setStatus(flag);
// Add entry to sound list
_soundList.push_back(entry);
// TODO Add entry to cache and load sound data
//setupCache(entry);
loadSoundData(entry, name);
}
void SoundManager::setEntryType(SoundEntry *entry, SoundFlag flag) {
switch (flag & kFlagType9) {
default:
case kFlagNone:
entry->type = _currentType;
_currentType = (SoundType)(_currentType + 1);
break;
case kFlagType1_2: {
SoundEntry *previous2 = getEntry(kSoundType2);
if (previous2)
previous2->update(0);
SoundEntry *previous = getEntry(kSoundType1);
if (previous) {
previous->type = kSoundType2;
previous->update(0);
}
entry->type = kSoundType1;
}
break;
case kFlagType3: {
SoundEntry *previous = getEntry(kSoundType3);
if (previous) {
previous->type = kSoundType4;
previous->update(0);
}
entry->type = kSoundType11;
}
break;
case kFlagType7: {
SoundEntry *previous = getEntry(kSoundType7);
if (previous)
previous->type = kSoundType8;
entry->type = kSoundType7;
}
break;
case kFlagType9: {
SoundEntry *previous = getEntry(kSoundType9);
if (previous)
previous->type = kSoundType10;
entry->type = kSoundType9;
}
break;
case kFlagType11: {
SoundEntry *previous = getEntry(kSoundType11);
if (previous)
previous->type = kSoundType14;
entry->type = kSoundType11;
}
break;
case kFlagType13: {
SoundEntry *previous = getEntry(kSoundType13);
if (previous)
previous->type = kSoundType14;
entry->type = kSoundType13;
}
break;
}
}
bool SoundManager::setupCache(SoundEntry *entry) {
if (entry->soundData)
if (entry->_soundData)
return true;
if (_soundCache.size() >= SOUNDCACHE_MAX_SIZE) {
@ -353,8 +265,8 @@ bool SoundManager::setupCache(SoundEntry *entry) {
uint32 size = 1000;
for (Common::List<SoundEntry *>::iterator i = _soundCache.begin(); i != _soundCache.end(); ++i) {
if (!((*i)->status.status & kSoundStatus_180)) {
uint32 newSize = (*i)->priority + ((*i)->status.status & kSoundStatusClear1);
if (!((*i)->_status.status & kSoundStatus_180)) {
uint32 newSize = (*i)->_priority + ((*i)->_status.status & kSoundStatusClear1);
if (newSize < size) {
cacheEntry = (*i);
@ -363,7 +275,7 @@ bool SoundManager::setupCache(SoundEntry *entry) {
}
}
if (entry->priority <= size)
if (entry->_priority <= size)
return false;
if (!cacheEntry)
@ -372,17 +284,17 @@ bool SoundManager::setupCache(SoundEntry *entry) {
cacheEntry->setInCache();
// TODO: Wait until the cache entry is ready to be removed
while (!(cacheEntry->status.status1 & 1))
while (!(cacheEntry->_status.status1 & 1))
;
if (cacheEntry->soundData)
if (cacheEntry->_soundData)
removeFromCache(cacheEntry);
_soundCache.push_back(entry);
entry->soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
entry->_soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
} else {
_soundCache.push_back(entry);
entry->soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
entry->_soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_soundCache.size() - 1);
}
return true;
@ -392,7 +304,7 @@ void SoundManager::removeFromCache(SoundEntry *entry) {
for (Common::List<SoundEntry *>::iterator i = _soundCache.begin(); i != _soundCache.end(); ++i) {
if ((*i) == entry) {
// Remove sound buffer
entry->soundData = NULL;
entry->_soundData = NULL;
// Remove entry from sound cache
i = _soundCache.reverse_erase(i);
@ -404,48 +316,7 @@ void SoundManager::clearStatus() {
Common::StackLock locker(_mutex);
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
(*i)->status.status |= kSoundStatusClear3;
}
void SoundManager::loadSoundData(SoundEntry *entry, Common::String name) {
entry->name2 = name;
// Load sound data
entry->stream = getArchive(name);
if (!entry->stream)
entry->stream = getArchive("DEFAULT.SND");
if (entry->stream) {
warning("Sound::loadSoundData: not implemented!");
} else {
entry->status.status = kSoundStatusRemoved;
}
}
void SoundManager::removeEntry(SoundEntry *entry) {
entry->status.status |= kSoundStatusRemoved;
// Loop until ready
while (!(entry->status.status1 & 4) && !(_flag & 8) && (_flag & 1))
; // empty loop body
// The original game remove the entry from the cache here,
// but since we are called from within an iterator loop
// we will remove the entry there
// removeFromCache(entry);
if (entry->subtitle) {
entry->subtitle->draw();
SAFE_DELETE(entry->subtitle);
}
if (entry->entity) {
if (entry->entity == kEntitySteam)
playLoopingSound(2);
else if (entry->entity != kEntityTrain)
getSavePoints()->push(kEntityPlayer, entry->entity, kActionEndSound);
}
(*i)->_status.status |= kSoundStatusClear3;
}
void SoundManager::processEntry(EntityIndex entity) {
@ -454,7 +325,7 @@ void SoundManager::processEntry(EntityIndex entity) {
SoundEntry *entry = getEntry(entity);
if (entry) {
entry->update(0);
entry->entity = kEntityPlayer;
entry->setEntity(kEntityPlayer);
}
}
@ -471,7 +342,7 @@ void SoundManager::setupEntry(SoundType type, EntityIndex index) {
SoundEntry *entry = getEntry(type);
if (entry)
entry->entity = index;
entry->setEntity(index);
}
void SoundManager::processEntry(Common::String filename) {
@ -480,7 +351,7 @@ void SoundManager::processEntry(Common::String filename) {
SoundEntry *entry = getEntry(filename);
if (entry) {
entry->update(0);
entry->entity = kEntityPlayer;
entry->setEntity(kEntityPlayer);
}
}
@ -496,7 +367,7 @@ uint32 SoundManager::getEntryTime(EntityIndex index) {
SoundEntry *entry = getEntry(index);
if (entry)
return entry->time;
return entry->_time;
return 0;
}
@ -515,7 +386,7 @@ void SoundManager::unknownFunction4() {
//////////////////////////////////////////////////////////////////////////
SoundEntry *SoundManager::getEntry(EntityIndex index) {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
if ((*i)->entity == index)
if ((*i)->getEntity() == index)
return *i;
}
@ -527,7 +398,7 @@ SoundEntry *SoundManager::getEntry(Common::String name) {
name += ".SND";
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
if ((*i)->name2 == name)
if ((*i)->_name2 == name)
return *i;
}
@ -536,7 +407,7 @@ SoundEntry *SoundManager::getEntry(Common::String name) {
SoundEntry *SoundManager::getEntry(SoundType type) {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
if ((*i)->type == type)
if ((*i)->getType() == type)
return *i;
}
@ -547,6 +418,8 @@ SoundEntry *SoundManager::getEntry(SoundType type) {
// Savegame
//////////////////////////////////////////////////////////////////////////
void SoundManager::saveLoadWithSerializer(Common::Serializer &s) {
Common::StackLock locker(_mutex);
s.syncAsUint32LE(_state);
s.syncAsUint32LE(_currentType);
@ -554,39 +427,12 @@ void SoundManager::saveLoadWithSerializer(Common::Serializer &s) {
uint32 numEntries = count();
s.syncAsUint32LE(numEntries);
Common::StackLock locker(_mutex);
// Save or load each entry data
if (s.isSaving()) {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
SoundEntry *entry = *i;
if (entry->name2.matchString("NISSND?") && (entry->status.status & kFlagType7) != kFlag3) {
s.syncAsUint32LE(entry->status.status); // status;
s.syncAsUint32LE(entry->type); // type;
s.syncAsUint32LE(entry->blockCount); // field_8;
s.syncAsUint32LE(entry->time); // time;
s.syncAsUint32LE(entry->field_34); // field_10;
s.syncAsUint32LE(entry->field_38); // field_14;
s.syncAsUint32LE(entry->entity); // entity;
uint32 blockCount = (uint32)entry->field_48 - _data2;
if (blockCount > kFlag8)
blockCount = 0;
s.syncAsUint32LE(blockCount); // blockCount;
s.syncAsUint32LE(entry->priority); // field_20;
char name1[16];
strcpy((char *)&name1, entry->name1.c_str());
s.syncBytes((byte *)&name1, 16);
char name2[16];
strcpy((char *)&name2, entry->name2.c_str());
s.syncBytes((byte *)&name2, 16);
}
}
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
(*i)->saveLoadWithSerializer(s);
} else {
warning("Sound::saveLoadWithSerializer: not implemented!");
warning("Sound::saveLoadWithSerializer: loading not implemented");
s.skip(numEntries * 64);
}
}
@ -600,7 +446,7 @@ uint32 SoundManager::count() {
uint32 numEntries = 0;
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
if ((*i)->name2.matchString("NISSND?"))
if ((*i)->_name2.matchString("NISSND?"))
++numEntries;
return numEntries;
@ -629,12 +475,12 @@ bool SoundManager::playSoundWithSubtitles(Common::String filename, SoundFlag fla
Common::StackLock locker(_mutex);
setupEntry(entry, filename, flag, 30);
entry->entity = entity;
entry->open(filename, flag, 30);
entry->_entity = entity;
if (a4) {
entry->field_48 = _data2 + 2 * a4;
entry->status.status |= kSoundStatus_8000;
entry->_field_48 = _data2 + 2 * a4;
entry->_status.status |= kSoundStatus_8000;
} else {
// Get subtitles name
while (filename.size() > 4)
@ -644,7 +490,7 @@ bool SoundManager::playSoundWithSubtitles(Common::String filename, SoundFlag fla
entry->updateState();
}
return (entry->type != kSoundTypeNone);
return (entry->getType() != kSoundTypeNone);
}
void SoundManager::playSoundEvent(EntityIndex entity, byte action, byte a3) {
@ -1763,16 +1609,16 @@ void SoundManager::updateSubtitles() {
for (Common::List<SubtitleEntry *>::iterator i = _subtitles.begin(); i != _subtitles.end(); ++i) {
uint32 current_index = 0;
SoundEntry *soundEntry = (*i)->getSoundEntry();
SoundStatus status = (SoundStatus)soundEntry->status.status;
SoundStatus status = (SoundStatus)soundEntry->_status.status;
if (!(status & kSoundStatus_40)
|| status & 0x180
|| soundEntry->time == 0
|| (status & 0x1F) < 6
|| ((getFlags()->nis & 0x8000) && soundEntry->priority < 90)) {
|| status & kSoundStatus_180
|| soundEntry->_time == 0
|| (status & kSoundStatusClear1) < 6
|| ((getFlags()->nis & 0x8000) && soundEntry->_priority < 90)) {
current_index = 0;
} else {
current_index = soundEntry->priority + (status & 0x1F);
current_index = soundEntry->_priority + (status & kSoundStatusClear1);
if (_currentSubtitle == (*i))
current_index += 4;
@ -1808,15 +1654,15 @@ void SoundManager::playLoopingSound(int param) {
char tmp[80];
for (snd = _soundList.begin(); snd != _soundList.end(); ++snd) {
if ((*snd)->type == kSoundType1)
if ((*snd)->getType() == kSoundType1)
break;
}
byte numLoops[8];
static const EntityPosition positions[8] = { kPosition_8200, kPosition_7500,
kPosition_6470, kPosition_5790,
kPosition_4840, kPosition_4070,
kPosition_3050, kPosition_2740 };
kPosition_6470, kPosition_5790,
kPosition_4840, kPosition_4070,
kPosition_3050, kPosition_2740 };
numLoops[1] = 4;
numLoops[2] = 2;
@ -1889,7 +1735,7 @@ void SoundManager::playLoopingSound(int param) {
if (getFlags()->flag_3)
fnameLen = 5;
if (!*snd || scumm_strnicmp((*snd)->name2.c_str(), tmp, fnameLen)) {
if (!*snd || scumm_strnicmp((*snd)->_name2.c_str(), tmp, fnameLen)) {
_loopingSoundDuration = _engine->getRandom().getRandomNumber(319) + 260;
if (partNumber != 99) {
@ -1899,7 +1745,7 @@ void SoundManager::playLoopingSound(int param) {
(*snd)->update(0);
for (snd = _soundList.begin(); snd != _soundList.end(); ++snd) {
if ((*snd)->type == kSoundType1) {
if ((*snd)->getType() == kSoundType1) {
(*snd)->update(7);
break;
}
@ -1913,7 +1759,7 @@ void SoundManager::stopAllSound() {
Common::StackLock locker(_mutex);
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i)
(*i)->soundStream->stop();
(*i)->_soundStream->stop();
}
//////////////////////////////////////////////////////////////////////////
@ -2232,12 +2078,12 @@ static const int p2s[17] = { 0, 1, 1, 3, 1, 5, 3, 7, 1, 9, 5, 11, 3, 13, 7, 15,
static void soundFilter(byte *data, int16 *buffer, int p1, int p2);
void SoundManager::applyFilter(SoundEntry *entry, int16 *buffer) {
if ((((byte *)entry->soundData)[1] << 6) > 0x1600) {
entry->status.status |= 0x20000000;
if ((((byte *)entry->_soundData)[1] << 6) > 0x1600) {
entry->_status.status |= 0x20000000;
} else {
int variant = entry->status.status & 0x1f;
int variant = entry->_status.status & 0x1f;
soundFilter((byte *)entry->soundData, buffer, p1s[variant], p2s[variant]);
soundFilter((byte *)entry->_soundData, buffer, p1s[variant], p2s[variant]);
}
}

View File

@ -84,6 +84,8 @@ public:
void playLocomotiveSound();
void playWarningCompartment(EntityIndex entity, ObjectIndex compartment);
void playLoopingSound(int param);
// Dialog & Letters
void readText(int id);
const char *getDialogName(EntityIndex entity) const;
@ -109,6 +111,9 @@ public:
uint32 getFlag() { return _flag; }
int getSubtitleFlag() { return _subtitlesFlag; }
void setSubtitleFlag(int flag) { _subtitlesFlag = flag; }
SoundType getCurrentType() { return _currentType; }
void setCurrentType(SoundType type) { _currentType = type; }
uint32 getData2() { return _data2; }
// Subtitles
void addSubtitle(SubtitleEntry *entry) { _subtitles.push_back(entry); }
@ -116,6 +121,12 @@ public:
void setCurrentSubtitle(SubtitleEntry *entry) { _currentSubtitle = entry; }
SubtitleEntry *getCurrentSubtitle() { return _currentSubtitle; }
// Queue
bool setupCache(SoundEntry *entry);
void addToQueue(SoundEntry *entry) { _soundList.push_back(entry); }
SoundEntry *getEntry(SoundType type);
private:
typedef int32 *SoundBuffer;
@ -149,7 +160,6 @@ private:
uint32 _lastWarning[12];
// Looping sound
void playLoopingSound(int param);
int _loopingSoundDuration;
// Sound entries
@ -159,14 +169,8 @@ private:
SoundEntry *getEntry(EntityIndex index);
SoundEntry *getEntry(Common::String name);
SoundEntry *getEntry(SoundType type);
void setupEntry(SoundEntry *entry, Common::String name, SoundFlag flag, int priority);
void setEntryType(SoundEntry *entry, SoundFlag flag);
bool setupCache(SoundEntry *entry);
void removeFromCache(SoundEntry *entry);
void loadSoundData(SoundEntry *entry, Common::String name);
void removeEntry(SoundEntry *entry);
// Subtitles
int _subtitlesFlag;

View File

@ -22,7 +22,10 @@
#include "lastexpress/sound/entry.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
@ -37,114 +40,267 @@ namespace LastExpress {
// SoundEntry
//////////////////////////////////////////////////////////////////////////
SoundEntry::SoundEntry(LastExpressEngine *engine) : _engine(engine) {
type = kSoundTypeNone;
_type = kSoundTypeNone;
currentDataPtr = 0;
soundData = NULL;
_currentDataPtr = 0;
_soundData = NULL;
blockCount = 0;
time = 0;
_blockCount = 0;
_time = 0;
stream = NULL;
_stream = NULL;
field_34 = 0;
field_38 = 0;
field_3C = 0;
field_40 = 0;
entity = kEntityPlayer;
field_48 = 0;
priority = 0;
_field_34 = 0;
_field_38 = 0;
_field_3C = 0;
_field_40 = 0;
_entity = kEntityPlayer;
_field_48 = 0;
_priority = 0;
subtitle = NULL;
_subtitle = NULL;
soundStream = NULL;
_soundStream = NULL;
}
SoundEntry::~SoundEntry() {
// Entries that have been queued would have their streamed disposed automatically
if (!soundStream)
SAFE_DELETE(stream);
if (!_soundStream)
SAFE_DELETE(_stream);
delete soundStream;
delete _soundStream;
_engine = NULL;
}
void SoundEntry::open(Common::String name, SoundFlag flag, int priority) {
_priority = priority;
setType(flag);
setStatus(flag);
// Add entry to sound list
getSound()->addToQueue(this);
// Add entry to cache and load sound data
getSound()->setupCache(this);
loadSoundData(name);
}
void SoundEntry::close() {
_status.status |= kSoundStatusRemoved;
// Loop until ready
while (!(_status.status1 & 4) && !(getSound()->getFlag() & 8) && (getSound()->getFlag() & 1))
; // empty loop body
// The original game remove the entry from the cache here,
// but since we are called from within an iterator loop
// we will remove the entry there
// removeFromCache(entry);
if (_subtitle) {
_subtitle->draw();
SAFE_DELETE(_subtitle);
}
if (_entity) {
if (_entity == kEntitySteam)
getSound()->playLoopingSound(2);
else if (_entity != kEntityTrain)
getSavePoints()->push(kEntityPlayer, _entity, kActionEndSound);
}
}
void SoundEntry::setType(SoundFlag flag) {
switch (flag & kFlagType9) {
default:
case kFlagNone:
_type = getSound()->getCurrentType();
getSound()->setCurrentType((SoundType)(_type + 1));
break;
case kFlagType1_2: {
SoundEntry *previous2 = getSound()->getEntry(kSoundType2);
if (previous2)
previous2->update(0);
SoundEntry *previous = getSound()->getEntry(kSoundType1);
if (previous) {
previous->setType(kSoundType2);
previous->update(0);
}
_type = kSoundType1;
}
break;
case kFlagType3: {
SoundEntry *previous = getSound()->getEntry(kSoundType3);
if (previous) {
previous->setType(kSoundType4);
previous->update(0);
}
_type = kSoundType11;
}
break;
case kFlagType7: {
SoundEntry *previous = getSound()->getEntry(kSoundType7);
if (previous)
previous->setType(kSoundType8);
_type = kSoundType7;
}
break;
case kFlagType9: {
SoundEntry *previous = getSound()->getEntry(kSoundType9);
if (previous)
previous->setType(kSoundType10);
_type = kSoundType9;
}
break;
case kFlagType11: {
SoundEntry *previous = getSound()->getEntry(kSoundType11);
if (previous)
previous->setType(kSoundType14);
_type = kSoundType11;
}
break;
case kFlagType13: {
SoundEntry *previous = getSound()->getEntry(kSoundType13);
if (previous)
previous->setType(kSoundType14);
_type = kSoundType13;
}
break;
}
}
void SoundEntry::setStatus(SoundFlag flag) {
SoundStatus statusFlag = (SoundStatus)flag;
if (!((statusFlag & 0xFF) & kSoundStatusClear1))
statusFlag = (SoundStatus)(statusFlag | kSoundStatusClear2);
if (((statusFlag & 0xFF00) >> 8) & kSoundStatusClear0)
status.status = (uint32)statusFlag;
_status.status = (uint32)statusFlag;
else
status.status = (statusFlag | kSoundStatusClear4);
_status.status = (statusFlag | kSoundStatusClear4);
}
void SoundEntry::setInCache() {
status.status |= kSoundStatusClear2;
_status.status |= kSoundStatusClear2;
}
void SoundEntry::loadSoundData(Common::String name) {
_name2 = name;
// Load sound data
_stream = getArchive(name);
if (!_stream)
_stream = getArchive("DEFAULT.SND");
if (_stream) {
warning("Sound::loadSoundData: not implemented!");
} else {
_status.status = kSoundStatusRemoved;
}
}
void SoundEntry::update(uint val) {
if (!(status.status3 & 64)) {
if (!(_status.status3 & 64)) {
int value2 = val;
status.status |= kSoundStatus_100000;
_status.status |= kSoundStatus_100000;
if (val) {
if (getSound()->getFlag() & 32) {
field_40 = val;
_field_40 = val;
value2 = val * 2 + 1;
}
field_3C = value2;
_field_3C = value2;
} else {
field_3C = 0;
status.status |= kSoundStatus_40000000;
_field_3C = 0;
_status.status |= kSoundStatus_40000000;
}
}
}
void SoundEntry::updateState() {
if (getSound()->getFlag() & 32) {
if (type != kSoundType9 && type != kSoundType7 && type != kSoundType5) {
uint32 newStatus = status.status & kSoundStatusClear1;
if (_type != kSoundType9 && _type != kSoundType7 && _type != kSoundType5) {
uint32 newStatus = _status.status & kSoundStatusClear1;
status.status &= kSoundStatusClearAll;
_status.status &= kSoundStatusClearAll;
field_40 = newStatus;
status.status |= newStatus * 2 + 1;
_field_40 = newStatus;
_status.status |= newStatus * 2 + 1;
}
}
status.status |= kSoundStatus_20;
_status.status |= kSoundStatus_20;
}
void SoundEntry::reset() {
status.status |= kSoundStatusRemoved;
entity = kEntityPlayer;
_status.status |= kSoundStatusRemoved;
_entity = kEntityPlayer;
if (stream) {
if (!soundStream) {
SAFE_DELETE(stream);
if (_stream) {
if (!_soundStream) {
SAFE_DELETE(_stream);
} else {
soundStream->stop();
SAFE_DELETE(soundStream);
_soundStream->stop();
SAFE_DELETE(_soundStream);
}
stream = NULL;
_stream = NULL;
}
}
void SoundEntry::showSubtitle(Common::String filename) {
subtitle = new SubtitleEntry(_engine);
subtitle->load(filename, this);
_subtitle = new SubtitleEntry(_engine);
_subtitle->load(filename, this);
if (subtitle->getStatus().status2 & 4) {
subtitle->draw();
SAFE_DELETE(subtitle);
if (_subtitle->getStatus().status2 & 4) {
_subtitle->draw();
SAFE_DELETE(_subtitle);
} else {
status.status |= kSoundStatus_20000;
_status.status |= kSoundStatus_20000;
}
}
void SoundEntry::saveLoadWithSerializer(Common::Serializer &s) {
if (_name2.matchString("NISSND?") && (_status.status & kFlagType7) != kFlag3) {
s.syncAsUint32LE(_status.status);
s.syncAsUint32LE(_type);
s.syncAsUint32LE(_blockCount); // field_8;
s.syncAsUint32LE(_time);
s.syncAsUint32LE(_field_34); // field_10;
s.syncAsUint32LE(_field_38); // field_14;
s.syncAsUint32LE(_entity);
uint32 delta = (uint32)_field_48 - getSound()->getData2();
if (delta > kFlag8)
delta = 0;
s.syncAsUint32LE(delta);
s.syncAsUint32LE(_priority);
char name1[16];
strcpy((char *)&name1, _name1.c_str());
s.syncBytes((byte *)&name1, 16);
char name2[16];
strcpy((char *)&name2, _name2.c_str());
s.syncBytes((byte *)&name2, 16);
}
}
@ -193,10 +349,10 @@ void SubtitleEntry::setupAndDraw() {
_data->load(getArchive(_filename));
}
if (_data->getMaxTime() > _sound->time) {
if (_data->getMaxTime() > _sound->_time) {
_status.status = kSoundStatus_400;
} else {
_data->setTime((uint16)_sound->time);
_data->setTime((uint16)_sound->_time);
if (getSound()->getSubtitleFlag() & 1)
drawOnScreen();

View File

@ -24,30 +24,30 @@
#define LASTEXPRESS_SOUND_ENTRY_H
/*
Sound entry: 68 bytes (this is what appears in the savegames)
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
Sound entry: 68 bytes (this is what appears in savegames)
uint32 {4} - status
uint32 {4} - type
uint32 {4} - blockCount
uint32 {4} - time
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - entity
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - priority
char {16} - name 1
char {16} - name 2
Sound queue entry: 120 bytes
uint16 {2} - status
byte {1} - ??
byte {1} - type
byte {1} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - file data pointer
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - currentDataPtr
uint32 {4} - soundData
uint32 {4} - currentBufferPtr
uint32 {4} - blockCount
uint32 {4} - time
uint32 {4} - size
uint32 {4} - ??
uint32 {4} - archive structure pointer
uint32 {4} - ??
@ -57,7 +57,7 @@
uint32 {4} - ??
uint32 {4} - entity
uint32 {4} - ??
uint32 {4} - ??
uint32 {4} - priority
char {16} - name 1
char {16} - name 2
uint32 {4} - pointer to next entry in the queue
@ -69,6 +69,8 @@
#include "lastexpress/shared.h"
#include "common/serializer.h"
namespace LastExpress {
class LastExpressEngine;
@ -109,13 +111,18 @@ union SoundStatusUnion {
//////////////////////////////////////////////////////////////////////////
// SoundEntry
//////////////////////////////////////////////////////////////////////////
class SoundEntry {
class SoundEntry : Common::Serializable {
public:
SoundEntry(LastExpressEngine *engine);
~SoundEntry();
void open(Common::String name, SoundFlag flag, int priority);
void close();
void setStatus(SoundFlag flag);
void setType(SoundFlag flag);
void setInCache();
void loadSoundData(Common::String name);
void update(uint val);
void updateState();
void reset();
@ -123,37 +130,47 @@ public:
// Subtitles
void showSubtitle(Common::String filename);
// Serializable
void saveLoadWithSerializer(Common::Serializer &ser);
// Accessors
void setType(SoundType type) { _type = type; }
SoundType getType() { return _type; }
void setEntity(EntityIndex entity) { _entity = entity; }
EntityIndex getEntity() { return _entity; }
private:
LastExpressEngine *_engine;
public:
SoundStatusUnion status;
SoundType type; // int
//int data;
//int endOffset;
int currentDataPtr;
void *soundData;
//int currentBufferPtr;
int blockCount;
uint32 time;
//int size;
//int field_28;
Common::SeekableReadStream *stream; // int
//int field_30;
int field_34;
int field_38;
int field_3C;
int field_40;
EntityIndex entity;
int field_48;
uint32 priority;
Common::String name1; //char[16];
Common::String name2; //char[16];
//int next; // offset to the next structure in the list (not used)
SubtitleEntry *subtitle;
SoundStatusUnion _status;
SoundType _type; // int
//int _data;
//int _endOffset;
int _currentDataPtr;
void *_soundData;
//int _currentBufferPtr;
int _blockCount;
uint32 _time;
//int _size;
//int _field_28;
Common::SeekableReadStream *_stream; // int
//int _field_30;
int _field_34;
int _field_38;
int _field_3C;
int _field_40;
EntityIndex _entity;
int _field_48;
uint32 _priority;
Common::String _name1; //char[16];
Common::String _name2; //char[16];
// original has pointer to the next structure in the list (not used)
SubtitleEntry *_subtitle;
// Sound stream
StreamedSound *soundStream;
StreamedSound *_soundStream;
};
//////////////////////////////////////////////////////////////////////////